RimWorld

RimWorld

Innese Dec 21, 2016 @ 11:02am
Best thing you've done with transport pods?
Just as the title says, what have you done with transport pods in A16?

I had just set up my secondary colony, right next to a friendly town (Plan was to use pods back & forth between my colonies, rather than caravans, since they were so far apart... And one was on an island) when some Alpha Beavers showed up at my secondary colony.

The 3 guys there were decently equipped, and took the beavers down fast enough... But the small colony was still very new, and as such it didn't have the facilities to process some 20 beavers, not to mention freeze the meat....

Rather than let it go to waste, I quickly constructed 2 transport pods (I already had the launchers ready, just needed to build the pods), loaded as many corpses as I could into the pods, and shot them back to my first colony...

A few seconds later, they crash through the roof, into the freezer! I later ended up sending some of the meat (And some meals) in the pod I shot back to the secondary colony, which I can say is now properly established as a rest/trade post
Last edited by Innese; Dec 21, 2016 @ 11:17am
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Showing 1-9 of 9 comments
Fader Jan 5, 2017 @ 3:41pm 
Is it possible to build transport pods in the same tile as a friendly faction? like a mini trade base?
Not yet, but my boomrats are still breeding and my artillery shell stocks are in the hundreds.
Originally posted by =яενєηąŋŧ=:
Not yet, but my boomrats are still breeding and my artillery shell stocks are in the hundreds.
Did you have the idea of sending some of those boomrats on your enemies to blow them up?
PolecatEZ Jan 5, 2017 @ 4:03pm 
I sent 2 boomalopes into an enemy base, and the rain promptly started as soon as they popped. The bases were also a maze of stonework so the fires didn't get very far.

More effective is to send a lone guy with about 10 meals and an animal pulser to the pirate base. Land on the edge, find a mostly intact building, cut down some trees and build a bed and finish the building with a door and full walls. Lock yourself in (forbid the door) and activate the pulser.

The pirates will be wiped in minutes. The animals will stick around a few days, so either let the timer expire (and he'll be kicked back to the map unharmed) or tell your guy to settle the base and wait them out if you want the loot.
@Innese nice use of the transport pods

@=яενєηąŋŧ= Keep 4-5 for breeding, send the rest with one poor soul and a psychic animal pulser to an enemy base. The beauty of it is that the pulser will affect ALL animals on the map, not just the boomrats you bring. Also, upgrade to boomalope, they boom more =)
Originally posted by PolecatEZ:
I sent 2 boomalopes into an enemy base, and the rain promptly started as soon as they popped. The bases were also a maze of stonework so the fires didn't get very far.

More effective is to send a lone guy with about 10 meals and an animal pulser to the pirate base. Land on the edge, find a mostly intact building, cut down some trees and build a bed and finish the building with a door and full walls. Lock yourself in (forbid the door) and activate the pulser.

The pirates will be wiped in minutes. The animals will stick around a few days, so either let the timer expire (and he'll be kicked back to the map unharmed) or tell your guy to settle the base and wait them out if you want the loot.

This is genius. I'm curious if this would turn a friendly faction hostile?
Originally posted by Giant Space Hamster:
@Innese nice use of the transport pods

@=яενєηąŋŧ= Keep 4-5 for breeding, send the rest with one poor soul and a psychic animal pulser to an enemy base. The beauty of it is that the pulser will affect ALL animals on the map, not just the boomrats you bring. Also, upgrade to boomalope, they boom more =)

I have boomalopes, but they breed and grow a lot slower and you can't fit nearly as many in a pod. It's like a 500-lb versus cluster munitions.

Boomalopes take 30 days to gestate, a year to mature and only have one offspring. Boomrats gestate in a week, have up to 5 and are battle-ready in a season XP
Originally posted by =яενєηąŋŧ=:
Originally posted by Giant Space Hamster:
@Innese nice use of the transport pods

@=яενєηąŋŧ= Keep 4-5 for breeding, send the rest with one poor soul and a psychic animal pulser to an enemy base. The beauty of it is that the pulser will affect ALL animals on the map, not just the boomrats you bring. Also, upgrade to boomalope, they boom more =)

I have boomalopes, but they breed and grow a lot slower and you can't fit nearly as many in a pod. It's like a 500-lb versus cluster munitions.

Boomalopes take 30 days to gestate, a year to mature and only have one offspring. Boomrats gestate in a week, have up to 5 and are battle-ready in a season XP

Thanks for this info, I did not realize boomrats reproduced so much faster than boomalope.
Could always use both XD
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Date Posted: Dec 21, 2016 @ 11:02am
Posts: 9