RimWorld

RimWorld

Madzombie10 Dec 28, 2016 @ 1:15am
Security setups
Does anyone have any good security setups?
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Showing 1-7 of 7 comments
Daffy Dec 28, 2016 @ 3:57am 
highly depends on what stage of the game you are on and what you have to work with but in ganaral a mix of hallways with traps and open areas with turrents but it all depends on your map and where your base is located ( and mods )

Delthea Dec 28, 2016 @ 4:24am 
Killboxes are super effective... until you encounter sappers.

Outer base, hallway with sandbags and a roof overtop. Set up a firing line, let them come to you.

Inner base, sandbags with a roof overtop.

Enemies are reluctant to fire at targets with both cover and darkness, and you'll get many many hits in before they get to you.
Sithis Dec 28, 2016 @ 5:29am 
It also heavily depends on whether you play vanilla game or modded one. With the latter, things like long yards with manned stationary bipods with high-quality machineguns and high-trained Shooters can be very effective against everything short of rare mechs, and stationary mounted (because mounted weapons oftentimes factor in shooter's skill, boosting the accuracy beyond autoturrets' levels) TOWs/other rocket launchers against powerful single targets.

Another solution would be gobs and gobs of incendiary mines in very confined alleyways carved into non-flammable rock or something similar.
lewin-lewin Dec 28, 2016 @ 5:55am 
If you shoot at a woodwall that is already severely damaged you can easily destroy it, if that single wood wall is keeping a mountain from falling down ( 5 blocks range for a roof to collapse) you can easily bury everyone, even mechanoides beneath a mountain.
Uneffective against raiders, because there are usually a lot of them, but very effective against mechanoides.
Hint: asign an area that covers the hole map exept the almost broken wood wall so that your colonists wont repair the wall
Sithis Dec 28, 2016 @ 5:57am 
Originally posted by lewin-lewin:
If you shoot at a woodwall that is already severely damaged you can easily destroy it, if that single wood wall is keeping a mountain from falling down ( 5 blocks range for a roof to collapse) you can easily bury everyone, even mechanoides beneath a mountain.
Uneffective against raiders, because there are usually a lot of them, but very effective against mechanoides.
Hint: asign an area that covers the hole map exept the almost broken wood wall so that your colonists wont repair the wall
Actually, damaged support block and a mine next to it...
lewin-lewin Dec 28, 2016 @ 5:58am 
Originally posted by Sithis:
Originally posted by lewin-lewin:
If you shoot at a woodwall that is already severely damaged you can easily destroy it, if that single wood wall is keeping a mountain from falling down ( 5 blocks range for a roof to collapse) you can easily bury everyone, even mechanoides beneath a mountain.
Uneffective against raiders, because there are usually a lot of them, but very effective against mechanoides.
Hint: asign an area that covers the hole map exept the almost broken wood wall so that your colonists wont repair the wall
Actually, damaged support block and a mine next to it...
even better, I never even thought about that
Im gonna use that as well, thanks
GZstar Dec 28, 2016 @ 7:58am 
You should have an at least double wide (stone wall) around the base and one or two open entrys with defence system.

The defence can be turrets or/and traps in combination with protected spots for your people. Turrets are expensive and need lots of power and space and are vulnerable.
Playing Tribe I prefer trapped corridors with an hallway for my colonists at the side. The trap corridor and the colonist corridor are side by side and lots of doors are needed to enable you to reach the traps to rearm them if needed. From the doors I can shot at the enemy as well. Works great without (many) turrets/electricity/space efforts.

You also should have stone walls in the base to prevent it from burning up. Start with wood too built fast, but change important walls to stone later.

Be aware that the enemy is flexible. It can be a massive raid of tribe people, protected brawlers or long distance shooters what you should be able to defend against. Traps are better especially against the brawlers than turrets and turrets can be outranged by snipers in open space. Against snapers I like to use up brawlers myself in combination with animals. Muffalos are great fighters within the base and quite tanky. Besides you should try to kill/harm snapers outside the base with sniper rifles. I have some protected areas/hallways from where I can shot and which give protection if I need to retreat.

The enemy normally uses the open entry first. After that the enemy normally likes to attack doors. No door to the base should be complete unprotected at all.

I like open bases because I hate the bugs. Besides this it´s faster to built them in the start and lots of buildings I like to have/need to be outside anyway. In the caves I built some wood walls. It´s easy too burn the bugs to death setting this walls on fire. They only need 200 degrees to die and every decent fire in a room achives the goal. But I can´t store important stuff in caves to make this tactic work out. I use cave areas for sleeping rooms mainly. I also try to have two exits to every room to be able to go in and out anytime everywhere.
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Date Posted: Dec 28, 2016 @ 1:15am
Posts: 7