RimWorld

RimWorld

BlueHawk89 Nov 7, 2019 @ 7:52pm
To Ludeon Studios regarding Multiplayer
Not sure if you will read this, but I hope you will consider adding multiplayer to the base game. I know there is a mod that allows this feature called Multiplayer, but if you would consider working with them to add this mod to the base game hopefully more people who build mods will make them available for multiplayer.

Out of the 180,106 Unique Visitors (as of 07-NOV-2019 21:45) 104,305 users have subscribed to the Multiplayer mod. That is roughly 58% of those who viewed the mod were interested enough to download it, and 180,106 people who were interested in viewing it.

I hope you will consider/reconsider adding multiplayer capability. Thank you for your time.

Link to the Multiplayer mod for peoples convenience:
https://steamcommunity.com/sharedfiles/filedetails/?id=1752864297&searchtext=multiplayer
Last edited by BlueHawk89; Nov 7, 2019 @ 7:53pm
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Showing 1-15 of 32 comments
Kittenpox Nov 7, 2019 @ 8:43pm 
Last I heard, Tynan is finished making the game. It's completed.
(I'd be sick of doing the same thing for like 5 years straight, too.)
Paladin Nov 7, 2019 @ 11:29pm 
They cannot include it. They take money for game and gives nothing to modders. You want them to use modder work to earn more and give nothing back. Stop it, man. Donate to multiplayer modder first, donate to other modders whos mods you like. Someday they may do their mods compatibile.
BlueHawk89 Nov 8, 2019 @ 2:10am 
@Kittenpox, thanks for the reply, and I am sorry to hear he is done with the game since it was released just over a year ago.

@Paladin, They can include it and he has taken from the mod community to make changes, so yes I do want him to take the multiplayer and add it to the code (if he wasn't done with the game); and he would be giving back to the community because then multiplayer would be supported and more people who mod would include it. So … you stop it. Man. Strange how you have the mind to tell me to not make a request and then you make a request to me to donate. "Stop it, man."
Last edited by BlueHawk89; Nov 8, 2019 @ 2:13am
Astasia Nov 8, 2019 @ 2:17am 
Ya they aren't even fixing bugs anymore, devs have completely moved on. If you want something in the game now it's going to be mods or nothing.
Paladin Nov 8, 2019 @ 2:31am 
@BlueHawk89,
- mod author worked hard on this mod for several month
- then other mod authors worked hard to improve it for several month
- all of them public their work for other players
- all of them do not get a cent
- Ludeon Studios takes their work and include in vanilla, gets money for that new feature.

BlueHawk89 logic:
That is fine. That is how modding works. People works hard for free, other people takes all the results and make money on that. Btw, you should never donate to modders, they do not deserve that. Simply take all, and give nothing back.
KalkiKrosah Nov 8, 2019 @ 4:34am 
Originally posted by Kittenpox:
Last I heard, Tynan is finished making the game. It's completed.
(I'd be sick of doing the same thing for like 5 years straight, too.)

I rarely stick with the same colony beyond 72 hours and Tynan stuck by this game for over 5 years. Props to him because that is commitment.
SoULLeSs (Banned) Nov 8, 2019 @ 4:52am 
Originally posted by KalkiKrosah:
Originally posted by Kittenpox:
Last I heard, Tynan is finished making the game. It's completed.
(I'd be sick of doing the same thing for like 5 years straight, too.)

I rarely stick with the same colony beyond 72 hours and Tynan stuck by this game for over 5 years. Props to him because that is commitment.

True. I usually get bored fast of games, but on this one I'm closing to clocking over 700 hours, that might tell something about how great this game is, gj Tynan, you just made my fav game from all the times
Originally posted by Paladin:
@BlueHawk89,
- mod author worked hard on this mod for several month
- then other mod authors worked hard to improve it for several month
- all of them public their work for other players
- all of them do not get a cent
- Ludeon Studios takes their work and include in vanilla, gets money for that new feature.

BlueHawk89 logic:
That is fine. That is how modding works. People works hard for free, other people takes all the results and make money on that. Btw, you should never donate to modders, they do not deserve that. Simply take all, and give nothing back.
it is fine.

The fact is any mod published and made, is property of the developers, not the modders.
Paladin Nov 8, 2019 @ 6:54am 
Originally posted by NaliWarcow - Birthday:
The fact is any mod published and made, is property of the developers, not the modders.
Actually, not.
Astasia Nov 8, 2019 @ 7:14am 
It's all clearly typed out in the EULA for the game.

You own content you create. However, by creating any Mod or derivative work from RimWorld or making any content available on or through the Software, you agree to give Ludeon permission to use, copy, modify, adapt, distribute, and publicly display that content, for free or as part of a commercial arrangement. This permission is irrevocable and lasts forever. You also agree to let Ludeon permit other people to use, copy, modify, adapt, distribute, and publicly display your content, for free or as part of a commercial arrangement. This permission can be sold or licensed to anyone. Though we generally like to credit everyone for their work, we're not required to credit or acknowledge you if we use anything you created, or if we allow another to do so. If you don't want to give us these permissions, do not make content available on or through the Software. Please think carefully before you make any content available, because it may be made public and might even be used by other people in a way you don't like.

Tynan could take the multiplayer mod and make it base game, he's done this with a large number of mods in the past. That would mean he would have to support it and fix all the desync issues, mods can be buggy and fiddly, anything in the base game needs to always work, and it's pretty clear he no longer wants anything to do with the game so putting that amount of effort into it is almost certainly not going to happen.
Paladin Nov 8, 2019 @ 7:35am 
Omg, I should read it carefully. That will totally influence the development of my mod.
BlackSmokeDMax Nov 8, 2019 @ 8:02am 
Originally posted by Paladin:
Omg, I should read it carefully. That will totally influence the development of my mod.

You may want to read all games EULAs more carefully if you mod, as that is fairly typical. Or at the least, it is not very odd.
Last edited by BlackSmokeDMax; Nov 8, 2019 @ 9:54am
ULTRA Nov 8, 2019 @ 8:23am 
Of course we don't have to worry about Ludeon adapting mods at this point because they can't even be bothered to run discounts - the game is basically just Club Penguin or Neopets or an old Google AdSense site taking up bandwidth and going nowhere at this point.
Paladin Nov 8, 2019 @ 8:42am 
Originally posted by BlackSmokeDMax:
You may want to real all games EULAs more carefully if you mod, as that is fairly typical. Or at the least, it is not very odd.
It is fine if you use developers tools to build something or use parts of game code (build in functions or smth). But if I make mod myself, use third party software to make it, not what developer have rights on. Like xml config files, textures, art, sounds, videos or anything else, that do not require game itself to use it. That is not ok.
Astasia Nov 8, 2019 @ 9:02am 
To be fair, most of that wouldn't hold up in any courtroom anyway. If you make a mod that contains custom sprites for example and upload it to the workshop and Tynan tries to add it to the game without your permission, that's copyright infringement, it's art you have created and own the rights to, and no EULA can bypass basic legal rights. This kind of EULA is created to scare people into giving permissions so the devs can take their work legally. They will ask you if they can integrate your mod and say they are only asking out of courtesy because the EULA you agreed to claims the dev can use your work anyway, but in reality if you refuse they have no legal foothold to use your mod. I don't think that was the intent of the RimWorld devs, this is as BlackSmokeDMax mentioned a standard EULA that most games use, and many of the devs probably don't understand the legality or underlying motives of it because they just copy-paste a EULA template they found online.

Also there's a difference between a mod you create original content for like art and code, and a mod where you just tweak existing values, the later is obviously not something you can copyright. The various multiplayer mods most certainly have a lot of original code, so if push came to shove and they for whatever reason didn't want their mod integrated into the game, they could stop it, assuming they understand their rights and are willing to call the dev's bluff.
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Date Posted: Nov 7, 2019 @ 7:52pm
Posts: 32