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like its worth about 1000 bucks wich is alot, i got it from the ancient danger room with cryo pods.
havent opened them yet cause ya, 6 guys in very heavy armor that have nasty weapons. one took over 6 head shots from my best rifleman and was not even bleeding yet at a level that showed time to death lol.
other than that, he has no cant do's or other traits, so just the 2, trans, and smart.
So as a gunner that does not hunt, hes just around as guard and research.
If a peg leg would fill his need, I wonder if that woudl be better right now.
A peg leg will work too, but it makes your colonist slower. A bionic spine has no penalties.
turns out this transhuman thing is not really a major on him in the negatives, he has lots of way bigger hits from being turned down by almost every woman in the colony, hes even hitting on the ones that are married.
To make him more appealing to the ladies, you can simply give him a bionic----
.............
Uhhhh..........never mind.
Chances are he's getting bigger mood debuffs from other effects, so the mood boost from adding the bionic spine (assuming the surgery goes okay) *might* not be as effective as doing stuff like directing him to go eat a Simple Meal to remove his starvation / putting him in a nicer bedroom / etc. :-)
a bionic spine is nice to have when an old pawn with good skills develops a bad back.
if his only noteworthy skill is shooting, you may also consider getting rid of him if he causes nothing but trouble and tries to woo all the females. as long as he only locks himself up in his room, i guess it's ok. but if he starts social fights with others it may be best to banish or euthanize him. if the other dislike him enough, you may even get a temporary mood bonus on them for getting rid of their rival
I would schedule him for a new spine.
The reason is fairly simple - It's a good implant. He's a transhumanist. You have a solution for a problem immediately at hand and it's a good choice if you have a good Doctor and the necessary facilities. Why not solve the problem, now?
Yes, his issue is being rejected by women. OK, that's something you can work on by finding more women to recruit! But, you don't have that solution at hand right now, do you? No.
The issue is none of the above, really. It's that his mood eventually gets so low, due to an accumulation of issues, that he gets depressed and retreats to his room, making him useless. OK, then attack the problem, a low mood score, by implementing the solutions you have at hand - Artificial Spine.
A peg leg is the lowest possible solution for an artificial limb. Cheap. But, it comes with movement penalties. So, what are you doing, there? Adding a movement penalty, reducing his effectiveness at... moving, and basically setting yourself up to replace it later with a bionic limb. It's a "temporary" solution to a permanent problem. The artificial spine is a permanent solution to a permanent problem that will also have a benefit, mood bonus, and no downside. (Provided the operation has no complications.)
But, artificial spines are rare... and a situation could develop where you might really need it. But, that's where there's a "Player" making the decisions. :)