RimWorld

RimWorld

QuadRonious Dec 18, 2016 @ 7:36pm
organizing stockpiles?
i was wondering if theres a way to organize my stockpile without using a mod. i like playing without them.
< >
Showing 1-13 of 13 comments
LuckyStrike Dec 18, 2016 @ 7:42pm 
Yes, you can specify which items can be stored in, and which items are forbidden from specific stockpile zones. Select a zone you have established for stockpiles, and select 'storage' at the bottom left corner of the screen. This will open a menu in which you can allow, or forbid items, and item chains from being allowed in a specific zone. Bare in mind that items will not be removed from this stockpile until you have established another stockpile zone for them to belong to, and have assigned colonists to hauling.
Last edited by LuckyStrike; Dec 18, 2016 @ 7:46pm
pkoko Dec 18, 2016 @ 7:52pm 
This game needs to have an ability to distribute items evenly between identical priority stockpiles

For example- Say I have 3 cloth stockpiles. One (High) near tailoring bench. One near drug lab (high) for medicine production. And one (low priority) for long term storage for trading. Currently, my pawns will fill a full stack in either of my high priority piles if I have a cloth shortage. It would be nice for my 36 cloth pieces to be distributed evenly.
Brassqund Dec 18, 2016 @ 8:35pm 
The only thing you can do is to make a small stoclpiles for each places with
the same priority and one bigger with low priority.

The hauler will keep filling the first one... once this one full, they will fill the second one
etc... until they are all full. After that, they will start to put them in the big
one. If some are removed from one of the normal priority one, the haulers should
take some of the low priority and fill those with highter priority.

But yeah, splitting stuff between stockpile could be a good idea.
Last edited by Brassqund; Dec 18, 2016 @ 8:36pm
Astasia Dec 18, 2016 @ 8:59pm 
That's really only an issue very early on when you have almost no resources. It's an incentive to increase your supply. When you have like 3000 cloth instead of 36 the system works fine.

Imagine having pawns running back and forth between stockpiles all day balancing them.
LuckyStrike Dec 18, 2016 @ 9:02pm 
Originally posted by Astasia:
That's really only an issue very early on when you have almost no resources. It's an incentive to increase your supply. When you have like 3000 cloth instead of 36 the system works fine.

Imagine having pawns running back and forth between stockpiles all day balancing them.

Glad I don't have OCD.
Grishnerf Dec 18, 2016 @ 9:26pm 
Originally posted by Astasia:
That's really only an issue very early on when you have almost no resources. It's an incentive to increase your supply. When you have like 3000 cloth instead of 36 the system works fine.

Imagine having pawns running back and forth between stockpiles all day balancing them.


yeah lol his problems is not the stockpile mechanic.
his rpoblem is, why the fck does he have only 36 cloth?
plant bigger fields :D
Slamz Dec 18, 2016 @ 9:36pm 
There are plenty of stockpile tricks in the base game.

===
XoY
_Z_

=== is your kitchen stove.
o is where the cook sits
X is a critical priority stockpile that only holds meat
Y is a critical priority stockpile that only holds vegies
Z is a low priority stockpile that holds meals

Put stools in X and Y. Set your meals to be dropped rather than taken to a stockpile. Your cook will stand there and just cook up meals back to back, taking from X and Y without moving and generally dumping it into Z (where they will count in your inventory so he knows when to stop).

Gets a bit messy if haulers are not on the job but generally works. Saves a ton of cooking time normally lost running around.

I also like to put a 1 square critical priority spot for meals in the dining room. Haulers will take meals there first and save people a trip to the freezer (which can, in turn, help keep the freezer cold because people aren't opening it constantly to get meals out).

You can do something similar with the drug lab, to crank out medicine.

And I'll generally have a critical priority art storage area that only takes "normal" quality and above, usually right near the art crafting tables. This is mostly just so I can see when a good piece is done and get it placed.

By messing with priorities and placement of stockpiles there's a lot of efficiency you can add to the game.
Last edited by Slamz; Dec 18, 2016 @ 9:36pm
QuadRonious Dec 18, 2016 @ 10:30pm 
but so is there any way to organize my main all in one stock pile so there not mixed around with the wood and with the rocks and with my smokeleaf joints? or i just have to make individual stock piles like a madman.
Astasia Dec 18, 2016 @ 11:04pm 
No you can't organize items inside a single stockpile, but you should never have a "main all in one stockpile" past the first week or so of the game. At a very basic level you should at least have stockpiles organized into areas with related production tables or where the items are useful. IE chunks and stone blocks near a stonecutting table, metals near a smelter and component assembler, etc.
SecondLich Dec 18, 2016 @ 11:11pm 
there is only one problem with multiple stockpiles with different prioritys
lategame with +10 pawns and huge amount of resources the game just starts to lagg/fps lagg
Astasia Dec 18, 2016 @ 11:16pm 
I don't have any issues on a 300x300 map, I have 14 pawns in my current game and a bunch of hauler bots, stockpiles all over the place, some of my resources are at over 15000, zero lag.

I get all sorts of issues all over the place on a 325x325 map. Depends on your PC, you need to find the map size yours can handle.
Last edited by Astasia; Dec 18, 2016 @ 11:16pm
jcewazhere Dec 19, 2016 @ 4:04am 
I have started using smaller, higher priority, stockpiles to help organize my stuff and things but I would still love it if haulers could defragment my bulk storage occasionally.
TheEventHorizon Sep 2, 2017 @ 6:58pm 
which category is Components in?
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Dec 18, 2016 @ 7:36pm
Posts: 13