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and DON'T then tag the shipment as "gift", otherwise the colonist is sold as a slave.
Dont feel too bad. I almost did the same thing the first time but then decided to look it up in the nick of time. :)
Edit: just thought I'd add...
Fulfilling trade requests like that by drop pod is perfectly viable, however keep a close eye on the weight.
Not so much the weight of the items you're trading them. It might give you a warning that "caravan will be immobile" or something, but since you'll land in the middle of the settlement and get rid of those items right away, that doesn't matter.
But you'll also have to take some food/meds etc. for the trip back, and of course the items you'll receive as a reward. So always keep in mind how heavy the reward items will be, or you may not be able to carry them back with just one colonist.
If you build multiple pod launchers adjacent to each other, you can launch them as a group. Sometimes you may need to stuff a pack animal in a second pod just to be able to carry the stuff home. :)
Just put some steel, components and chemfuel in the outgoing cargo, the build your own drop-pod for the trip back. Easier than mailing a herd of Muffalo along in the first place.
Easier, perhaps. But is it MORE RIMWORLD to build a pod launcher and launcher yourself back, or to travel with a herd of muffalo? Discuss.
https://steamcommunity.com/sharedfiles/filedetails/?id=1536615776&searchtext=cargo
I'm sure this works somehow, but I'm not immediately grasping the math in my head.
To build a launcher/pod you'd need 55kg in steel alone, plus a few kg worth of chemfuel...
Now, when you pod a colonist to a friendly settlement to fulfill a trade request, that happens on the World screen, you can't actually enter the settlement map.
Which means you'd have to travel one tile away to build it, I assume. But a colonist can only carry 35kg, minus the equipment he's wearing. So they wouldn't be able to travel that one tile to build the pod launcher?
Am I missing something?
Edit: Actually, I suppose you could make them travel to an empty tile and then drop pod the materials to them.