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Or ignore all that and just build some I.E.Ds they are expensive but are totally worth it against larger and less armored groups.
EMP type IED does the same.
EMP grenades do too, but the force you to be kinda close.
Shock-trooper assaults by disposable units use up the Doomsday and Tri-rocket launchers.
(boomrats are really excellent for this!)
Turrets to take the attention of the invaders, while your snipers and Uranium Slug Turrets drop the heavy/armored enemy.
Traps on the ground to both slow them down and maybe drop a few.
Fire-based weapons (fire trap IED is great for this), to cause their units to break rank, run around like headless chickens.
Bottleneck the enemy into a tight space, and generously give them dozens of grenades.
If you *must* fight a melee enemy, let your turret do it!
Consider your colony wealth... wealth and numbers of colonists are the two main factors that determine an event severity. If you have not yet learned how to deal with severe events, then perhaps you have too many colonists and made your colony too rich ;)
And if the "lots of them" are 50 pirates wearing shield belts and marine armor, they will tapdance over traps with no slowdown, much less damage.
But, I don't want to start a fight, everybody play as he wants.
+ I'm launched only 2 ships, usually I'm get bored around spacer tech and devastate my colony. ++ one of those ship was launched by Vampire colony (op AF), the other was an arachne colony combined with jecrells SW factions mod (ultra op). So... Shame on me.
But if you don't want op mods, imo fire is your best friend. Wooden floored killbox, flammers (wtf the vanilla name?), mortars with incie shells, boomrats, inc IEDs. Also if they coming with shield belts, heavy gunfire. HEAVY gunfire. But with enough turrets, you can suck their shields to dry before they reach your lines. Heavy gunfire combined with fire (and some emp to disable some shields) and they won't reach your colonists, but will die and flee.
You also won't have weapons and armor that are quite as good as what you would have had if you didn't spend so much of your resources on turrets. You'll probably get good stuff eventually anyway, but not as fast. Every component put into a turret is one not put into an early minigun.
Finally, you're not supposed to be able to reach a stage where raids stop being dangerous. The goal is to build or steal a spaceship and leave the planet, not to build a cozy base. The rim is not really a place where you can retire. If the AI storyteller thinks you're spending too much time building random other stuff, it'll try to encourage you to focus more on winning by making your life miserable.