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Outer base, hallway with sandbags and a roof overtop. Set up a firing line, let them come to you.
Inner base, sandbags with a roof overtop.
Enemies are reluctant to fire at targets with both cover and darkness, and you'll get many many hits in before they get to you.
Another solution would be gobs and gobs of incendiary mines in very confined alleyways carved into non-flammable rock or something similar.
Uneffective against raiders, because there are usually a lot of them, but very effective against mechanoides.
Hint: asign an area that covers the hole map exept the almost broken wood wall so that your colonists wont repair the wall
Im gonna use that as well, thanks
The defence can be turrets or/and traps in combination with protected spots for your people. Turrets are expensive and need lots of power and space and are vulnerable.
Playing Tribe I prefer trapped corridors with an hallway for my colonists at the side. The trap corridor and the colonist corridor are side by side and lots of doors are needed to enable you to reach the traps to rearm them if needed. From the doors I can shot at the enemy as well. Works great without (many) turrets/electricity/space efforts.
You also should have stone walls in the base to prevent it from burning up. Start with wood too built fast, but change important walls to stone later.
Be aware that the enemy is flexible. It can be a massive raid of tribe people, protected brawlers or long distance shooters what you should be able to defend against. Traps are better especially against the brawlers than turrets and turrets can be outranged by snipers in open space. Against snapers I like to use up brawlers myself in combination with animals. Muffalos are great fighters within the base and quite tanky. Besides you should try to kill/harm snapers outside the base with sniper rifles. I have some protected areas/hallways from where I can shot and which give protection if I need to retreat.
The enemy normally uses the open entry first. After that the enemy normally likes to attack doors. No door to the base should be complete unprotected at all.
I like open bases because I hate the bugs. Besides this it´s faster to built them in the start and lots of buildings I like to have/need to be outside anyway. In the caves I built some wood walls. It´s easy too burn the bugs to death setting this walls on fire. They only need 200 degrees to die and every decent fire in a room achives the goal. But I can´t store important stuff in caves to make this tactic work out. I use cave areas for sleeping rooms mainly. I also try to have two exits to every room to be able to go in and out anytime everywhere.