RimWorld

RimWorld

Aepervius Jan 2, 2018 @ 10:59am
Crafting and research way too long ?
I played around my last colony 16h (the longest time I have had a colony) and I have remarked crafting takes an innodinate amount of time. Same with research. In those 16h while repairing, fending off attacks, I barely researched the first 1/3 and every research takers literraly days... IMO both actvities takes far too long.

Just out of curiosity is tehre a mod which lower the time evreything takes ? Because now I mostly just play something else, then just concentrate back to rimworld if I hear an alarm or to check if the research/crafting is finished...
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Showing 1-4 of 4 comments
KrysisMode Jan 2, 2018 @ 11:19am 
He's right, dedicated reserachers are required if you want them in a timely manner. Best on those with a passion or interets in it and something else not often in demand like medical skills. If he does nothing but research uninterrupted for a few days his skill level will skyrocket and accelerate your progress massively. It's largely the same deal with crafting and art, skilled workers are faster and should be dedicated to the work and nothing else except maybe medical duty.

If they're busy working on other things outside that you'll always move at a snails pace. While that's fairly normal in the start after a few more pawns show up you can afford to dedicate someone to a task or two. Focus like that easily improves workflow for just about any job.
TechFlame75 Jan 2, 2018 @ 11:23am 
I belive when it comes to reaserch the cleanness of the room is a factor in speed not sure about crafting. Bionics also increase both but the main thing is skill if they person does not know what they are doing it will take a while for them to learn. Also these is mods that change this stuff. But my people tend to get done reseraching stuff in about 3 days up to 10 depending some mod stuff takes a long time also ship stuff does to but that is late game so makes sences and building guns and armor takes about 3 hours for my level 14.

I belive you can change the speed in game actually when you make a scinario it is global work speed and reserch speed I think that affects these two things not 100% sure. Also sorry for the spelling mistakes working on getting better.
Astasia Jan 2, 2018 @ 11:48am 
If anything research is too fast. A skill 20 researcher can finish most projects in a single day, and you can have multiple researchers working at the same time to multiply that speed several fold. If I want to play a long game where I'm not done with all the research in less than 2 years, I set global research speed to 50% and skill gain factor to 50%.

As far as crafting taking too long, the most common cause of this complaint is inefficient resource placement. If your crafters are doing a lot of walking to gather resources and drop off the finished products, this can cause tasks to take an extremely long amount of time. If you have the crafting benches right next to the resources and have the crafter dropping the products on the ground, they can spit out finished products at a very rapid pace. If that's still too slow, and it will eventually be, you build more crafting benches and have multiple pawns working them.
kevinshow Jan 2, 2018 @ 1:43pm 
yep once you realize how to speed up research, you will feel like it's too fast...nothing else to build up INT skill once researching is done...

Use 2 or more research benches. Or use one but have a day researching pawn and a night researching pawn.

When I first started the game and didn't fully understand about the minor or major interest in skills, I even had 3 research benches being used. Now that I understand it better, just having one pawn is enough.

Now as for crafting, add the toolboxes to give some speed boost. But there is still a liimit, so if things are really just too slow for you, it might be that your PC is handling the game too slowly, or you have too many objects (such as pets or trees) which makes the game run slower than it needs to.

If the colonists are visibly slow later in the game in a larger colony, then the progress of what they do, will also take longer. (not the same as a colonist who moves slowly because of an injury, but I mean that the colonists are moving slowly because of too much processing needed to get everything moved and animated etc)

Last edited by kevinshow; Jan 2, 2018 @ 2:04pm
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Date Posted: Jan 2, 2018 @ 10:59am
Posts: 4