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They give freezes at the moment one of your vampire pawns tries to go somewhere but cannot due to sunlight being on the path.
My theory is that the game tries so many pathing calculations taht it causes freezes, I fixed it by going inside their personal vampire setting to ignore sunlight. They will still avoid it when possible so it won't cause problems.
Uninstall and reinstall rimworld, start a fresh world.
This mean you can 100% safely find source of conflict via simple algorytm:
1) Save your current order of mods (sorry I don't remember exactly - but AFAIK you can save it as a specific file, so no need to recover it by hands later).
2) Disable ~half of your mods (better - from bottom, so you will have low chance accidently disable some libraries, because they at least should be on top).
3) Problem solved?
If yes - enable mods in small packs, until it return (so latest enabled mods are causing issues).
If not - continue disabling mods.
Your situation is best as you need only main menu & start new game menu - so you don't risk your saved games and could check mods quite fast (as you don't need gameplay to see this lags).
Dunno why you'd asked here in such ideal situation for searching root of problem by yourself.
1)Dosent happen in main menu
2) I really dont understand I searched for the root myself it was the last resort to write here I was removing and adding mods half by half for over 2 months and i just gave up beacose sometimes it worked for 2 days and then stopped
loading time is like over half an hour sometimes up to an hour (before the update it was almost 8 hours) sooo yeah
I removed as many non-essential mods as I possibly could without breaking my saves. I went from 220 mods to 112 which helped reduce framerate drops and better managed my ticks per second.
Next I used Dub's Performance Analyzer mod to diagnose the specific problem which was causing 4-5 second lag spikes. Sure enough it was my Repair Workbench mod which must have been checking every single item on the map for repairs. Without needing to disable the mod, I simply introduced new constraints such as checking items only <50% HP and excellent-legendary items. Lag spikes dissapeared.
If anyone else is having this problem the three main things I would look for would be the following: Colonist behavior mods (Common sense, Haul to Stack, While You're Up, Prioritized Treatment etc.)
Overhauls (Rimefeller, Vanilla Factions Expanded, Cybernetic Organisms, Rah's Bionics)
Item Mods which check the entire map (Colony Manager, Repair Workbench, Autosell).
It's best to stick with only one mod which overhauls Bionics. It can be tempting to see the possibility in 300% efficient super soldiers, however your playing experience matters more than some neat tweaks. Hope this helps.
I've been having the same problem, and by using Dubs Performance Analyzer, I found out that 3-4 of my colonist have been causing the lag by "hauling", yet when I see their activity its just them cleaning dirt. Any clue on whats going on?
Try drafting them and undrafting them