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Success chance is based on the willingness of the prisoner, your colonist social skill and prisoners mood.
To raise mood ensure having a luxury prison: room huge enough, clean, light, deco stuff, a chair and a table to eat/sit
I know this interactions and stuff like this, i just didnt notice the fact, that this crash survivors will join you, if they relaise that they dont survive if they dont do this^^
I mean, you dont have to convert them like 5 hours with a 7 % Chance, in case, that you dont want to train your dude in this skill. Im not sure if prisonors will "never join me on their own" in a - 17 Degree prison, lets see^^
I have begun to make my early hospital and prison to be attached to my barracks, so that they can all share the same heating and cooling system (when resources are still hard to get and you can't just build heaters and A/C everywhere, not to mention power lines or extra power sources). That way, they don't get too hot or get hypothermia either.
Oh and you don't need a hospital I always make one extra bed in my "barracks" if its unclaiemd and you rescue some one they flop them in that bed, and when they join it is there bed now.