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Well, considering that I sort of don't want to kill everybody... Yeah, I'm certainly going to have to monitor it. :) But, the wiki entry seems to basically say, after all is said and done, that equalization is fairly instantaneous for "Outdoor" areas, which are basically anything without a Roof tile. Maxwell's demon will still only work so quickly and I'm not quite sure how to predict the needs for xx coolers venting into xx "Outdoor" space. But, either way, it looks, at least from what my tired old brain can see, that I shouldn't need much room for a couple of coolers to equalize temp with the ambient outdoor temperature.
You can successfully vent 4 coolers into the same single unroofed tile, the so-called chimney design.
This, I did not know. Thanks for this information.
This is also good to know. I was aware that there was some threshold, but never bothered to actually run such a test. that's why I suggested the OP would have to monitor.
Thanks. I'll try this out. So many bases built on "Avoid PTSD" principles... Just one of those design habits I got into the habit of... designing. :)
Considering the difference in behaviors, this looks like it's what it's supposed to do. ie: Paused and Running give two different results, with the game enforcing an auto-resolve due to "Outside" every game tick... or something like that. (Hopefully, it won't cause lag... :) )
There is a difference between a room that is listed as "outdoors" in terms of roofing, and the outdoor/outside room type though. If you stick a table in a room and the table classifies it as an outdoors room, that just means it's too large to get any room related bonuses, but the room could still be roofed over and "indoors" in relation to temperature control.
Ahh...
So, basically the tool-tip display is going to tell me exactly what to expect, more or less, by telling me the class of the enclosed space? Then, that makes it pretty easy to predict the results as you've laid out. As long as I don't enter into the realm of "ridiculously large enclosed and roofed spaces" (like a covered sports arena) that put it in the "game barely understands what you did, there" category, then I should be good-to-go with being able to rely on the tooltip for the true enclosed-space class, it seems.
During summer the area is unroofed and the door forbidden. Heat vents safely.
During winter I roof the area and leave the door open (Y key) and my adjacent kitchen and dining room get heat and save electricity.
Hope this helps.
Knowing the space will take that number of heaters does help. I generally try to avoid using exhaust from freezer areas for heating. When I have, I've usually used Vents and a sort of stone duct system, one leading inside, the other outside, switched as necessary.
Should be able to test all this out tonight. The area where I'm going to duct all this too is where my mortars are... with shell shelves... It'd be nice if it didn't get too hot, there. Less interesting, though... :)