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There are tons of cheaty mods on workshop that allow you to make it, just search for it.
Now that you know to look out for it with traders that arrive and orbital traders that come by it shouldn't be a problem. It's also a good reason to try a short caravan yourself when you are prepared for that.
I've never had difficulty stockpiling gobs of it but have read posts of people not finding it.
For a less "cheaty" modification, try "Android Tiers". It comes with craftable robot chickens which convert plant matter into chemical capsules which in turn can be used to craft neutroamines. The entire process is quite balanced and thought out.
There is also a "more trade ships" modification which adds a larger variety of traders. Those traders generally have a higher quantity of goods available compared vanilla traders.
... Except main feature of this mod is killing whole idea of Rimworld - colonists aren't easily replaceable so you're looking on their triumphs and suffering. How you could call it "balanced" is beyond my understanding.
Neutroamine main feature is to MAKE you send caravans (as trade ships aren't reliable), so you will see bunch of caravan-related events. This why I suggest to avoid using any mods for craftable neutroamine, at least until you will learn how to caravan in vanila & get tired of them.
True. Though, once you get a stockpile of a hundred or so, it's basically de-fanged in terms of severity. After that, you should be able to keep up with just buying it when you get a caravan trader that has some. "Should be able to keep up" that is. Nothing is guaranteed, but it seems easier to obtain from traders than it used to be. (I haven't played nearly as often as I used to, so can't say for sure.)
Depend on mod. Never saw mods that allow you to craft luciferium from harvestable resources?
Also, crafting luci doesn't equate to cheating either. It needs to be crafted at some point in time, so if your pawns are able to pull a spaceship out of their ass there is NO legitimate reason they wouldn't have the technology to craft luci.
I KNOW the game pulls luci out of magical pixie dust, but again there is no logical reason why a colony of morons who can build a spaceship or any of the other advanced ♥♥♥♥ shouldn't be able to do so as well.
And using luci as a comparison to neutromine is a huge stretch, but I expect none the less, false equivalencies are the bread and butter of tools who have no legit arguments.
Just because it's there, it doesn't mean you have to use it.
And if you use it, who cares? It's a single player game, no one else will be impacted by it or even know about it.
ALERT - ALERT - SUSPENSION OF DISBELIEF IS OFFLINE. EVACUATE IMMEDIATELY.
Nope. What it did was make me learn how to use the dev console to spawn stacks of it.
STACKS.
So, you're trying to say that mod making your pawns immortal or removing enemies and so on - isn't cheaty one?
Rimworld have some challenges that were made by dev. Removing them with mods IS a cheating.
And of course nothing bad in cheating, as long as you're understanding why you're doing it.
Ressurection serum should be craftable from hay too?
As I'm remember we don't craft AI core, but find a completed one, so ... Game clearly state that some glitterworld techs are beyond our capabilities to replicate them.
Your PC is a good example. You can't replicate it with hand-maded instruments even with dozen of your friend. But it's perfectly doable to make a working PC from several broken ones.
O_O
Most games have cheats. It's up to you - to use them or not.
I cannot speak for someone else, so if I were to use the word "cheat" in regards to a singleplayer game I think I would mean I was cheating myself of the intended experience.
Like, if everyone I know loves this great book, say. But I hate reading so I get the one page cliff notes. I'm not hurting anyone, and who really even cares, but I could be cheating myself out of experiencing this super good book.