RimWorld

RimWorld

Dampf Sep 29, 2019 @ 5:04am
Cant tend/heal my pawns animals
So i recently wanted to start playing again which mods if already used and had no such
problems i removed all mods that did something which tending but i cant figure it out too explain the problem it happens like this doctor goes to a pawn which medicine or which no medicine too the patient then he tends him i see the progress bar and it just starts all over again and the injurie dosent get patcht up
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Showing 1-8 of 8 comments
MortVent Sep 29, 2019 @ 6:04am 
Do you have pet beds or sleeping spots? Most of the time the pet has to be on such to be healed, same as most animals iirc

Unless the animal has collapsed and is not moving. It's the same for pawns, if they are not standing still (healing themselves) or resting on a sleeping spot/bed the doc can't patch them up.
Dampf Sep 29, 2019 @ 6:28am 
yes i have sleeping spots and used dev comads too down pawns
AlP Sep 29, 2019 @ 6:30am 
Originally posted by Razor656:
i removed all mods that did something which tending
You can't solve mod problems by removing mods that YOU think have something to do with the problems. Unrelated mods cause all sorts of unrelated issues.
Dampf Sep 29, 2019 @ 6:40am 
yeah but i cant think of a fast way of finding the mod who is causing this
Overeagerdragon Sep 29, 2019 @ 7:40am 
Originally posted by AlP:
Originally posted by Razor656:
i removed all mods that did something which tending
You can't solve mod problems by removing mods that YOU think have something to do with the problems. Unrelated mods cause all sorts of unrelated issues.

Actually; if you have some coding knowledge you CAN....I pick my mod-composition this way (for example) based upon what I know about how mods might interact with other mods based upon the coding of both mods involved. I do plenty of troubleshooting when mods are involved on the Factorio forums this way (or Starbound....or this game).
AlP Sep 29, 2019 @ 7:45am 
Originally posted by Overeagerdragon:
Originally posted by AlP:
You can't solve mod problems by removing mods that YOU think have something to do with the problems. Unrelated mods cause all sorts of unrelated issues.

Actually; if you have some coding knowledge you CAN....I pick my mod-composition this way (for example) based upon what I know about how mods might interact with other mods based upon the coding of both mods involved. I do plenty of troubleshooting when mods are involved on the Factorio forums this way (or Starbound....or this game).
That's what I mean.
Overeagerdragon Sep 29, 2019 @ 7:47am 
Originally posted by AlP:
Originally posted by Overeagerdragon:

Actually; if you have some coding knowledge you CAN....I pick my mod-composition this way (for example) based upon what I know about how mods might interact with other mods based upon the coding of both mods involved. I do plenty of troubleshooting when mods are involved on the Factorio forums this way (or Starbound....or this game).
That's what I mean.

My bad then...didn't mean to come across as offensive. Just tried to point out OP might actually have this knowledge and might still have the same problem (can happen if you remove mods that change base assets in the game itself) at which point the only 2 options are to:

1) Verify the game files
2) Uninstall and reinstall.
Dampf Sep 29, 2019 @ 8:04am 
i found out what caused this problem it was Combat Extended: Fast Track Edition too make me more compatible which other mods
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Date Posted: Sep 29, 2019 @ 5:04am
Posts: 8