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I've played in a rain forest and haven't had it rain after a fire started. The whole map turnt into a chrisp
There isn't a problem with the current fire mechanics. The problem is one of "scale."
The map you play on is _ x _ size. (Whatever it is.) That's a relatively small area in terms of "Everything Else."
Fire in Rimworld spreads and does so pretty "realistically." The thing with that somewhat "realistic" spread is that... it's a small area. There is no realistic reason why a fire that starts in an area like that wouldn't burn everything down. It is, after all, a relatively small area.
So, there's a necessary balance with Fire and the area of play that's needed, right? You don't want a random Fire to end the player's game through what's really not the fault of the player. But, you also want some kind of realistic danger of fire. Rimworld throws enough challenges at the player and irrepressible fires destroying everything as the player watches, helpless, aren't "fun." That's why there's a rescue mechanic in terms of Rain - Fire is still a big threat, can do a ton of damage, spreads and acts realistically, but can't destroy the entire map on its own. It can, however, still destroy most if not all of a colony's buildings, depending on construction.
Rain is also necessary to remove fire because very large fires can turn the game into a slideshow... Each tile on fire, all surrounding tiles calculating spread/temp, more fire, more calcs, etc... runaway condition.
I do like the idea of "damp" though. I wouldn't key it to rainfall activity simply because the game already has enough to do. (Rain would mean everything "outside" now has a temporary modifier with a timer...) But, for that bonus against fires there'd still have to be a mechanic to offset it. Like a swamp biome, an increase in disease would seem to be called for.
BUT, I don't know how deep "Fire" in Rimworld can be touched... For instance, if it can be touched directly and Fire as a variable can be changed depending on Biome, that'd be great. (Swamps wouldn't burn so terribly.) If it can't be touched directly, forcing someone to edit "everything" to add a biome-dependent variable, then absolutely not... That's too much touching. :)
Fire can be switched off, I think. I don't know if it's in the starting conditions or a toggle that needs to be edited. There's probably a mod for that. :)
Note: "Realistically" while "damp things" are less likely to catch fire, a large fire creates a swath of "no longer damp things" all around it, ready to be set afire. It makes small fires less likely to spread, but large fires are very robust.
I can't say they aren't scare - some campfires had started a massive fires in forest on our planet. And walking napalm bomb is sounds much more scarier then campfire!
Build some firebreakers. In warm climates it's a must (in cold biomes you will rarely see enough tree & grass for large fires after several winters).
The current mechanic is fine, I just think there could be something better. If fire is spreading in a dry climate in real life rain isn't suddenly more likely to come along and conveniently put it out. Similarly, in real life if a fire is started in a damp climate it's not as likely to spread but rather burn itself out due to healthy vegetation.
From a programmer side - it's MUCH better to use existing code doing +/- things you need (=rain) then creating new code from a scratch.
The rain initiating when fire gets so large is because of the impact fire has on most PCs. It's a safety mechanic not for your base, but for your PC. It's not a weird choice.
Another small point is that many bushfires, certainly in Australia, precede a cold front that first brings unstable atmosphere and lightning - which start the fires - that then bring rain. It's the approach of the front, causing rising winds, along with the wind change that makes our fires get so big and dangerous.
At least, that's the "fire" logic I apply to Rimworld because it does and can happen - granted, not as often though.
(*) https://en.wikipedia.org/wiki/Cumulonimbus_flammagenitus
Watch the video at the top.
https://www.abc.net.au/news/2018-11-28/bushfire-storms-can-spark-fire-tornadoes-dry-lightning-and-more/10561832
To those who don't get it, basically it's akin to a heat storm.
The more common cloud formation term used here is pyrocumulonimbus - which is almost self explanatory.
(ED: And the second type of rain event during fire is a natural event).
Basically the heat/humidity in the air, when risen, causes a reaction that creates rain. It usually doesn't last long considering the rain cools things off. It's pretty common in areas that aren't acclimated to the hotter temperatures, which at least involves MD.
But, it's interesting to know that it's not a common term. I'll have to keep that in mind.
Personally, rain does it's job more often than not. If it's not raining and allowing fire to torch your home biome RNGeezus just hates you today.
Or download the fire extinguisher mod, or make firefoam mortar shells and take care of it.
That's not your place to determine what is, or is not, an issue to someone else.
Just like it's the right of everyone else to whine about how bad it is, it's my right to whine about how stupid they are, you are, for not putting some ♥♥♥♥♥♥♥ thought into how to deal with it.
Hell mental breaks from eating without a table is more troublesome than fires are.
Since it appears that simple comprehension is escaping you, let me remind you once more that it is not your place, no matter how deluded you've made yourself. A simple request for a tweak was created along with an explanation of why, not for some self-righteous troll to come along thinking it's in their place to tell the OP how they should feel about the issue at hand.
I said it isn't your place, not that it isn't your right. That being said, you'll want to re-think your little idea of potting me into that group with not putting thought into how to deal with it when I very clearly stated both WHY the fire is a mechanic the way it is and a way to deal with it. Instead of thinking for yourself, how about you let people who are more competent do it for you, yeah? Since you obviously have a clear lack of both comprehension and the ability to put some "♥♥♥♥♥♥♥ thought" into a meaningful reply.
You don't get to determine what is or is not an issue to someone else. No matter how misguided you are, there's no way around that. Get over it.