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For example- Say I have 3 cloth stockpiles. One (High) near tailoring bench. One near drug lab (high) for medicine production. And one (low priority) for long term storage for trading. Currently, my pawns will fill a full stack in either of my high priority piles if I have a cloth shortage. It would be nice for my 36 cloth pieces to be distributed evenly.
the same priority and one bigger with low priority.
The hauler will keep filling the first one... once this one full, they will fill the second one
etc... until they are all full. After that, they will start to put them in the big
one. If some are removed from one of the normal priority one, the haulers should
take some of the low priority and fill those with highter priority.
But yeah, splitting stuff between stockpile could be a good idea.
Imagine having pawns running back and forth between stockpiles all day balancing them.
Glad I don't have OCD.
yeah lol his problems is not the stockpile mechanic.
his rpoblem is, why the fck does he have only 36 cloth?
plant bigger fields :D
===
XoY
_Z_
=== is your kitchen stove.
o is where the cook sits
X is a critical priority stockpile that only holds meat
Y is a critical priority stockpile that only holds vegies
Z is a low priority stockpile that holds meals
Put stools in X and Y. Set your meals to be dropped rather than taken to a stockpile. Your cook will stand there and just cook up meals back to back, taking from X and Y without moving and generally dumping it into Z (where they will count in your inventory so he knows when to stop).
Gets a bit messy if haulers are not on the job but generally works. Saves a ton of cooking time normally lost running around.
I also like to put a 1 square critical priority spot for meals in the dining room. Haulers will take meals there first and save people a trip to the freezer (which can, in turn, help keep the freezer cold because people aren't opening it constantly to get meals out).
You can do something similar with the drug lab, to crank out medicine.
And I'll generally have a critical priority art storage area that only takes "normal" quality and above, usually right near the art crafting tables. This is mostly just so I can see when a good piece is done and get it placed.
By messing with priorities and placement of stockpiles there's a lot of efficiency you can add to the game.
lategame with +10 pawns and huge amount of resources the game just starts to lagg/fps lagg
I get all sorts of issues all over the place on a 325x325 map. Depends on your PC, you need to find the map size yours can handle.