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Just make sure people in your outposts can safely fall back without being exposed to too much fire. I like building them in to rock formations with a back door and escape passage, for example. You can then line the escape route with traps to slow them even more. If your sniper takes a doom rocket to the face, then at least it was only one colonist (who may yet survive) and a bunker you've lost. You may even find the AI takes a good chunk of its own vanguard with it. ;)
That may be so, I have nothing to say on the subject of mods because I've never used them.
As for the rest of what you said: I don't know what you mean? Using animals is viable, of course it is. Anything's viable if it works, and if it's fun. Keeping large animals in ice biomes is very expensive though, it's not exactly cheesy. Often I simply can't afford to keep animals, other than a few huskies maybe. It's not mandatory.
And yeah you can play the game by stocking minimal wealth and carefully managing the size of raids you get, but you might want a different experience out of the game, and this game allows you to do that. Use it! :)
What is the size of raids that you supposedly get then?
If you don't believe me that is totally fine. I am not sure why though. How do people who build killboxes counter sappers, sieges, bugs coming out of your drills or mechanoids crashing through your bloody roof? Killboxes can't be the answer to everything. You probably deal with those threats the same way I deal with regular raids. Shoot them.
With huge wealth enough to spawn 1000 raiders, I can imagine those other things to be very scary indeed and a killbox isn't going to help.
Anyway, just play the way you enjoy most. Good luck out on the rim.
Your solution seems to be to simply stop playing before they get to that point, not to deal with them. So your answer is actually in favor of building a killbox, because otherwise it's not possible to keep playing.
Clever placement of the box and consideration of map geometry from the moment you land.
With mortars of your own.
The way I dealt with this in Vanilla is by having decked out miners with bionic implants to outrun them.
Compartimentalizing your base and creating small emplacements where you can hold your grounds, though to be fair, drops are always lighter than straight up raids in my experience.
No but they make 95% of encounters a breeze.
It doesn't get to that point, and when you have enough wealth to get hundreds of them, you'll take any advantage you can get, including a killbox, otherwise you won't last as long as you could.
I agree with that though. =) Just there are some things in the game that you still have to consider, if you don't want a killbox, having a huge colony becomes much less appealing.
You can also disable any number of event in the scenario creator, ie: if you're fed up of dealing with blights.
People come to this forum to get help when they run across something they don't quite get out of the game or to complain about ways the game might be kicking their butts. Other people try to help, usually, by offering strategy or mod suggestions or just sympathy.
Where does bragging about being a leet hardcore Rimworld player fit in there?
What on Earth are you talking about? I am not bragging in the slightest, neither is anybody else in this thread. We are having a conversation about the necessity of kill boxes and what is fun and not fun.
My solution is to keep my colony small and compact and not to stockpile wealth, when it's time to leave, I leave. This is what I find most fun. Building huge colonies is not my thing really, and Cassy gets real cruel if you overstay your welcome out on the rim. I agree if you want to build a massive colony you might want a killbox, because that's going to get real hard at some point. Infinitely so? But I think massive colonies and such aren't the only way to play. With smaller bases, you won't need a kill box so much.
This is an example of one of my late game bases (building ship): https://steamcommunity.com/sharedfiles/filedetails/?id=1848744468
Another mid game base:
https://steamcommunity.com/sharedfiles/filedetails/?id=1848744904
What happens when a doom rocket hits a bunker:
https://steamcommunity.com/sharedfiles/filedetails/?id=1548367176
My current game is still in first year and I don't have screenshots but it's a similar sort of thing.
I do not know where you saw this, no one mentioned one way of playing is better than another, if anything, everyone here provided a wide range of alternative ways to play, there's basically none that are better than the other and the game adapts to how you play, demonstrated by SwampDragon there. =)
Just there are some hard considerations to have, like raids scale with wealth and time if you're on cassy. (Though no, it's not infinite, you can play around with it in the debug console and you quickly see the limits, there's performance considerations too. ^^)
And no, I wouldn't know if that's complete overkill or me being wildly optimistic. I think that's part of the fun, burying their dead, not mine - up until the converse, where I get to learn valuable lessons. :)
Lots of bad vibes creeping in now so time to duck out I think. Good luck with your strategies!
The more colonists you introduce, the more potential internal conflicts you introduce, it also increases logistics, hauling and such. ^^
Just that sometimes, we are looking for a different experience. :D
I also recognize it's very hard to see from the perspectives of someone who uses mods, since it can affect gameplay so dramatically and completely changes the experience.
Rimworld's beautiful in a way that it lets you have your own experiences without really trying to guide you, think it's somewhat unfair to judge a different playstyle in the sandboxiest of colony sims. :D
Killboxes are the most efficient strategy if you're going for a huge colony, doesn't mean you have to use them, but they do increase your chances of survival if they're well designed, if that consideration is important to you. =)
This is no different from new players that plop a few traps and a line of sandbags, and then post screenshots wondering what they were doing wrong.
In both cases, you can only survive under very specific restrictions, and for a very specific amount of time. Sooner or later, your lack of defenses get your pawns overwhelmed.
A killbox is just more efficient you can get the same results with more investment.