RimWorld

RimWorld

thedoomtrout Dec 30, 2017 @ 3:28am
Is there any kind of load order sorting tool available?
I've modded games before but usually I've had a tool like LOOT to assist me in making sure all the dependencies were in their proper order. I haven't heard of anything like that for Rimworld as of yet but can't hurt to ask
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Showing 1-11 of 11 comments
Sussex Dec 30, 2017 @ 3:38am 
I dunno, but some mods do tell you a load order for them and their dependencies. The game has its own load order settings so you can manually do it.
kevinshow Dec 30, 2017 @ 6:05am 
Mostly mods conflict if they're doing the same thing. If you test some out and decide which one you like and stay with that one, you'll probably be OK adding in 10s of mods. Also, add the mods in slowly so you'll know what has created a conflict.

Eg, there are several mods of chemfuel generators. They usually don't conflict with each other because they are creating new objects. But if you get 2 mods that affect the vanilla chemfuel generator, then you may have some conflict, and have to choose 1 of those 2 mods.

MPB Jul 3, 2018 @ 9:20am 
Originally posted by navorskatie:
Mostly mods conflict if they're doing the same thing. If you test some out and decide which one you like and stay with that one, you'll probably be OK adding in 10s of mods. Also, add the mods in slowly so you'll know what has created a conflict.

Eg, there are several mods of chemfuel generators. They usually don't conflict with each other because they are creating new objects. But if you get 2 mods that affect the vanilla chemfuel generator, then you may have some conflict, and have to choose 1 of those 2 mods.

Ain't nobody got time for that, we need a tool.

NEXT!!!
Shodan Jul 14, 2018 @ 11:28pm 
I just spent about 6 hours choosing mods to add. I've got maybe 150 mods now.
So I just try and select a couple, game breaks and crash right there.
I reload, no mods are selected, it didn't even save that change.

Now I'm going through every single mods and re-reading about their dependencies. Then I search through the entire list to find that dependency and load it first.

If you deselect a mod, it goes back in the unselected pile, which always remains sorter in order that you added them !

Basic functionality is missing here. You can't even hit the down arrow to view the next more, you have to use the most each time and look away from the description screen !

Also you can't select multiple mods to move them as a group in the load order.

Then you have to consider the load order of every mod relative to each other mod.
Looks like I'm in for about 90 hours of mod sorting before I play this game again !
Morkonan Jul 15, 2018 @ 12:59am 
Surely it's possible to develop a simple conflict/dependency tool, right? Maybe people are waiting for 1.0?
Duol Jul 15, 2018 @ 1:03am 
dec 30 2017 lol
Morkonan Jul 15, 2018 @ 1:06am 
Originally posted by Duol:
dec 30 2017 lol

:)

So... Is there such a tool or does the game now autodetect conflicts/dependencies? (Haven't been playing with mods.)
Oreno Mar 31, 2019 @ 3:46pm 
RimWorld Conflict Checker
https://ludeon.com/forums/index.php?topic=25305.0

Its not sorting tool but can check mods conflict.
Last edited by Oreno; Mar 31, 2019 @ 3:49pm
ConZ Apr 1, 2019 @ 1:04am 
automatic Rimworld mod sorter
https://ludeon.com/forums/index.php?topic=47870.msg452121#msg452121

Haven't tried it, yet... sounds promising, though.
Emelio Lizardo Apr 1, 2019 @ 1:21am 
Stick with mods from the same author and cooperating authors. And those who write core products. Mercilessly remove redundant or lesser mods.
Crackjack Apr 3, 2019 @ 12:12pm 
Originally posted by Emelio Lizardo:
Stick with mods from the same author and cooperating authors. And those who write core products. Mercilessly remove redundant or lesser mods.

Seems like a limited and dumb way to play the game
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Date Posted: Dec 30, 2017 @ 3:28am
Posts: 11