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They will either start to like each other, in which case you will soon have a couple.
Or they will hate each other's guts. In which case separate them else they will try to separate each other's limbs.
However, pawns are more prone to making good/happy interactions if their general mood is good, so there is a little bit of that.
I'd advice a nice shiny statue in their workplace, rather than booze. Gives them something nice to discuss.
Also, try to enforce communal meals in a very, very nice dining/rec room.
Pawns that have just eaten a nice meal, and are surrounded by nice things, are less likely to fight than the same pawns slaving away in the dirty mines.
In a colonist's "Social" tab you can see their opinion of each of the other colonists. If you want to micro it some than identify two single colonists that already have a high opinion of each other and try to arrange their day to day work to put them close to each other. Their positive chitchat will hopefully encourage a relationship.
By no means will this guarantee a hookup but it will do what it can.
"Go to this house and stay there till you either love each other or one of you dies"
Sounds like my university apartment lol
114 people. erm, beings.. erm... do Elder things from Cthulu count as Beings?
Ah. And androids, cannot forget about the androids.
And you want them to socialize?
<dlurg the abominable smiles with his lower face at Laura, while gesturing a tentacle holding a freshly-slain baby>
"Care for an appetiser, my dear?"
<Android zz-4097b looks on with a frown>
"dlurg, you know she's on a vegan diet!"
In between androids (with their personalities removed) and the service droids, most of my sentient colonists have ♥♥♥♥ all to do all day, except go hunting, art and playing videogames.
I'm in a jungle, too...
Florida.
I made Florida.
Also your mods maybe source of this issue. In vanila pawns freely trying to pick-up anyone attractive to them (hidden stat), whom +/- same age (AFAIK older man is less penalty then older woman) and not lead to incest.