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More effective is to send a lone guy with about 10 meals and an animal pulser to the pirate base. Land on the edge, find a mostly intact building, cut down some trees and build a bed and finish the building with a door and full walls. Lock yourself in (forbid the door) and activate the pulser.
The pirates will be wiped in minutes. The animals will stick around a few days, so either let the timer expire (and he'll be kicked back to the map unharmed) or tell your guy to settle the base and wait them out if you want the loot.
@=яενєηąŋŧ= Keep 4-5 for breeding, send the rest with one poor soul and a psychic animal pulser to an enemy base. The beauty of it is that the pulser will affect ALL animals on the map, not just the boomrats you bring. Also, upgrade to boomalope, they boom more =)
This is genius. I'm curious if this would turn a friendly faction hostile?
I have boomalopes, but they breed and grow a lot slower and you can't fit nearly as many in a pod. It's like a 500-lb versus cluster munitions.
Boomalopes take 30 days to gestate, a year to mature and only have one offspring. Boomrats gestate in a week, have up to 5 and are battle-ready in a season XP
Thanks for this info, I did not realize boomrats reproduced so much faster than boomalope.