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If they're busy working on other things outside that you'll always move at a snails pace. While that's fairly normal in the start after a few more pawns show up you can afford to dedicate someone to a task or two. Focus like that easily improves workflow for just about any job.
I belive you can change the speed in game actually when you make a scinario it is global work speed and reserch speed I think that affects these two things not 100% sure. Also sorry for the spelling mistakes working on getting better.
As far as crafting taking too long, the most common cause of this complaint is inefficient resource placement. If your crafters are doing a lot of walking to gather resources and drop off the finished products, this can cause tasks to take an extremely long amount of time. If you have the crafting benches right next to the resources and have the crafter dropping the products on the ground, they can spit out finished products at a very rapid pace. If that's still too slow, and it will eventually be, you build more crafting benches and have multiple pawns working them.
Use 2 or more research benches. Or use one but have a day researching pawn and a night researching pawn.
When I first started the game and didn't fully understand about the minor or major interest in skills, I even had 3 research benches being used. Now that I understand it better, just having one pawn is enough.
Now as for crafting, add the toolboxes to give some speed boost. But there is still a liimit, so if things are really just too slow for you, it might be that your PC is handling the game too slowly, or you have too many objects (such as pets or trees) which makes the game run slower than it needs to.
If the colonists are visibly slow later in the game in a larger colony, then the progress of what they do, will also take longer. (not the same as a colonist who moves slowly because of an injury, but I mean that the colonists are moving slowly because of too much processing needed to get everything moved and animated etc)