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Every doe/buck that fall asleep lost its "Maddened: Manhunter" Status
Well, R.I.P Rosa, Hunter with only 3 Ranged ^^
normally. Rarely, ALL the animals of the same specise will defend/revenge
one of them and become manhunter. This is not frequent so don't worry.
This is still a good idea to attack lonely animals... and send multiple
hunters when you attack a group of animal.
And you had the good idea to stay hidden.
Most people try to kill them anyways and cry because they lose everyone XD
I was like: Yay, meat, leather and wargs for free and send out 3 guys and 1 warg and 2 wolfes...
They failed XD
So that time i was lucky enough to have some kind of "Main Building", which combines a Joy/Eating Room, a Kitchen, a Food storage and an Armory all in one building. That made it possible to draft my settlers into that building and forbid the outer doors :P, so they could survive for a long tim in there.
Fortunately that wasnt nessecary ^^
The last time, it was 30-some Bison. One of them started banging down a stone door (despite no one using it, it was disallowed). Eventually they got in, DIDN'T go to sleep after reaching 0% on their rest meter. and waited a few in-game hours before finally resting. The "maddened" mental state hasn't disappeared from them while sleeping. My colonists are hunkered down with supplies waiting to see if they're okay when they wake up.
While it's maddening, I kind of like the unpredictability in the system. Maybe it's because they are bison and have a higher wildness?
No, it's because this thread is over 3 and a half years old and the mechanic has changed. Manhunter packs are now affected by the Scaria disease and do not lose it when falling asleep. Instead they give up and decide to leave the map after some time, but it could be several days.
I try to consider whether a mod is realistic or not, and I find mad animals stopping at fences to be perfectly reasonable.
It's literally the easiest threat in the game to deal with. The size doesn't matter, it can be 1000 grizzly bears and it's still trivial. You don't even need a wall around your entire base like Praeceptorem Poloniae said, though that makes it even easier, all you need to do is lock your colonists in a room with food and you've beat the event. Doing it that way is boring, it's easier if you have actual defenses setup and can handle the threat with force to get some free meat and leather (manhunters are so easy and reward it's why they were nerfed with scaria recently, they are just a meal delivery service), but if you are overwhelmed you can just choose not to engage.