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Yeah I was guessing that, I haven't played vanilla for ages so I wasn't sure
After 500 hours only mods will keep you interested enough in the game
Problem with a stone-chunk field it that although it causes a nice slowdown, it ALSO provides quite excellent cover. About the same as having your enemy hide behind sandbags.
Yes, I often use a convenient swamp, soft sand, or shallow-but-flowing water as part of my base defense layout.
But, as one cannot create any of these terrain types, *I* have to adapt to whatever is given by the map.
P.S.
A deep-water pond is ***great*** for incorporation with your defenses.
It presents a hard barrier to the enemy, but still allows your snipers to shoot across it with no hindrance. Just place your own sandbags or pillars at carefully measured distance, and force the enemy to slog through the muddy shore to bypass the pond.
True, but maybe just a reduced amount of them and farer then the range to be able to shoot, so you can get some time advantage, but I guess that anyway it woulnd't be much difference
I never thought about using a deep water pond. Unfortunately, there aren't any close enough or large enough to be "deep water" near my base. I effectively have two entrances at the top and bottom. The top, next to a river, I have covered with a couple miniturrets, and since its farther away, my autocannons have more time to pummel raiders. As for the bottom one, that's where I'm using my killbox since it's much closer.
+ constant loses of chunks as they aren't invulnerable
to OP : tons of mods allow you to create some kind of slowdown for enemies. Just pick what you like more (some allow to create mud/water too).
Allows you to research terraforming and you can adjust the resource cost for balance.
Just don't research all the way out to the end or you'll get a replicator that can make literally anything and we will make fun of you for being cheesy.
Using deep drill away from an ore pocket supplies a literally infinite stream of stone chunks.