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However maybe in your case Simple Slavery is a better match, as prisoners will become actual pawns you can directly control.
Each one has motivation mechanics and the threat of insurrection, with prison break attempts. Maybe test them both to see which one fits you better
Prison Labor prisoners pretty much will not do any construction labor last I checked, and if they are not supervised they might stop working altogether. There is an option to provide "motivation" for prisoners, but I've never played with it on. They will do pretty much anyother type of work though, other than Wardening of course. It can be tricky to restrict prisoner meals if you want them to do all the cooking, and dressing them can also be more difficult than you'd think. In either case, you might want to look into non-lethal weapon mods to keep them under control.
Slaves will require the construction of slave collars, and your regular colonists will wear them eagerly, so you'll need to make some of those and then disallow them for your regular colonists. The collars may not actually be required, though. Since slaves function as just another colonist but with a chance of revolt, they may be considered a little overpowered, so you may need to provide your own balance to get any sort of realism.
You can also run both mods at the same time if you choose. Depending on what you are trying to do, you could also run DeepRim and keep them all underground, severely limiting their possibility of escape. It can be tricky to get prisoners down the mine shaft, but its possible.