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https://steamcommunity.com/sharedfiles/filedetails/?id=1330403460
Ideal length of the killbox is depends on the weapons you give to your colonists. Mine is somewhere around 24 so I can switch to charge rifle later on. If you want to use slug cannon and auto cannon turret you can go for 40 tiles length, it make fighting centipede a lot easier but then you will have to deal with sniper and taking out raiders with rockets is a lot harder. Killbox length is much simplier, the more colonists and defense you have the longer the width should be, as long as all your guns can hit the enemy as soon as they step inside the killzone. Entrance to your killbox should have sandbag, chunk, trees or any object that doesn't allow pawns to stand so that raider can't take cover (note that sometime they do). Your colonist battle station should have wall tiles to provide cover. Walls are very useful as cover, not only their cover value is significantly higher than sandbag, they can also shield colonists from explosives such inferno cannon. Sandbag also help reduce the chance the inferno cannon hitting area behind the killbox.
To make a good fish box, you just need some strong nylon cord and a few basic knots. Yes, it will hold mountain bass just as well as it does freshwater squid. Multiple kilo fish, even.
You maid your bead now lye in it.
Yari's post sums it up pretty nice, although I'm partial to single-wide entrances. Grenadier bunkers would be nice too, a single EMP nader really takes the piss out of a mech raid. Double grenadiers alternating shots can really help with larger tribal raids, but they obliterate your loot.
Also a prison hospital nearby if your main prison is too far away. An emergency medical bay for your colonists too. And a small fridge and table in case you have the opportunity to eat.
Close quarters killbox
The serpentine hallways leading to the killbox give you options to install a lot of traps to attrit raiders or at the least delay the raiders from entering your killbox to give your colonists more time to occupy defensive positions.
This depicts an early version of the Pacman defense:
https://steamcommunity.com/sharedfiles/filedetails/?id=1781025532
This is an advanced Mega-Pacman defense that requires more resources to establish:
https://steamcommunity.com/sharedfiles/filedetails/?id=1792247288
Early game Killbox
https://steamcommunity.com/sharedfiles/filedetails/?id=1793433251
Early – Late game Killbox transition
https://steamcommunity.com/sharedfiles/filedetails/?id=1793432172
Late game Killbox
https://steamcommunity.com/sharedfiles/filedetails/?id=1793432601
when a raid hits i just go to animal tab set 50 of them to a new zone i create called "alpaca siege defense". then i expand allowed area and draw a tiny area only where the raiders are. for 10 to 15 raiders 50 alpacas are more than enough to swamp them if you draw the area tightly around their location.
the raiders will kill a couple and a handful will get downed but by that time enough raiders have been killed or downed that they flee. then its just a matter of rescuing the downed alpacas and butchering the dead ones which i would have done anyway.
note that these animals have no training beyond initial taming, they are not being released or following a master. its just that when you restrict them to a small enough area in close proximity to agro pawns they will defend themselves when attacked and overwhelm with sheer numbers.
meanwhile the colonists go about their business inside the walls of the compound. works really well against siege attacks. just draw the alpaca zone where they set up their mortars and they'll never get a single shot off.