RimWorld

RimWorld

Oli Aug 30, 2019 @ 8:34pm
Doctors Can't Heal
I think I'm experiencing a bug or a mod conflict, but I've tried reinstalling the game and going through mods which might conflict with medical treatments.. I had no problems when I played a few months ago, but seeing that I downloaded new mods before starting a new game today, there could be a mod conflict, but I've disabled any mods relating to medicine besides the ones I used the last time I played.

The problem is that the doctors will heal and go through the progress bar of bandaging an open wound, but the wound won't be bandaged while they still gain experience. So at the moment my game is nearly unplayable cause if anyone gets a severe cut, they'll just bleed out because they can't get their wound bandaged.

Edit: this is the issue I'm having - https://i.gyazo.com/823958ae7753fccc74d3f6f338b1ed8b.gif
you can see the steam files are apparently valid at the beginning of the gif and later on a pawn healing a visitor doesn't bandage the wound even though they went through the "task progress bar" and even levelled up their skill in medicine, the same applies for all pawns and even animals, not just visitors.

If anyone can spot an issue that'd be appreciated, I have my logs here:
https://gist.github.com/HugsLibRecordKeeper/9bc5991796bb9bbfe953dbc33e2c06bd
Last edited by Oli; Aug 31, 2019 @ 9:12am
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Showing 1-12 of 12 comments
TwoTonGamer Aug 31, 2019 @ 5:31am 
I searched "Doctor Can't Heal" and some people have said they fixed it by re-installing RimWorld and it fixed itself without the need to even change any mods. I wouldn't go that far as I think you can just verify integrity which should just replace any files that Steam finds are wrong.

Right click RimWorld in your Steam library-Properties-Local Files-Verify Integrity...

You have so many mods and more than a few are related to medical so who knows. One person with doctors that couldn't heal posted their error log and it contained references to prisoner related stuff.

Have you added prisoner related mods recently? Maybe that's the culprit.


Edit: Oh, jeez, you stated you re-installed and it persists.
Last edited by TwoTonGamer; Aug 31, 2019 @ 5:34am
corisai Aug 31, 2019 @ 6:00am 
Prisoners & job-related mods are another well-known source of issue with doctors/tending wounded.
Preechr Aug 31, 2019 @ 6:13am 
You've got CE installed with other mods that deal with healing. CE touches healing, and I know it conflicts with Pharmacist. That combo breaks stabilization.

Anything CE touches will require any adjacent mods to be compatible or patched.
Oli Aug 31, 2019 @ 9:04am 
Originally posted by TwoTonGamer:
I searched "Doctor Can't Heal" and some people have said they fixed it by re-installing RimWorld and it fixed itself without the need to even change any mods. I wouldn't go that far as I think you can just verify integrity which should just replace any files that Steam finds are wrong.

Right click RimWorld in your Steam library-Properties-Local Files-Verify Integrity...

You have so many mods and more than a few are related to medical so who knows. One person with doctors that couldn't heal posted their error log and it contained references to prisoner related stuff.

Have you added prisoner related mods recently? Maybe that's the culprit.


Edit: Oh, jeez, you stated you re-installed and it persists.

I haven't added any new prisoner mods, but the thing is that it affects everything including animals so I'm not too sure what to do, steam says the files are valid, you can see in the beginning of the gif I made showing the issue https://i.gyazo.com/823958ae7753fccc74d3f6f338b1ed8b.gif
Oli Aug 31, 2019 @ 9:08am 
Originally posted by corisai:
Prisoners & job-related mods are another well-known source of issue with doctors/tending wounded.
I don't think I have any installed besides selling prisoners with no guilt and better pawn control
Oli Aug 31, 2019 @ 9:10am 
Originally posted by Preechr:
You've got CE installed with other mods that deal with healing. CE touches healing, and I know it conflicts with Pharmacist. That combo breaks stabilization.

Anything CE touches will require any adjacent mods to be compatible or patched.
I disabled CE and the bug still persists, I'll try messing around with disabling and enabling certain mods a bit more though, I added a gif to the main thread showing the bug issue if you want to check that out
corisai Aug 31, 2019 @ 9:31am 
Well most easy solution IMHO is to open your list of subscriptions in workshop and take a note of all mods added recently - then disable only them :)

It should allow you to find a responsible mod quickly, as you'd stated:

Originally posted by Suevi:
I had no problems when I played a few months ago, but seeing that I downloaded new mods before starting a new game today
Preechr Aug 31, 2019 @ 11:29am 
I doubt you can just uninstall CE and have a working save.

Try a new game and see if your healing works.
Oli Aug 31, 2019 @ 5:13pm 
I decided to go in and disable all the medically related mods and entered the same save then the healing worked... So after finding it was mod related, I added them back in groups of three, then when i found the group of mods that had an issue, I disabled one at a time, until I found the mod causing the issues.. It turns out the field medic mod for 1.0 wasn't compatible with the other mods, it or another mod must've been updated in the time I didn't play and then that caused issues. Thankfully the medical system is fully functioning now with just disabling that one mod. Thanks for all the suggestions though
TLDR: field medic 1.0 mod wasn't working with my game
Last edited by Oli; Aug 31, 2019 @ 5:15pm
martindirt Sep 1, 2019 @ 1:56am 
Originally posted by Suevi:
I decided to go in and disable all the medically related mods and entered the same save then the healing worked... So after finding it was mod related, I added them back in groups of three, then when i found the group of mods that had an issue, I disabled one at a time, until I found the mod causing the issues.. It turns out the field medic mod for 1.0 wasn't compatible with the other mods, it or another mod must've been updated in the time I didn't play and then that caused issues. Thankfully the medical system is fully functioning now with just disabling that one mod. Thanks for all the suggestions though
TLDR: field medic 1.0 mod wasn't working with my game

CE description point out Field medic as a 120% incompatible mod. Its a well known conflict.
Ce don't works together with any mods what touch medical treatment.

Mod Compatibility
Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), and similiar content require a patch to allow them to function alongside Combat Extended. Mods that do not fall within this category usually work just fine without any additional steps.

Mods with integrated support: A Dog Said, Achtung!, Aparello, Clutter Weapon Hands, Defensive Machine Gun Pack, EPOE, FashionRimsta, Hand 'n' Footwear, Mechanoids Extraordinaire, More Mechanoids, Rah's Bionics and Surgery Expansion, Rimfire, Simple Sidearms, Vanilla-Friendly Animal Surgery, Vanilla-Friendly Weapon Expansion, Zombieland, and more.

Patches/additional content can be found in various places, including a large collection by Saebbi, and on the Steam Workshop.

Notes on Specific Mods:
UN Colony - Load before Combat Extended.
Simple Sidearms - Weapons in the pawns inventory will automatically be equipped as sidearms.
⏩⏩Field Medic - Don't use; it's derived from Combat Expanded. Turn. It. Off.⏪⏪
Doors Expanded - Use at own risk; known conflict with Combat Extended causing performance issues.
Let's Trade - Known to cause issues with ammo crafting.
Targeting Mode - Causes projectiles to freeze in the air.
Mortar Accuracy - Incompatible, don't use. Causes strange mortar behavior.
Last edited by martindirt; Sep 1, 2019 @ 2:00am
Oli Sep 6, 2019 @ 3:13pm 
Originally posted by martindirt:
Originally posted by Suevi:
I decided to go in and disable all the medically related mods and entered the same save then the healing worked... So after finding it was mod related, I added them back in groups of three, then when i found the group of mods that had an issue, I disabled one at a time, until I found the mod causing the issues.. It turns out the field medic mod for 1.0 wasn't compatible with the other mods, it or another mod must've been updated in the time I didn't play and then that caused issues. Thankfully the medical system is fully functioning now with just disabling that one mod. Thanks for all the suggestions though
TLDR: field medic 1.0 mod wasn't working with my game

CE description point out Field medic as a 120% incompatible mod. Its a well known conflict.
Ce don't works together with any mods what touch medical treatment.

Mod Compatibility
Due to the extensive changes to the combat and inventory system introduced by Combat Extended, mods that add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions), and similiar content require a patch to allow them to function alongside Combat Extended. Mods that do not fall within this category usually work just fine without any additional steps.

Mods with integrated support: A Dog Said, Achtung!, Aparello, Clutter Weapon Hands, Defensive Machine Gun Pack, EPOE, FashionRimsta, Hand 'n' Footwear, Mechanoids Extraordinaire, More Mechanoids, Rah's Bionics and Surgery Expansion, Rimfire, Simple Sidearms, Vanilla-Friendly Animal Surgery, Vanilla-Friendly Weapon Expansion, Zombieland, and more.

Patches/additional content can be found in various places, including a large collection by Saebbi, and on the Steam Workshop.

Notes on Specific Mods:
UN Colony - Load before Combat Extended.
Simple Sidearms - Weapons in the pawns inventory will automatically be equipped as sidearms.
⏩⏩Field Medic - Don't use; it's derived from Combat Expanded. Turn. It. Off.⏪⏪
Doors Expanded - Use at own risk; known conflict with Combat Extended causing performance issues.
Let's Trade - Known to cause issues with ammo crafting.
Targeting Mode - Causes projectiles to freeze in the air.
Mortar Accuracy - Incompatible, don't use. Causes strange mortar behavior.

ah i see thanks, i used it while playing with medieval mods so maybe thats why it worked, having basically every medical mod off while playing like that
crgzero (Banned) Sep 6, 2019 @ 7:34pm 
CE is a great mod if you play your game 90% vanilla. It requires a frickin' patch for everything though, if you add a mod and it's page doesn't specifically say it's compatible, don't use it with CE.

The mod has some great features, but it's a mess and a hassle to get it to work with far to many other mods and if something is wrong in your game and you're using CE, it's probably being caused either directly or indirectly by CE.
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Date Posted: Aug 30, 2019 @ 8:34pm
Posts: 12