RimWorld
CHR3S 7/out./2019 às 16:55
Colonists/ Pawns Limit?
Is there one existant?
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Exibindo comentários 115 de 17
Monoxide 7/out./2019 às 16:58 
In vanilla, yes... In a sense. I dont think there is actually a "hard" cap, but there is a "soft" cap.

This means, after a certain amount of pawns, the game makes it much harder to get more. Instead of raiders getting downed in combat, they die outright.
Salami Tsunami 7/out./2019 às 17:02 
Escrito originalmente por Monoxide:
In vanilla, yes... In a sense. I dont think there is actually a "hard" cap, but there is a "soft" cap.

This means, after a certain amount of pawns, the game makes it much harder to get more. Instead of raiders getting downed in combat, they die outright.

Oh, really? I thought that was just because I'd gotten better weapons.
Bozobub (Banido(a)) 7/out./2019 às 17:16 
In vanilla, there's a "soft" and "hard" cap. The soft cap varies by storyteller, and the hard cap is 50.

IIRC:
Phobe: soft cap of 15
Cass: 12
Randy: Nope!

Once you hit the soft cap of a storyteller (vanilla or modded), the game becomes less likely to offer you chances to gain additional colonists. Once you hit the hard cap, however, the game will actively try to murder them (although this is not necessarily impossible to handle). Remember also, that each pawn is a HUGE wealth boost, and raids will become...spectacular...at high pawn counts o.O' .

If you don't like those limits, it's easy to self-mod or d/l a mod from the Workshop. Mind you, you'd better have a CPU made of better wood than mine! If you prefer not to mod, I recommend Randy.
M.K. (Banido(a)) 7/out./2019 às 23:44 
Yes. As per Bozobub's post.

In reality, a pretty hard cap occurs when the smoke coming off your cpu starts obstructing your view of the game. For me that happens at about 60 colonists.
And even at 45 colonists, having to measure game speed in SPF rather than FPS gets tedious.
(that's Seconds per Frame instead of Frames per Second)

((did I mention I play on a potato? A 32-bit, 3Gb, 2009 machine))
Última edição por M.K.; 7/out./2019 às 23:45
martindirt 8/out./2019 às 1:09 
Escrito originalmente por M.K.:
Yes. As per Bozobub's post.

In reality, a pretty hard cap occurs when the smoke coming off your cpu starts obstructing your view of the game. For me that happens at about 60 colonists.
And even at 45 colonists, having to measure game speed in SPF rather than FPS gets tedious.
(that's Seconds per Frame instead of Frames per Second)

((did I mention I play on a potato? A 32-bit, 3Gb, 2009 machine))

60pawns? Lol, my game start the laghell above 10 pawns. But im play heavily modded (still around 100-200 mods).
ambi 8/out./2019 às 8:57 
My largest colony had over 100 colonists. It's doable, but you need to apply some cheese, like making half the colony sleep during the daytime (sleeping reduces lag).
martindirt 8/out./2019 às 9:31 
Escrito originalmente por Captain Kaivarian:
My largest colony had over 100 colonists. It's doable, but you need to apply some cheese, like making half the colony sleep during the daytime (sleeping reduces lag).

Sounds good... Maybe I should leave the 24/7 anything schedule...
Wolfguarde 8/out./2019 às 10:57 
Nope. You could theoretically have over a thousand pawns if you really wanted to.

...but only theoretically, as Rimworld's optimisation and basic design is so poor that you can't get over 60 on most machines without starting to lose FPS.
Preechr 8/out./2019 às 11:02 
Wow. You must know a lot about designing and optimizing games to have such bold opinions about this kind of thing.
Raymond 8/out./2019 às 13:04 
there is no hard cap of pawn limit. The game just gradually make it harder to acquire new pawns and increase the chance of lethal event that kill off your pawns. This start happening once your colony gain the 5th member and beyond.
Bozobub (Banido(a)) 8/out./2019 às 14:42 
Seriously?! You don't bother to read entire threads, I see.
Monoxide 8/out./2019 às 15:26 
Escrito originalmente por Bozobub:
Seriously?! You don't bother to read entire threads, I see.

Does anyone? I feel this is why so many necro threads exist. Someone posts and revives a thread, then people just start tacking on more to the end even if its already been answered. IE - "tell me your ways to get rich" on the front page =\
Myriad 8/out./2019 às 16:17 
Escrito originalmente por Monoxide:
Escrito originalmente por Bozobub:
Seriously?! You don't bother to read entire threads, I see.

Does anyone?
I do, until it gets out of hand. Then I read the first and last couple pages. Threads with 50+ posts usually end up as debates between a small few players.

To address the OP, I've never hit a cap, but by the time I get 20 or 30 colonists, being picky and all, I'm pretty well finished with the game. Some people even like to keep it within a dozen.
CHR3S 8/out./2019 às 16:20 
Okay so I can recruit as many as I want. Because I wanna do atleast 5 outposts and control a good portion of the map.
Myriad 8/out./2019 às 16:40 
Escrito originalmente por Chr3sN4tion ツ:
Okay so I can recruit as many as I want. Because I wanna do atleast 5 outposts and control a good portion of the map.
Take this with a grain of salt, because it's been a while since I really endulged in this game, but you only need about 5 decent colonists in an outpost. And I think Raid size is per outpost... meaning that if you have 5 colonists in one, you'll get a small raid. But the very same moment in the main colony, you'll get a much larger raid. And if you equip a small band with hi-tech weapons and armor, they should do fine.
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