RimWorld

RimWorld

What is Wd?
How much bigger is it than W?
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Showing 1-15 of 25 comments
BlackSmokeDMax Sep 5, 2019 @ 11:44am 
Wd is watts-day.

Without looking at the game, IIRC that means you can run that many watts for an entire day before you run out of your stored power. So if you are running less than that number of watts of total power, you will last longer than a day (scaled up appropriately), and if you are running more than that many total watts you will last less than a day (scaled down appropriately.)
Last edited by BlackSmokeDMax; Sep 5, 2019 @ 11:44am
Vladimiś Sep 5, 2019 @ 11:45am 
Its watt-days
It just shows you how much charge your batteries have, eg. if your batteries hold 1000Wd that means they will supply 1000W for 1 day if there is a deficit in your grid
https://rimworldwiki.com/wiki/Battery
Monoxide Sep 5, 2019 @ 11:54am 
Unless you are going for some ultra efficiency, I would just say to over-produce. Its pretty easy to maintain (again, unless you have something else going on). Though you 'dont' want to have an abundance of batteries. More batteries = more stored power. More stored power = bigger explosions during Zzzztt... event.
Erenussocrates Sep 5, 2019 @ 11:58am 
Originally posted by Monoxide:
More batteries = more stored power. More stored power = bigger explosions during Zzzztt... event.

Wait, really? Wth, what's the explanation for this?
Vladimiś Sep 5, 2019 @ 12:02pm 
More energry that can go boom = bigger boom
corisai Sep 5, 2019 @ 1:03pm 
Originally posted by Erenussocrates:
Originally posted by Monoxide:
More batteries = more stored power. More stored power = bigger explosions during Zzzztt... event.

Wait, really? Wth, what's the explanation for this?

Yes, so better to have several rooms with batteries - once first is full you will disable them and switch to second (leaving first in backup) and so on.
Monoxide Sep 5, 2019 @ 2:43pm 
I usually cap out at about 3 batteries regardless of base size. If you balance your power consumption with your usage, its an extremely minimal problem. Also, if you have less batteries but overproduction on power, it also minimized the damage of the Zzztt event.

The answer is essentially this:
"More energry that can go boom = bigger boom" - Gustavus Anonus
Last edited by Monoxide; Sep 5, 2019 @ 2:43pm
M.K. (Banned) Sep 5, 2019 @ 4:00pm 
When running RimAtomics, you need lots of power stored to run your weapons.
A nice battery of laser Obelisks and Marauder cannons needs a good 500 000 Wd of stored power to last through a serious raid.

Needless to say, the "Bzzzzt" event is very entertaining in the world of RimAtomics.
Last edited by M.K.; Sep 5, 2019 @ 4:01pm
AlP Sep 5, 2019 @ 4:07pm 
Originally posted by corisai:
Originally posted by Erenussocrates:

Wait, really? Wth, what's the explanation for this?

Yes, so better to have several rooms with batteries - once first is full you will disable them and switch to second (leaving first in backup) and so on.
Batteries can be in the same room, it's the conduits that cause zzzt. You just need to separate the groups of batteries.
corisai Sep 5, 2019 @ 10:43pm 
Originally posted by AlP:
Batteries can be in the same room, it's the conduits that cause zzzt. You just need to separate the groups of batteries.

If all your batteries in same room and Zzzzt will happen on conduit that exiting from this room you may end with glorious fire and no energy. This why I suggest to have 2 separate rooms with batteries.

But yes, of course you can have them all in same room.
AlP Sep 5, 2019 @ 11:37pm 
Originally posted by corisai:
Originally posted by AlP:
Batteries can be in the same room, it's the conduits that cause zzzt. You just need to separate the groups of batteries.

If all your batteries in same room and Zzzzt will happen on conduit that exiting from this room you may end with glorious fire and no energy. This why I suggest to have 2 separate rooms with batteries.

But yes, of course you can have them all in same room.
If you separate batteries into isolated groups, you won't get a "glorious" fire. You will get a ♥♥♥♥♥♥ 3x3 fire.
corisai Sep 5, 2019 @ 11:42pm 
Originally posted by AlP:
If you separate batteries into isolated groups, you won't get a "glorious" fire. You will get a ♥♥♥♥♥♥ 3x3 fire.

>_< You completely'd missed my point - if fire will happen in battery room (yean, chances are very low but it's happen) then you may end with mega-fire as batteries are quite flammable AND no energy. Same can happen with "lucky" mortair shot or drop pods.

This why I suggest to have two separate battery rooms - for additional safety.
Talithmara Sep 5, 2019 @ 11:47pm 
To clarify: Batteries only go boom if wet (unroofed in the rain) or if you have conduits. In the Scenario Editor, the "Bzzzt" event is known as "Short Circuit" which means it was a fault with the wiring in the conduits. So no wiring to go wrong = no going wrong.

Smart placement of power sources can see you just using batteries AS conduits - IF the layout you're going for allows. For example, if you want to dedicate a solar panel to your food (Freezing your food, powering your kitchen or paste dispenser, and providing light for your dining room) you could place the solar panel beside the building and build a few batteries alongside it to extend the range you can connect to since you can connect directly to a battery or power source.

That said, conduits are convenient and the fires that occur are usually small and manageable so it's probably best to just suck it up and use conduits so you can just extend your wires where they're needed. It's simply an option if you had some critical function you wamted on a seperate network without risk of shutdown in the event of electrical fire - such as if your colony is dependant on a nutrient paste dispenser for it's food, or dependant on turrets for it's defense. (And even then, Solar Flares can shut that down anyways.)
Erenussocrates Sep 6, 2019 @ 12:01am 
Hey Rany, what's up.

Also, I think using conduits is probably inevitable, I might be wrong though. But I found out that you probably cannot survive for too long or keep a healthy colony without power, and when you need power and have a sizable colony, there comes the conduits.

Though I also just connect everything on one main frame, I might be wrong in doing that too. But then again, sun lamps just take up so much power and it takes like 2+ waterwheels to support one anyway.
AlP Sep 6, 2019 @ 4:18am 
Originally posted by corisai:
Originally posted by AlP:
If you separate batteries into isolated groups, you won't get a "glorious" fire. You will get a ♥♥♥♥♥♥ 3x3 fire.

>_< You completely'd missed my point - if fire will happen in battery room (yean, chances are very low but it's happen) then you may end with mega-fire as batteries are quite flammable AND no energy. Same can happen with "lucky" mortair shot or drop pods.

This why I suggest to have two separate battery rooms - for additional safety.
The batteries that will be on fire, will also be ones that emptied in the zzzt. Empty batteries don't explode.

I'm sure you can come up with a terrible layout that will get all of your stuff on fire, but you making separate rooms is not the only way to avoid it.
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Date Posted: Sep 5, 2019 @ 11:26am
Posts: 25