Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cooking isn't crafting, so you need cooking job prioritized instead.
Tailoring isn't "crafting" job.
Smithing also isn't "crafting" job.
Crafting are basic jobs like breaking stones into bricks or rolling smokeleaf.
Also some recipes require higher skill from your crafter.
That said, ill bullet out the biggest things I think it could be:
1) You didnt set a bill to craft anything (you need to tell them what to make, not just provide a table)
1a) click on a station, select create bill (might be called something else, but similar), select what you want made. Easiest example would be to click on the stove, tell it to make some simple meals
2) you dont have anyone set to craft on a high enough priority - set your best crafters to 1 on the manual priority list
2a) "crafting" could mean several things skill wise - you have cooking, smithing, art, tailoring etc. Make sure you have the right skill turned on for a given job
3) make sure your materials arent "disallowed" - this should be pretty self evident as if its forbidden it will have an X on it.
4) if all these things seem fine, then select a pawn with a skill you want to use, then right click a station and see if you can force them to work. If you can, then things are probably set up right, but your priorities are not high enough. If you cant, then something is still wrong. Again, screenshots will let us answer a question instantly in most cases.
You have the tools.(assume you have power on any that need it?)
You have the materials
You have the craftsmen (assuming " I've manually chosen a survivor to only craft" means set this person's work tab appropriately)
You have created job Bills for the workbench... you have.. you... You do not mention this step at all?
Walk before you run.
or, given just how many and fancy the mods available are..
"Walk before you Parkour down the Eiffel Tower"