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You could get away with a smaller field if you butcher everything that comes near
While 9/10 times you wont need it sometimes AI storyteler can be ♥♥♥♥ , i had vulcano , nuclear winter , and then that global poison event i forgot name of , my people not had any acces to food for nerly 2 and half month and could not even go out for onger then a day at max for 7 days else they die
Raids were funny , since i play on bigest map they died before they reached my spike line even , mostly just used that precious little time to get out(fallout/poison) to just grab loot from them
it almost went to that i had to almost...kill puppies for food but 3rd event ended when there was just 3 simple meal's left
Make food storage big , stocpile as much as you can keep it refrigerated(i keep it -20)
As for farming idk , i usually hunt a lot and just god vegetables for meals
Especially if you want to play on Randy.
While Cas is murderous b...., she's at least predictable and will not set volcanic winter for several years. Randy... well, he can :)
As side bonus - when you have stockpile overfilled with food, you can shift your hydroponic / greenhouses to grow drugs or meds. So then will never stay still.
There's a chart on the wiki here:
http://rimworldwiki.com/wiki/Plants
Shows how much nutrition per day per crop on each soil type. Colonists eat 1.6 nutrition per day minimum, but generally two meals, so cooking food into more nutritious meals tends to not as save much nutrition.
Edit: Keep in mind you need to be prepared for things like blights, and cold snaps or heat waves, so that information is mostly useless in actual gameplay.
"The author of this thread has indicated that this post answers the original topic." derp
Like i said no data is helpful , farm and gather food more then you need , keep frige as much as you can and store as much food as you can , you never know when AI director will take dump on you:)
You can tell that i had a very bad first run
When you start a thread, there is a new button near the "quote" and "flag" buttons of other posters now.
That is a bit easier as you get more experienced with the game.
I'd disagree on the meals point; Simple (And fine, but you need meat to make fine meals) cost 0.5 nutrition to make and provide 0.9. While Colonists over-eat when you feed them meals, it still only costs 1 point of nutrition to feed them for a day compared to 1.6 if fed sparingly on smaller items, as well as avoiding the raw food mood penalty. If you're cooking your potatoes, you only need 16 per colonists on normal soil as a bare minimum.
Lavish meals and Packaged Survival Meals, however, are substantially more expensive in terms of nutrition required, as well as needing animal products in addition to vegetables, in exchange for either a large mood bonus or being unperishable.
Pemmican deserves a mention too - It upgrades 0.5 nutrition to 0.8, but because it produces 16 0.05 nutrition food items instead of a single meal, colonists can eat it more sparingly - So little net difference to just cooking simple meals, but pemmican lasts a lot longer if you can't freeze meals.
Finally, nutrient paste is very unpleasent, so carries a mood debuff, but it's slightly better than raw food, and outrageously efficient - It takes a meagre 0.3 nutrition to produce a 0.9 nutrition meal. That means each colonist only needs 0.6 nutrition per person, which translates to just 10 potatoes per colonist on 100% fertility ground. For maximum efficiency, nutrient paste is the way to go.
And if you're really pressed for space, you can grow potatoes in hydroponics, then nutrient paste them - You can keep a colonist alive on just 6 potato plants. But may the RNG God have mercy on your soul when a solar flare wipes out your hydroponic potato crop.