RimWorld

RimWorld

Tippssy Aug 29, 2019 @ 10:03pm
Getting REALLY tired of...
...my colonists having an average number of 8 fingers and 9 toes after long enough playtime.

I hope they consolidate the fingers and toes into just "hand" and "foot" soon like what happened to the ribcage. Or is there a mod that does this?

I guess I can just give every colonists bionic limbs but that will take quite a while.
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Showing 16-26 of 26 comments
Originally posted by XDelphi:
Originally posted by corisai:

Grab a toy plastic gun and try to pretend shooting from trench. You will be surprised, but at least one hand will be outside of cover. Of course if you don't speaking about blind shooting into nowhere :)

Oh I get that bullets be crazy, those sods can ricochet all over the place, but with rimworld it's the balance of percentage/chance that really blows my mind. You wouldn't blink twice if now and then they got shot in the foot (hands I totally understand as they're much more exposed) but almost every fight 50% of them are losing toes? Eh... I guess what can you expect with rimworld craziness. The pawns should just be grateful the downward trajectory of bullets didn't mutilate *ahem* other (nonexistent) valuable digits. Goodbye getting some lovin' :steammocking:
CE fixes this. which does make it way more dangerous, since someone behind sandbags wont get in torso or legs, they get hit in the face.
Bouncer Aug 30, 2019 @ 5:51pm 
Originally posted by PolecatEZ:
I'm tired of everyone losing their noses after a while. This seems to coincide with them taking a major social hit when they do.

Fingers and toes are easy, just replace the limb. Body purists are not allowed to join my colony (nor are chemically fascinated junkies, btw).

Same here. Though I'm fine with chemical fascinations in drug free colonies. I'm fine with all traits even, ecept body purists. Absolute nutjobs who hate the handicapped and if given the choice between functioning human or vegetable, choose to be a vegetable who insult orphans with 2 peg legs.

The nose destruction, as well as losing eyes before bionics, are also very annoying. The pawns can create entire jaws from scratch but a fake eye/nose, eyepatch, mask or bandana are all too hard apparently.
corisai Aug 30, 2019 @ 6:22pm 
Originally posted by FrankTheMagicPotato:
CE fixes this. which does make it way more dangerous, since someone behind sandbags wont get in torso or legs, they get hit in the face.

CE actually more far away from realism then vanila :) Even in your example - if you're intended to fire back into enemy - your torso will be partially vulnerable too.
Tippssy Aug 30, 2019 @ 7:46pm 
I wouldn't like turning scars into a POSITIVE moodlet, but I would like to mod in a "plastic surgery" option that requires like, level 12 doctor to do to remove scars.
Dagoth Earth Aug 31, 2019 @ 12:07am 
Originally posted by Tippssy:
I'd also like to mod out the "disfigured" -15 relationship. Like "damn sorry Ludmila that my nose is scarred, why do you hate me".

Also my one dude is married to a body purist and had his ear shot off, so he has a cochlear implant and now his wife has a -8 towards him because it disgusts her. Jeez guys! You're all stranded together on a rimworld. Have some damn compassion!

You're looking for Respect the Scars. Pretty sure it turns the -15 to a +5.

Edit: Just saw your most recent post. There's a mod for that too, but I don't recall the name.
Last edited by Dagoth Earth; Aug 31, 2019 @ 12:07am
martindirt Aug 31, 2019 @ 10:28am 
Originally posted by corisai:
Originally posted by FrankTheMagicPotato:
CE fixes this. which does make it way more dangerous, since someone behind sandbags wont get in torso or legs, they get hit in the face.

CE actually more far away from realism then vanila :) Even in your example - if you're intended to fire back into enemy - your torso will be partially vulnerable too.

Frank: CE sandbag provides only .6 cover height, and don't really protect pawns chest (when they standing)

Cori: Pawns do crouching with CE installed, so when they don't walk, only their head and hands are out from cover.

But as Frank mentioned, sometimes its more lethal.
FrankTheMagicPotato Aug 31, 2019 @ 10:33am 
Originally posted by martindirt:
Originally posted by corisai:

CE actually more far away from realism then vanila :) Even in your example - if you're intended to fire back into enemy - your torso will be partially vulnerable too.

Frank: CE sandbag provides only .6 cover height, and don't really protect pawns chest (when they standing)

Cori: Pawns do crouching with CE installed, so when they don't walk, only their head and hands are out from cover.

But as Frank mentioned, sometimes its more lethal.
yeah im really new to ce, barely started using neolithic.
Jigain Aug 31, 2019 @ 11:11am 
Originally posted by Tippssy:
I'd also like to mod out the "disfigured" -15 relationship. Like "damn sorry Ludmila that my nose is scarred, why do you hate me".
https://steamuserimages-a.akamaihd.net/ugc/928171163567258170/51045E5C41B1DDC0A7B8FA6E219CDD95DD9C6E4D/
corisai Aug 31, 2019 @ 12:12pm 
Originally posted by martindirt:
Cori: Pawns do crouching with CE installed, so when they don't walk, only their head and hands are out from cover.

And it's many of stupid features of CE.

1) what a @#%$ crouching?! Time scale of rimworld is 1 game "day" is ~ week (!) of real time. So "crouching", "stronger bleeding", and tons of CE are completely breaking main game time scale.

So vanila "weak" cover in fact simulate that pawns are moving around to flank enemies and so on. Plus don't forget - your pawns aren't modern soldiers, there is no artillery, tanks or aircraft to assist them, so they SHOULD participate in direct firefights and they're bloody.

2) how you're intended to hit anything without showing some of your torso from enemy? C'mon, take something large in hands or toy gun - you simply can't make aimed shots without it.
martindirt Sep 1, 2019 @ 12:34am 
Originally posted by corisai:
Originally posted by martindirt:
Cori: Pawns do crouching with CE installed, so when they don't walk, only their head and hands are out from cover.

And it's many of stupid features of CE.

1) what a @#%$ crouching?! Time scale of rimworld is 1 game "day" is ~ week (!) of real time. So "crouching", "stronger bleeding", and tons of CE are completely breaking main game time scale.

So vanila "weak" cover in fact simulate that pawns are moving around to flank enemies and so on. Plus don't forget - your pawns aren't modern soldiers, there is no artillery, tanks or aircraft to assist them, so they SHOULD participate in direct firefights and they're bloody.

2) how you're intended to hit anything without showing some of your torso from enemy? C'mon, take something large in hands or toy gun - you simply can't make aimed shots without it.


https://images.app.goo.gl/aoDmigrTcM4vVmrE8

Idk how they intended to hit the enemy when only their heads is out from cover, but sure they are only marines, they dont know how should they do it.
+ in my county we have compulsory military service, when we are 18 yo. Im not a veteran, nor an expert, but i know how to shoot from behind cover, and show only my head + arms to enemy. Believe me, you dont have to show your torso. Head, arms, and shoulder.
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Date Posted: Aug 29, 2019 @ 10:03pm
Posts: 26