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Why is sleeping allowed for Recreation Time?
This is just stupid. My colonists sleep instead of doing recreational thing for the recreation time I have set them. Then they get a -20 debuff from no recreation. Not my fault that you didn't follow the schedule
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Showing 1-13 of 13 comments
desrtfox071 Jul 8, 2019 @ 3:23pm 
You probably need more forms of recreation (as I understand it, they get bored of one type), and make sure they are actually getting enough sleep. If they're only designated to sleep for 4 hours a day, I'm sure they're going to do that outside of the allocation.
Monoxide Jul 8, 2019 @ 3:24pm 
... do you actually have things for them to do? Do you have variation? A single horseshoe pin wont do it long term.

I have never had this problem, so my first assumptions are something is set wrong, lack of items, or mod conflicts.
cyboogie king Jul 8, 2019 @ 3:31pm 
Originally posted by Monoxide:
... do you actually have things for them to do? Do you have variation? A single horseshoe pin wont do it long term.

I have never had this problem, so my first assumptions are something is set wrong, lack of items, or mod conflicts.
I have the default sleeping schedule that all colonies start with and have 4 recreation types, Sampling one colonist their max boredom was 8.7 percent
desrtfox071 Jul 8, 2019 @ 3:41pm 
Originally posted by tymur999:
Originally posted by Monoxide:
... do you actually have things for them to do? Do you have variation? A single horseshoe pin wont do it long term.

I have never had this problem, so my first assumptions are something is set wrong, lack of items, or mod conflicts.
I have the default sleeping schedule that all colonies start with and have 4 recreation types, Sampling one colonist their max boredom was 8.7 percent

Are they perhaps Ill? Also, check to see what the status effects on the specific colonist are.
Astasia Jul 9, 2019 @ 12:27am 
This can happen if you misuse "work" scheduling. Work is more for emergencies and overrides most colonist needs, while anything, sleep, and recreation are actually all pretty similar in effect and allow colonists to satisfy their needs to differing degrees.

For the anything scheduling the thresholds are like 25% across the board, meaning a colonist sleeps when rest goes below 25% and recreates when that bar is below 25%. The sleep schedule pushes the rest threshold to like 75%, and the recreation schedule pushes that threshold to again like 75%, but the other thresholds remain at like 25% so if a colonist is below 25% rest during a recreation block they will sleep because that takes priority.

For the most part you should never use "work" in your daily schedules unless you know exactly what you are doing and how it works, you will screw up your colonists. Leaving them on 8 hours of sleep and 16 hours of "anything" will be far more effective.
TwoTonGamer Jul 9, 2019 @ 1:02am 
Second the above advice to avoid micro-managing the schedule. It'll save you a headache is all.

Keep it set at default 8 hrs sleep and 16 hrs anything and your colonists will take care of their needs by themselves.

Adjust night owl's accordingly.
Daffy Jul 9, 2019 @ 3:29am 
Originally posted by TwoTonGamer:
Second the above advice to avoid micro-managing the schedule. It'll save you a headache is all.

Keep it set at default 8 hrs sleep and 16 hrs anything and your colonists will take care of their needs by themselves.

Adjust night owl's accordingly.

i always do this but with 6 hours sleep and rest anything, this way they keep sleeping if they need or get up if rested :)
Henry of Skalitz Jul 9, 2019 @ 4:30am 
If a colonist is really tired they will go straight to bed instead of staying and having fun. They simply are too exhausted
stevasaur Jul 9, 2019 @ 10:01am 
"Sleep" blocks on the schedule just mean that, if the pawn has below a certain amount of Rest in his/her bar (I think <80%?), he/she will go to bed and sleep until the bar is at full. If your pawns are asleep when the schedule switches over to Recreation, they won't immediately wake up and do Recreation.
Jigain Jul 9, 2019 @ 10:07am 
Originally posted by TwoTonGamer:
Second the above advice to avoid micro-managing the schedule. It'll save you a headache is all.

Keep it set at default 8 hrs sleep and 16 hrs anything and your colonists will take care of their needs by themselves.

Adjust night owl's accordingly.
This. Personally I like to also add 2 hours of recreation directly after sleep (to clarify 9-10 hours after the first sleep hour), but it's not necessary. I also prefer changing the last 6 hours of sleep to Anything, but not sure if that has any actual benefits or if it's just old habit of mine. I never assign Work time unless it's an emergency.
Last edited by Jigain; Jul 9, 2019 @ 10:07am
BlackSmokeDMax Jul 9, 2019 @ 10:22am 
Originally posted by Jigain:
Originally posted by TwoTonGamer:
Second the above advice to avoid micro-managing the schedule. It'll save you a headache is all.

Keep it set at default 8 hrs sleep and 16 hrs anything and your colonists will take care of their needs by themselves.

Adjust night owl's accordingly.
This. Personally I like to also add 2 hours of recreation directly after sleep (to clarify 9-10 hours after the first sleep hour), but it's not necessary. I also prefer changing the last 6 hours of sleep to Anything, but not sure if that has any actual benefits or if it's just old habit of mine. I never assign Work time unless it's an emergency.

Changing the last 6 hours to anything can lead to wonky shifts. If the shifts really don't matter to much to you, then it doesn't matter at all.

The problem with clearing the last 6 hours is only exacerbated when they don't have the opportunity to go to sleep during those two hours, or if their sleep meter happens to be too high during those two hours. That will lead them to work until their meter is fairly low. Usually that doesn't happen and everything works fine. And again, if you aren't super worried about working exact shift lengths, it really isn't anything to worry about.
Last edited by BlackSmokeDMax; Jul 9, 2019 @ 10:23am
Jigain Jul 9, 2019 @ 10:27am 
Fair. I've never been much of a min-maxer when it comes to Rimworld.
BlackSmokeDMax Jul 9, 2019 @ 10:40am 
Originally posted by Jigain:
Fair. I've never been much of a min-maxer when it comes to Rimworld.

Yeah, I really don't min-max either. The only time I worry about this is when I have multiple pawns trying to work on a research bench on different shifts. If they start overlapping, less research gets done. And of course this is really only a problem on maps with very little resources where you can't just easily build another bench.
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Date Posted: Jul 8, 2019 @ 3:12pm
Posts: 13