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One of this statements is a false.
This even regardless I'm not believe into 200 mods without any conflicts (=errors in logs).
There are, of course they are, but after fixing them or cheking that they are not causing any hard crash or error I just ignore them. The game just went fluid until I reached 16 pawns and had a big base, then suddenlly after a few hours started going terribly bad and nothing remarkable changed
What map size are you using? Any of the large+ maps are a very bad idea, especially when on tiles where there's plenty of activity and you build large bases.
What map tile do you spawn in? The more activity, the more things begin to slow down.
Exactly how big were these bases? Other than to look good, you shouldn't be building big bases.
There is a softcap on how many colonists you should have, which is why downing raiders without killing them becomes harder the more pawns you have. You don't need more than roughly 9-12 colonists.
Exactly what mods do you have that are oh-so important? Because you will have to make a sacrifice. Things that add in large amounts of content or adds additional thinking to pawns (haul while you're up), take performance hits. Raids that spawn in with newer/more gear definitely bog things down, especially when raids are first formed from the event letter. Just like mods that add thinking require more steps and direction when there's already enough going on.
1. A medium map, cant remember the size right now
2. I´ve spawned in a montainous boreal forest
3. Maybe 1/6 of the map or a little bit more
4. Yeah I know but I always fall in the same mistake of recruiting more and more....
5. I cant tell you right now but with 200+ mods its difficult to say, I just wanted a general overview of which kind of mods are the most performance impacful ones.
I really don't understand you. You're saying "no crashes" and in same time "saves don't load". How it's possible?
Anyway first thing that I will disable it's AI-related mods (pathfinding is making most load usually) & anything that making more animals / plants / pawns persist on map. This include non-sense crap like vampires and similiar.
Then content mods (especially large one, with new jobs and similiar).
Just happened this time, always load correctly except this time, no crash of course, just dont know what happened