Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What I learned, and I think most would agree - is that there is no such thing as building to impunity - and THAT is what makes Rimworld so damn good.
ED: And then I read your review on Frostpunk, which you also didn't like because it was "too hard" - where you said "Spend your 30 on Rimworld and don't look back!". And here you are..... Frostpunk anyone?
And yes, you SHOULD spend your money on rimworld and not look back. That is rock-solid advice! Frostpunk sucks!
Yeah, Rimworld has a lot of "unfair" RNG, but it's only unfair when you lose - which is what it's about. If we could win every time just because "X", may as well play... something else.
Thing I found with Rimworld is if you're not losing at Rimworld, then you're not playing Rimworld.
(btw, I got a gold armor (excellent) suit yesterday from a "caravan mission" - worth $18k. So yes, they ARE worth it.)
Anyway, at 400 hours, you still got your monies worth so no harm done I guess. :)
Neutromine is cheap since it's easy to make money. Or just buy normal meds. While herbals are great and all, normal meds are too good to pass up IMO. I am disappointed with the lack of use of glittermeds tho.. Sure surgery, but you can do just fine without them. Think those could have came in handy for injuries such as scars etc.
Agreed, events aren't really worth doing. They're not bad if a player is interested in doing things like that I guess.
You've got some valid complaints. I want to acknowledge that, first.
Next, it's entirely necessary to know whether or not you're judging the game in its vanilla state or whether or not you've modded the game. Modding is fine, but it can produce results that are very different from a vanilla experience. Rapid "Wealth" accumulation is one of those things that sneaks up on you and ends up sending raids you can't handle, for instance.
Dangerous "Predator" animals should be hunted by a group of Pawns as soon as they appear. No exceptions. Other animals... Well, that all depends on your storyteller/difficulty and if you have the weapons/skills to do so. ALL animals that don't have the possibility of Animal Revenge should be hunted, too, at your leisure.
Caravan missions are a mix. Sometimes they're just too stupid to worry about and, at others, they're basically giving you an "I Win" button.
Some mods can make a heavy impact on event frequency/raids/etc. Sometimes, it's hard to tell. A mod that gives you a special turret might sound great, until you realize that Turret is valued at fifty-bajillion monies and your chance of getting raided just shot through the roof.
Storytellers are your real difficulty setting and none of them are particularly "friendly." Base Builder with Phoebe is probably the easiest - Phoebe won't throw certain events at you. Cassandra, on the other hand, will eventually try to murder you to death... Randy? Heck, he can be pretty nice. Or not. He's going to send whatever he feels like at you and then roll some dice to see if it's at half-strength or one-and-a-half strength...
Habits - Bad habits die a hard death, if ever.
Do you find yourself building your base in the same way, with just some minor differences, and then you end up getting everyone killed to death? Do you always progress in the same way and then find that all your colonists are never going to wake up again? Is food a problem no matter how many seeds you plant? Do you always have pawns die on a caravan because you didn't send something they eventually needed? And, why do tons of raiders show up every time you fill your colony with silver statues?
Rimworld will not forgive you for not changing bad habits. It just won't. Now, that doesn't mean that you're "doing something wrong" with whatever it is that you're doing, but it does mean that you obviously need to do something differently. So, do that...
This is a great game. You deserve to enjoy playing it. How can we help you to do that?
Post a pic of your base and the like. Talk about where Rimworld touched you and maybe we can figure out how to keep that from happening in your next playthrough? :)
PS - The community can be caustic sometimes, but most posters here are decent enough folks who sometimes find themselves actually enjoying helping others.
But yes Rimworld is pretty unforgiving playing on, to clarify, Medium difficulty, commitment mode, Randy as the storyteller, and vanilla with no mods. I do that on purpose to test the game. All the challenges added to the game tend to add up, more than I think Tynan really intended. Sure lots of challenges should exist but when you start adding some little 1 percent or so chance of something bad happening, eventually those percentages start to add up. I meant to say that in my first paragraph but I digressed.
I've played a lot of rimworld and I've been attacked by a lot of different animals. Most of the time the attacks are not that bad, but sometimes they actually overpower your guys for whatever reason. Every game I focus on security because I know how dangerous the world is. Like I've already explained, I find the idea of these animal attacks to be silly. They are the oil on your side of the ping pong table.
What should be, if you still want difficulty, is that you could have more raiders. I can somewhat believe that people would want to ransack a settlement for the resources, but what do animals really have to gain? They are just fully-berzerk suicidal kamakazes for no reason! That's just silliness and has no basis in things that have ever happened in real life.
The problem with animal attacks used to be worse years ago than it is now. I think distance and animal skill is now a factor, or more of a factor now than it was. So yeah now it's not quite as bad. Though when I came back to the game recently, I think I sent somebody out to hunt with a revolver which I guess is my bad. For a game that thinks hunting with a revolver is a thing that should happen, it punishes you pretty hard for doing it! I guess you gotta stick to the bolt action, assault rifle, and sniper rifle for hunting. So you need the right hunter with the right weapon to hunt safely...ok, but then what if you're desperate for food and need to hunt NOW? Then you gotta basically roll the dice. That time I gambled and lost, and the herd of wild boars decimated all my colonists and ruined what would have been a really cool colony. So now that colony isn't gonna happen, because: Hog Attack..............Ok.
How can you help me? That's a good question! Probably by agreeing with me, and if you aren't a dev you can keep bringing it up as a problem from time to time, and eventually a dev will see it (I guess it's just Tynan himself?) and hopefully he'll see it the way I see it and change the game. Then the game will be better and more enjoyable. So yeah that's how you can help make the game better.
Do I really need to post pictures? I've been taking pictures of my bases for a pretty long time. Maybe you guys can find them if you dig through my profile somehow. If not maybe I can do something to share them, I dunno honestly.
And it's not really "difficult for the wrong reasons", it's only difficult for you. Lots of people play it on even higher difficulties with no issues. That's because you don't know how the game works very well.
For example, you should not try to hunt boars in a pack. If you are desperate for food, try foraging some berry bushes. If you must hunt, try a rat, hare or a turkey instead of boar packs.
Boars are literally the best combat animal in the game. Your expectation of easily hunting them is the problem here.
If you're able to believe that hunting is done in the way it's done in the game and actually take it seriously, well...whatever dude! But that's not me. Yeah I'm stubborn in some ways, but if your whole hunting concept is gonna be as silly as it is in this game, please don't make me uber-metagame it into oblivion to dance around problems. I refuse to hunt rats and hares when there's actually deer and wild boars on the map. That's just stupid. The only time I'd do that is if they were the only things around and I was insanely desperate for food.
The idea that animals are gonna hang around in totally unified packs and let you shoot at them is so absurd it's not even funny. Heck you can literally shoot them and their behavior won't change at all. They'll just bleed and walk around the map like nothing is happening. You for real want me to take THAT seriously? Sorry, but...I'm just not going to and you can't make me! :P
I'm more inclined to think your complaints are for the wrong reasons - and that's made it unnecessarily difficult.
eg: Advanced components (AC). Your complaint is that to make the bench you need to have AC. Knowing you must is all you need here. Goes with any elements you cannot make. Scarcity is what makes their use something you need to plan for and be clever about. Pay the wealth penalty for early accumulation or play just-in-time.
eg: Unless I've confused your complaint "A bunch of random crap I don't need?" then it's something I disagree with you about. You're usually told what the reward items are and from that you decide whether it's worth it. You don't simply go regardless. (I've had a few events pay handsomely but the known rewards are the trigger.)
eg: I've never, ever split my base when I wasn't ready to split my base so doing so - and lamenting the results - doesn't make sense. I only split and start doing events/rescues etc. when I can.
eg: Not beating the Rim is an expected outcome - the fun is in trying. See my comment re: if X action won the game, there'd be no need to actually play. Do X, win.
eg: Like most games of this ilk, it's guns or butter. Here though, if you're accumulating "in case of catastrophe" Rimworld will punish you for it.
eg: You can dial up Rimworld to play soft so you can't bemoan the game when you play it on hard. I'd expect that would be the standard response about expecting dev intervention.
Turn hard off and/or stop making butter.
And you know, this hard games have a huge fan base and define genres. Rimworld even got difficulty levels. Tune it down? Why you instead ask for less hard events? The worst event a colony has to face is the player getting bored and wiping their save file.
Seems like this is gonna be a thread where people keep coming on here just to bust my balls and say "THE GAME NOT WRONG, YOU WRONG. THE GAME NOT HARD, YOU BAD." So that's great, but it's the wonderful world we live in.
If you're saying that rimworld isn't actually meant to be beat, well...That explains a lot! I thought it was supposed to be beatable on medium at least 25% of the time or so, if you played it right, but apparently not. The other issue I have with the "win" is that you have to sacrifice having fun with cool technology for not having fun just to end the game. Does that even make sense? Not really. I play to play, not to not play. Lol.
What would I do instead? 2 ideas: A: You could set up a beacon that constantly sends distress signals and would eventually get you picked up if you lived long enough. B: Just count the days you've had all your colonists up. Just like The Long Dark! Just gotta survive as long as possible. I could dig that, may not be for everybody though.
About caravans and crafting things...those are really not the biggest problems in the world. I think there's some silliness with them but eh, I can live with them. I guess my biggest problem is the way hunting works. There's just always that chance (at least there used to be) that all the animals would attack you like crazy. And it's also too silly for me to respect how it works, apparently.
Nor have I said it "isn't meant to be beat", I said not beating it is to be expected. If what you want is to "beat" it, turn it down so you can.... or keep playing it expecting you won't. Again, the distinction is worth noting.
tl;dr - You're complaining it's hard for the wrong reasons - while creating the very reasons that makes it hard. We're pointing at the reasons, you're pointing at the consequences.
I get this may be a little philosophical... but it's kind of odd to be lamenting about something you can change... in a multitude of ways.
I see what you're saying and actually agree with other mechanics not mentioned but hunting isn't one of them IMO. You can grow crops. You can farm animals. You can buy food. You can hunt animals that are less likely to attack. You have options to almost completely avoid that threat. And yeah, maybe it is lame how often a pack of animals will turn around & attack tho it's a risk reward type system. Draft your pawn to hunt those kind of animals if you need to. Those random stone buildings spread across the map, slap some stone doors for pawns to retreat. Hunting animals, beating Rimworld. it's all quite doable.