RimWorld

RimWorld

ambi Dec 20, 2017 @ 7:31am
How many crop tiles per colonist?
Has anyone roughly figured this out? Suppose I want a colonist to solely live off potatoes. How many crop tiles would I need to plant so the guy barely survives?

I know you should always produce more than you need, which is what I do. But once I get a surplus, I usually wind back crop production, until I'm running out again. I'd like to know the base level of crop tiles needed per colonist so I don't cut back too much.
Originally posted by Astasia:
21 pototato plants per colonist on fertile soil, 25 on normal soil. That's if they are being eaten raw.

There's a chart on the wiki here:
http://rimworldwiki.com/wiki/Plants

Shows how much nutrition per day per crop on each soil type. Colonists eat 1.6 nutrition per day minimum, but generally two meals, so cooking food into more nutritious meals tends to not as save much nutrition.

Edit: Keep in mind you need to be prepared for things like blights, and cold snaps or heat waves, so that information is mostly useless in actual gameplay.
< >
Showing 1-15 of 26 comments
minetime43 Dec 20, 2017 @ 7:34am 
I do a 9/9 field for every colonist if I'm doing paste at the time and a 12/10 if I'm doing normal meals

You could get away with a smaller field if you butcher everything that comes near
depends on food , some grows faster then others , personaly , PERSONALY , i make food storage 4x bigger then needs to be , and stocpile a lot of food , really a lot of it

While 9/10 times you wont need it sometimes AI storyteler can be ♥♥♥♥ , i had vulcano , nuclear winter , and then that global poison event i forgot name of , my people not had any acces to food for nerly 2 and half month and could not even go out for onger then a day at max for 7 days else they die

Raids were funny , since i play on bigest map they died before they reached my spike line even , mostly just used that precious little time to get out(fallout/poison) to just grab loot from them

it almost went to that i had to almost...kill puppies for food but 3rd event ended when there was just 3 simple meal's left

Make food storage big , stocpile as much as you can keep it refrigerated(i keep it -20)

As for farming idk , i usually hunt a lot and just god vegetables for meals
corisai Dec 20, 2017 @ 8:10am 
I still advice hydroponic or at least greenhouses (mid game+ for non-extreme bioms obliviously).

Especially if you want to play on Randy.

While Cas is murderous b...., she's at least predictable and will not set volcanic winter for several years. Randy... well, he can :)

As side bonus - when you have stockpile overfilled with food, you can shift your hydroponic / greenhouses to grow drugs or meds. So then will never stay still.
Last edited by corisai; Dec 20, 2017 @ 8:10am
The author of this topic has marked a post as the answer to their question.
Astasia Dec 20, 2017 @ 8:20am 
21 pototato plants per colonist on fertile soil, 25 on normal soil. That's if they are being eaten raw.

There's a chart on the wiki here:
http://rimworldwiki.com/wiki/Plants

Shows how much nutrition per day per crop on each soil type. Colonists eat 1.6 nutrition per day minimum, but generally two meals, so cooking food into more nutritious meals tends to not as save much nutrition.

Edit: Keep in mind you need to be prepared for things like blights, and cold snaps or heat waves, so that information is mostly useless in actual gameplay.
Last edited by Astasia; Dec 20, 2017 @ 8:21am
ambi Dec 20, 2017 @ 8:35am 
^ Thanks! That link is v useful.
Originally posted by klacoste:
^ Thanks! That link is v useful.


Originally posted by Astasia:
so that information is mostly useless in actual gameplay.


"The author of this thread has indicated that this post answers the original topic." derp

Like i said no data is helpful , farm and gather food more then you need , keep frige as much as you can and store as much food as you can , you never know when AI director will take dump on you:)
ambi Dec 20, 2017 @ 9:14am 
^ I agree, was just looking for the minimum number of land I need to plot. But yeah, farm MUCH MORE, just in case :)
Originally posted by klacoste:
^ I agree, was just looking for the minimum number of land I need to plot. But yeah, farm MUCH MORE, just in case :)
i keep myself about 2 months of food for entire colony on avange
TSense Dec 20, 2017 @ 11:52am 
i run 30x30 corn and 10x10 berrys.
You can tell that i had a very bad first run
Bryan=0101 Dec 20, 2017 @ 12:14pm 
Wait how can you mark a post as an answer thread?
BlackSmokeDMax Dec 20, 2017 @ 12:18pm 
Originally posted by 101=5, bryan=5:
Wait how can you mark a post as an answer thread?

When you start a thread, there is a new button near the "quote" and "flag" buttons of other posters now.
Cloud Breaker Dec 20, 2017 @ 12:51pm 
Alot of people are telling you to mass produce food and I use to do that. But to be honest lately im trying to live more sparingly and keep the wealth down. Something to think about.
BlackSmokeDMax Dec 20, 2017 @ 12:59pm 
Originally posted by Cloud Breaker:
Alot of people are telling you to mass produce food and I use to do that. But to be honest lately im trying to live more sparingly and keep the wealth down. Something to think about.

That is a bit easier as you get more experienced with the game.
Sathreyn Dec 20, 2017 @ 3:33pm 
Originally posted by Astasia:
21 pototato plants per colonist on fertile soil, 25 on normal soil. That's if they are being eaten raw.

There's a chart on the wiki here:
http://rimworldwiki.com/wiki/Plants

Shows how much nutrition per day per crop on each soil type. Colonists eat 1.6 nutrition per day minimum, but generally two meals, so cooking food into more nutritious meals tends to not as save much nutrition.

Edit: Keep in mind you need to be prepared for things like blights, and cold snaps or heat waves, so that information is mostly useless in actual gameplay.

I'd disagree on the meals point; Simple (And fine, but you need meat to make fine meals) cost 0.5 nutrition to make and provide 0.9. While Colonists over-eat when you feed them meals, it still only costs 1 point of nutrition to feed them for a day compared to 1.6 if fed sparingly on smaller items, as well as avoiding the raw food mood penalty. If you're cooking your potatoes, you only need 16 per colonists on normal soil as a bare minimum.

Lavish meals and Packaged Survival Meals, however, are substantially more expensive in terms of nutrition required, as well as needing animal products in addition to vegetables, in exchange for either a large mood bonus or being unperishable.

Pemmican deserves a mention too - It upgrades 0.5 nutrition to 0.8, but because it produces 16 0.05 nutrition food items instead of a single meal, colonists can eat it more sparingly - So little net difference to just cooking simple meals, but pemmican lasts a lot longer if you can't freeze meals.

Finally, nutrient paste is very unpleasent, so carries a mood debuff, but it's slightly better than raw food, and outrageously efficient - It takes a meagre 0.3 nutrition to produce a 0.9 nutrition meal. That means each colonist only needs 0.6 nutrition per person, which translates to just 10 potatoes per colonist on 100% fertility ground. For maximum efficiency, nutrient paste is the way to go.

And if you're really pressed for space, you can grow potatoes in hydroponics, then nutrient paste them - You can keep a colonist alive on just 6 potato plants. But may the RNG God have mercy on your soul when a solar flare wipes out your hydroponic potato crop.
SiX Dec 20, 2017 @ 3:38pm 
I think the best way to manage wealth is not to keep your total wealth low, but instead to control what your wealth is composed of. ie a pile of silver that cant help you in a fight VS. weapons / armor / turrets, etc.
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Dec 20, 2017 @ 7:31am
Posts: 26