Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This means, after a certain amount of pawns, the game makes it much harder to get more. Instead of raiders getting downed in combat, they die outright.
Oh, really? I thought that was just because I'd gotten better weapons.
IIRC:
Phobe: soft cap of 15
Cass: 12
Randy: Nope!
Once you hit the soft cap of a storyteller (vanilla or modded), the game becomes less likely to offer you chances to gain additional colonists. Once you hit the hard cap, however, the game will actively try to murder them (although this is not necessarily impossible to handle). Remember also, that each pawn is a HUGE wealth boost, and raids will become...spectacular...at high pawn counts o.O' .
If you don't like those limits, it's easy to self-mod or d/l a mod from the Workshop. Mind you, you'd better have a CPU made of better wood than mine! If you prefer not to mod, I recommend Randy.
In reality, a pretty hard cap occurs when the smoke coming off your cpu starts obstructing your view of the game. For me that happens at about 60 colonists.
And even at 45 colonists, having to measure game speed in SPF rather than FPS gets tedious.
(that's Seconds per Frame instead of Frames per Second)
((did I mention I play on a potato? A 32-bit, 3Gb, 2009 machine))
60pawns? Lol, my game start the laghell above 10 pawns. But im play heavily modded (still around 100-200 mods).
Sounds good... Maybe I should leave the 24/7 anything schedule...
...but only theoretically, as Rimworld's optimisation and basic design is so poor that you can't get over 60 on most machines without starting to lose FPS.
Does anyone? I feel this is why so many necro threads exist. Someone posts and revives a thread, then people just start tacking on more to the end even if its already been answered. IE - "tell me your ways to get rich" on the front page =\
To address the OP, I've never hit a cap, but by the time I get 20 or 30 colonists, being picky and all, I'm pretty well finished with the game. Some people even like to keep it within a dozen.