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That sounds likely.
Try to throw a quick stockpile just where it is sitting and then attempt making them prioritize it again. You don't even need to configure it. Just put down a one tile stockpile (which by default takes almost everything) on just the tile that the wort is sitting on.
Need to have the wort *in a stockpile* to get it loaded into the barrel
Similarly, you will need a stockpile that will accept beer, to unload the barrel later.
It's also a Hauling job, and I don't think animals can do it, so if you don't have many human haulers, it's entirely possible that none of them have fallen-through to that particualr sub-job of Hauling.
<WorkGiverDef>
<defName>FillFermentingBarrel</defName>
<label>fill fermenting barrels</label>
<giverClass>WorkGiver_FillFermentingBarrel</giverClass>
<workType>Hauling</workType>
<verb>fill</verb>
<gerund>filling</gerund>
<priorityInType>19</priorityInType>
<requiredCapacities>
<li>Manipulation</li>
</requiredCapacities>
</WorkGiverDef>
(Bolding mine)
Are you using any mods that affect brewing? I remember VGP Beverages changes fermenting quite substantially.
No, it's specifically a hauling task. You simply didn't prioritize hauling, so your chefs did it when all prioritized jobs got done.
Some things do require a stockpile before they can be used or recognized as usable. Bionic and Implants need to be stockpiled, as well as clothing items and armor. I'm not sure if there are more but those ones I feel pretty confident mentioning.
Very true.
One thing about Pawns finding stuffs is that Crafting Benches generally have their own Work Order in "Go Get the Raw Material for This Work Order." In that situation, a Pawn is actively "looking" for the material and will pick up items that aren't forbidden and aren't in a stockpile.
Basically, if something gives an order for the pawn to "go get it" they'll pick up whatever it is that isn't forbidden, no matter where it is. (ie: Kind of like a search of the entire allowed zone for that pawn.)
HOWEVER, if a work order first asks "Do you have a needed material" and it's not in a stockpile? Then the work order won't get done and you can toss a coin betting on what "Error Message" the game is going to have pop up. :)
(When Rimworld claims that there's a problem with some order/job/work I just consider that it's reaching into a bag of completely random excuses. The problem almost always "somehow involves a Pawn." The OP's error message makes no sense, so it "somehow involves a Pawn." ;) )
Add to explain: In this situation, there is no active bench or crafting order involved. There is a Fermenting Barrel. A Fermenting Barrel is where the Hops goes. Kind of like a critical storage, but higher level with a constant demand to be filled. If there is Hops and a Fermenting Barrel, there is an automagical Order out there to put unforbidden Hops in an unforbidden Fermenting Barrel. Always. It doesn't matter if anyone is crafting beer or cutting toenails - Fermenting Barrels Get The Hops. And, since they never "turn off" then they're even more demanding than a Wood Fueled Generator. So, something is wrong and it's not with the "Orders" since they always exist... it therefore "somehow involves a Pawn." :)
Wearing clothing does seem to require stockpiled items, but that's it.
You seem to be commenting on a different game.
This forum is about Rimworld.
Nah, never any need to use google/wiki/etc while learning how to play in vanila game. You shouldn't start to mess with mods without discovering base game mechanics&features (for example single RMB on barrel with a pawn would helped you to solve this problem).
"Watch."
That's really key to understanding things in Rimworld. Watch your pawns and what they do. Also, make sure the Helper text boxes are enabled. They're at the top-right of the screen. Those can tell you a great deal. Read the item descriptions and stats by clicking on the "i" symbol on it. The one downfall there is - For Crafting items that only list the needed material, you can't easily find out more about it without actually having that material.
The rest is just experience. But, you have to watch your pawns to understand what they do and why. Also, the most difficult thing to "get right" is your Job Menu and the Job Priorities. There are lots of tutorials on how to do that.
PS - The Devtools are there not only for you to "play" around with tinkering with your game and spawning things/deleting/adding stuffs... But, you can use those tools to learn much more about how the game works. Don't be afraid of the devtool, but if you think you probably shouldn't do something with them, then you probably shouldn't... :) (There are tutorials out there for the devtool menu/items too.)
Try Don't Starve... RW tutorial / learning helper is really poor... But after you play DS first time, you will find Rw tutorial awesome.