Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
OK.
No. Farm animals are good if can let them graze till winter. Feeding them year round... Waste of food. When I'm somehow gain some only farm animals (read: no hauler, no wool production), like chicks, or some useless animals like yorkies, I'm keep them till they self sufficient (graze), and butcher them into my fine meals. - Before someone trying to teach me: Ik yorkies never graze, so I'm butcher them immediately.
If you want them to use as food producers:
Allow them to graze (don't mind if some of the get hunted by predators - or hunt down predators from your map to protect them), grow hay, out zone them from hay store, and feed them only at winter. Feed animal products to your colonists.
I have domesticated animals for the fun of it and the enjoyment I get from building up a half-workable process and for "fur" or the occasional leather-injection. That's it. Milk and eggs are nice, but are just bonus byproducts in the process of farming fur for clothing. (Muffalo/Llama/similar are the only animals I actually try to acquire aside from Retrievers.)
Note: In some situations, Boomalopes are worth it for their chemfuel and their suicidal attacks if trained properly. But, being "boomie things" there are certain risks... Never, ever, allow colonists to "Rescue" a downed, tamed, boom-thing... Don't. Do. It. :)
Also, it probably doesn't help that my entire livestock population has dementia from a recent toxic fallout event. I get alerts every other minute about a hen or cow walking around dazed and confused.
Grazing is ideal but not always possible on every map, if it's not then grow and harvest hay, it's the most efficient crop, you don't need to prepare it. Converting hay into protein is always going to be a fairly large net loss in nutrition, as it should be, but the protein you get out of it is more valuable and with the effort spent you can set your colony up with year round self-sufficient lavish meals. It's not something you should generally work for early game when you are struggling, but later on as your colony gets more established it's one of things you can do because why not.
You just have to make it with the proper ingredients like people.
Paste is even better!
A nice green paste....Costs way less resources for the amount of nutrient gain and you can feed live stock paste made from people!
Kibble from human meat needs a dedicated psycho butcher to prevent mass mood loss. + early game don't provides enough raider meat (and I think op is a new player, I'm doubt he's playing on hard difficulty). And waste of time. Herbi pets eats hay, predators eats corpses, or just let them out to hunt for themselves.
Dogs, cougars, bears, boars...... build a seperat freezer for raider corpses and they feed themself with those when there is no life food on the map.
Just make sure the corpsesfreezer is forbidden for all humans and let the animals do the hauling.
Small note on chickens...... those little buggers eat ALOT and I usually don't bother with them.
To what end? What is the benefit of turning human meat into food for herbi/omnivores? You don't need to extend your hay supply, you can grow as much hay as you want. Actually making kibble takes a significant amount of time for one or more colonists, it's work you don't need to do. If you wanted to take that human meat and spend colonist effort to turn it into something more valuable/useful instead of just selling it, chemfuel is the answer.
As far as carnivores, there are very few in the game worth having, especially in the current version of the game (wildness), and generally not in the quantities that much of this matters. Just let them nibble on corpses or give them access to your simple meal supply.
You can't effectively use nutrient paste as animal food without mods as martin explained. Nobody should be subjecting themselves to that kind of micro hassle, and with any significant quantities of animals you wouldn't physically be able to manage it.