RimWorld

RimWorld

Knotty Wood Aug 7, 2019 @ 10:14am
Harvesting animals
I am having an issue. I killed an Ibex Ram and cannot harvest the meat or haul it to camp or do anything with it. Is this a glitch? How do I fix this. I am new to this game. Thanks
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Showing 1-15 of 122 comments
martindirt Aug 7, 2019 @ 10:18am 
Set up a stockpile zone, disallow rotten things, allow animal corpses.
Harvest: butcher table / butcher spot ⏩ Bills ⏩ Butcher creature
You can set up how many times your colonists do this bill:
▶ Do x times: they will butcher x creatures
▶Do until have x: they do until you have x meats
▶Do forever: need details?
stevasaur Aug 7, 2019 @ 10:19am 
In order to haul an animal corpse, you need to make a stockpile zone with animal corpses enabled (also, if it's a fresh animal corpse, you need to have "allow fresh" checked at the top of the stockpile list). In order to process the corpse, you need either a Butcher's Table or a Butchering Spot, and then you have to create a bill on the Butcher's Table/Spot. One of your pawns assigned to Cooking will take the corpse to the workstation and butcher it.

The Butchering Spot costs no resources, but only gives (IIRC?) 75% of the resources, while a Butcher's Table gives 100%.
martindirt Aug 7, 2019 @ 10:22am 
Originally posted by stevasaur:
In order to haul an animal corpse, you need to make a stockpile zone with animal corpses enabled (also, if it's a fresh animal corpse, you need to have "allow fresh" checked at the top of the stockpile list). In order to process the corpse, you need either a Butcher's Table or a Butchering Spot, and then you have to create a bill on the Butcher's Table/Spot. One of your pawns assigned to Cooking will take the corpse to the workstation and butcher it.

The Butchering Spot costs no resources, but only gives (IIRC?) 75% of the resources, while a Butcher's Table gives 100%.

Harvested meat amount depends on cooking skill too. But 100% correct (iirc)
Knotty Wood Aug 7, 2019 @ 10:25am 
I have done everything you guys said and it still will not allow me to do anything with the animal except forbid people from interacting with it
Knotty Wood Aug 7, 2019 @ 10:27am 
Nevermind he is doing it automatcially. I guess you dont have to click to get him to do it
Knotty Wood Aug 7, 2019 @ 10:27am 
Thanks for the help!
flu007 Aug 7, 2019 @ 10:33am 
You can still order them to butcher it manually by right clicking on the butcher table or spot where the bill has been set up. (with the pawn selected that you want to do the butchering.)
Last edited by flu007; Aug 7, 2019 @ 10:33am
sbhink805 Aug 7, 2019 @ 10:52am 
A lot of times you need to click on the other thing involved in the action you're trying to do. If one doesn't work click on the other item in your action.
Last edited by sbhink805; Aug 7, 2019 @ 10:52am
martindirt Aug 7, 2019 @ 11:43am 
Originally posted by porkbellysystems:
Thanks for the help!

👍👍👍
A good colonist helps the other (good) colonist.
Morkonan Aug 7, 2019 @ 2:35pm 
Originally posted by porkbellysystems:
I have done everything you guys said and it still will not allow me to do anything with the animal except forbid people from interacting with it

Select one that has the Hunt job and they should be able to be ordered to pick it up and take it to be butchered/stored.
Knotty Wood Aug 7, 2019 @ 4:00pm 
Is there a way to talk to passer bys when they come?
flu007 Aug 7, 2019 @ 4:05pm 
Originally posted by porkbellysystems:
Is there a way to talk to passer bys when they come?

Only to trade, either with trade caravans that drop by, or with "visitors who seem to have a few items to trade" (in which case the arrival message will specify that.

In both cases, the pawn you can trade with will have a yellow question mark floating over his/her head.
Knotty Wood Aug 7, 2019 @ 4:08pm 
How do I access that?
flu007 Aug 7, 2019 @ 4:11pm 
Select the pawn you want to do the trading with...

(For the most favorable prices, this should be someone with a high Social skill, and it also helps to let them wear a bowler hat, as this gives a 15% bonus.)

And then simply right click the visiting pawn with a question mark, and the option to trade with them will come up. Then they'll walk over to them, and when they reach them, the trade window will pop up..
Last edited by flu007; Aug 7, 2019 @ 4:11pm
Knotty Wood Aug 7, 2019 @ 4:32pm 
Also is there a way to turn off the auto loading fire pit?
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Date Posted: Aug 7, 2019 @ 10:14am
Posts: 122