RimWorld

RimWorld

500KG Aug 29, 2019 @ 5:36am
Fermenting Barrel not working?
I dont get this atall:
https://steamcommunity.com/sharedfiles/filedetails/?id=1848414958

Wort been sitting there for days next to a barrel, but apparently there's nowhere to store it?
My workers just walk past it. I build a second barrel to make sure the other wasn't simply full (as there is 0 indication of what's in there). What am i missing here?
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Showing 1-15 of 20 comments
Malli Aug 29, 2019 @ 5:38am 
Do you have a zone set up to store it? I had to have a zone set up before they decided to properly use it
BlackSmokeDMax Aug 29, 2019 @ 5:50am 
Originally posted by Leani ♡:
Do you have a zone set up to store it? I had to have a zone set up before they decided to properly use it

That sounds likely.

Try to throw a quick stockpile just where it is sitting and then attempt making them prioritize it again. You don't even need to configure it. Just put down a one tile stockpile (which by default takes almost everything) on just the tile that the wort is sitting on.
Last edited by BlackSmokeDMax; Aug 29, 2019 @ 5:50am
M.K. (Banned) Aug 29, 2019 @ 6:30am 
Yep.
Need to have the wort *in a stockpile* to get it loaded into the barrel

Similarly, you will need a stockpile that will accept beer, to unload the barrel later.
stevasaur Aug 29, 2019 @ 6:59am 
Have you tried right-clicking on the barrels? You prioritize this job by clicking on the barrels, not the Wort.

It's also a Hauling job, and I don't think animals can do it, so if you don't have many human haulers, it's entirely possible that none of them have fallen-through to that particualr sub-job of Hauling.
Last edited by stevasaur; Aug 29, 2019 @ 7:00am
500KG Aug 29, 2019 @ 3:29pm 
All fixed, thanks all! Apparently it's a cooking task, not a hauling task? My chefs did it when thee was literally nothing else to do, weird!
stevasaur Aug 29, 2019 @ 5:28pm 
Are you sure it counts as cooking? Because I looked at the .xml in my Core file, and here's the WorkGiver for Filling Fermenting Barrels:

<WorkGiverDef>
<defName>FillFermentingBarrel</defName>
<label>fill fermenting barrels</label>
<giverClass>WorkGiver_FillFermentingBarrel</giverClass>
<workType>Hauling</workType>
<verb>fill</verb>
<gerund>filling</gerund>
<priorityInType>19</priorityInType>
<requiredCapacities>
<li>Manipulation</li>
</requiredCapacities>
</WorkGiverDef>

(Bolding mine)

Are you using any mods that affect brewing? I remember VGP Beverages changes fermenting quite substantially.
Last edited by stevasaur; Aug 29, 2019 @ 5:28pm
AlP Aug 29, 2019 @ 6:26pm 
Originally posted by M.K.:
Yep.
Need to have the wort *in a stockpile* to get it loaded into the barrel

Similarly, you will need a stockpile that will accept beer, to unload the barrel later.
No, you don't. Nothing in Rimworld requires anything to ever be in a stockpile.


Originally posted by Pixel47:
All fixed, thanks all! Apparently it's a cooking task, not a hauling task? My chefs did it when thee was literally nothing else to do, weird!
No, it's specifically a hauling task. You simply didn't prioritize hauling, so your chefs did it when all prioritized jobs got done.
mattpage84 Aug 29, 2019 @ 7:27pm 
Originally posted by AlP:
Originally posted by M.K.:
Yep.
Need to have the wort *in a stockpile* to get it loaded into the barrel

Similarly, you will need a stockpile that will accept beer, to unload the barrel later.
No, you don't. Nothing in Rimworld requires anything to ever be in a stockpile.


Originally posted by Pixel47:
All fixed, thanks all! Apparently it's a cooking task, not a hauling task? My chefs did it when thee was literally nothing else to do, weird!
No, it's specifically a hauling task. You simply didn't prioritize hauling, so your chefs did it when all prioritized jobs got done.


Some things do require a stockpile before they can be used or recognized as usable. Bionic and Implants need to be stockpiled, as well as clothing items and armor. I'm not sure if there are more but those ones I feel pretty confident mentioning.
Morkonan Aug 29, 2019 @ 7:44pm 
Originally posted by mattpage84:
...Some things do require a stockpile before they can be used or recognized as usable. Bionic and Implants need to be stockpiled, as well as clothing items and armor. I'm not sure if there are more but those ones I feel pretty confident mentioning.

Very true.

One thing about Pawns finding stuffs is that Crafting Benches generally have their own Work Order in "Go Get the Raw Material for This Work Order." In that situation, a Pawn is actively "looking" for the material and will pick up items that aren't forbidden and aren't in a stockpile.

Basically, if something gives an order for the pawn to "go get it" they'll pick up whatever it is that isn't forbidden, no matter where it is. (ie: Kind of like a search of the entire allowed zone for that pawn.)

HOWEVER, if a work order first asks "Do you have a needed material" and it's not in a stockpile? Then the work order won't get done and you can toss a coin betting on what "Error Message" the game is going to have pop up. :)

(When Rimworld claims that there's a problem with some order/job/work I just consider that it's reaching into a bag of completely random excuses. The problem almost always "somehow involves a Pawn." The OP's error message makes no sense, so it "somehow involves a Pawn." ;) )

Add to explain: In this situation, there is no active bench or crafting order involved. There is a Fermenting Barrel. A Fermenting Barrel is where the Hops goes. Kind of like a critical storage, but higher level with a constant demand to be filled. If there is Hops and a Fermenting Barrel, there is an automagical Order out there to put unforbidden Hops in an unforbidden Fermenting Barrel. Always. It doesn't matter if anyone is crafting beer or cutting toenails - Fermenting Barrels Get The Hops. And, since they never "turn off" then they're even more demanding than a Wood Fueled Generator. So, something is wrong and it's not with the "Orders" since they always exist... it therefore "somehow involves a Pawn." :)
Last edited by Morkonan; Aug 29, 2019 @ 7:48pm
AlP Aug 29, 2019 @ 10:14pm 
Originally posted by mattpage84:
Originally posted by AlP:
No, you don't. Nothing in Rimworld requires anything to ever be in a stockpile.



No, it's specifically a hauling task. You simply didn't prioritize hauling, so your chefs did it when all prioritized jobs got done.


Some things do require a stockpile before they can be used or recognized as usable. Bionic and Implants need to be stockpiled, as well as clothing items and armor. I'm not sure if there are more but those ones I feel pretty confident mentioning.
Bionics and implants don't need to be stockpiled.

Wearing clothing does seem to require stockpiled items, but that's it.
M.K. (Banned) Aug 29, 2019 @ 11:01pm 
Originally posted by AlP:
Originally posted by mattpage84:


Some things do require a stockpile before they can be used or recognized as usable. Bionic and Implants need to be stockpiled, as well as clothing items and armor. I'm not sure if there are more but those ones I feel pretty confident mentioning.
Bionics and implants don't need to be stockpiled.

Wearing clothing does seem to require stockpiled items, but that's it.


You seem to be commenting on a different game.
This forum is about Rimworld.
500KG Aug 30, 2019 @ 3:13am 
tbh, I have no idea, this game is extremely poor at explaining nearly everything
corisai Aug 30, 2019 @ 3:17am 
Originally posted by Pixel47:
tbh, I have no idea, this game is extremely poor at explaining nearly everything

Nah, never any need to use google/wiki/etc while learning how to play in vanila game. You shouldn't start to mess with mods without discovering base game mechanics&features (for example single RMB on barrel with a pawn would helped you to solve this problem).
Last edited by corisai; Aug 30, 2019 @ 3:18am
Morkonan Aug 30, 2019 @ 6:56pm 
Originally posted by Pixel47:
tbh, I have no idea, this game is extremely poor at explaining nearly everything

"Watch."

That's really key to understanding things in Rimworld. Watch your pawns and what they do. Also, make sure the Helper text boxes are enabled. They're at the top-right of the screen. Those can tell you a great deal. Read the item descriptions and stats by clicking on the "i" symbol on it. The one downfall there is - For Crafting items that only list the needed material, you can't easily find out more about it without actually having that material.

The rest is just experience. But, you have to watch your pawns to understand what they do and why. Also, the most difficult thing to "get right" is your Job Menu and the Job Priorities. There are lots of tutorials on how to do that.

PS - The Devtools are there not only for you to "play" around with tinkering with your game and spawning things/deleting/adding stuffs... But, you can use those tools to learn much more about how the game works. Don't be afraid of the devtool, but if you think you probably shouldn't do something with them, then you probably shouldn't... :) (There are tutorials out there for the devtool menu/items too.)
martindirt Aug 31, 2019 @ 10:04am 
Originally posted by Pixel47:
tbh, I have no idea, this game is extremely poor at explaining nearly everything

Try Don't Starve... RW tutorial / learning helper is really poor... But after you play DS first time, you will find Rw tutorial awesome.
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Date Posted: Aug 29, 2019 @ 5:36am
Posts: 20