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Harvest: butcher table / butcher spot ⏩ Bills ⏩ Butcher creature
You can set up how many times your colonists do this bill:
▶ Do x times: they will butcher x creatures
▶Do until have x: they do until you have x meats
▶Do forever: need details?
The Butchering Spot costs no resources, but only gives (IIRC?) 75% of the resources, while a Butcher's Table gives 100%.
Harvested meat amount depends on cooking skill too. But 100% correct (iirc)
👍👍👍
A good colonist helps the other (good) colonist.
Select one that has the Hunt job and they should be able to be ordered to pick it up and take it to be butchered/stored.
Only to trade, either with trade caravans that drop by, or with "visitors who seem to have a few items to trade" (in which case the arrival message will specify that.
In both cases, the pawn you can trade with will have a yellow question mark floating over his/her head.
(For the most favorable prices, this should be someone with a high Social skill, and it also helps to let them wear a bowler hat, as this gives a 15% bonus.)
And then simply right click the visiting pawn with a question mark, and the option to trade with them will come up. Then they'll walk over to them, and when they reach them, the trade window will pop up..