RimWorld

RimWorld

Ringus Sep 24, 2017 @ 8:29am
Finish the job please!!
HI, one of my little bugbears is that pawns leave something half-finished and then move on to something else. Please finish before moving on to a new task.. Double annoying when crafting is in loved often have multiple unfinished items laying around the work and tailor benches.. Any mods?
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Showing 1-6 of 6 comments
Dbug113 Sep 24, 2017 @ 9:32am 
its called "click on them and tell them to prioritise you duck nugget"
:steamfacepalm: *edit* sory bout the rage, fam.......... i was in a bad mood that day and did not have mah coffee
Last edited by Dbug113; Sep 26, 2017 @ 5:23pm
Jojojay Sep 24, 2017 @ 4:17pm 
your problem is priorities. for example, if you set hauling to priority two and crafting to priority three, you worker will first haul then start crafting. your worker will continue crafting untill there are items to haul, at which point he will switch to hauling. if you do not want your worker to leave crafts half done, set their crafting priority to one or two. it is normally better to have just one crafter that crafts 24/7 so that your crafter will be a higher level anyway. same with construction.
kevinshow Sep 24, 2017 @ 7:33pm 
I had this problem also. The way I fixed it, or at least minimized it is 2 parts:

1), add a schedule for joy for the colonists. That way, they don't stop what they're doing, or even go across the map, to get some joy time in

2) Prioritize what colonists work on. Rather than have 4 colonists on tailoring, each of whom will put in their partial time to do some tailoring work, instead have just 1 as your primary tailor on a specific workbench.

If you still want others to pop in now and then do tailoring stuff, then make them a 2nd workbench where they just practice (since you never know when your tailor might croak!). That way, they are not preventing your primary tailor from making items for your colonists to wear.

Last edited by kevinshow; Sep 24, 2017 @ 7:33pm
Ringus Sep 26, 2017 @ 1:56am 
yep, thanks all thats prety much how i manage it. its frustrating especially crafting wish you had a check box option once started finish job before starting any other work (still eat sleep etc)
kevinshow Sep 26, 2017 @ 3:39am 
When you see that the person has a partial product, (it shows their name on it), then you can at least force them to go finish it. However, one of the reasons they also may not finish, besides being busy at all the tasks you put them on, is that maybe your production limit was reached in the middle of their work, so that is why they abandoned the task.

A common example is that you wanted to have 5 jackets available, currently have 4, and they were working on the 5th one. But then some raiders came, and you took a jacket from them (even a dead man's jacket). Now you have 5 in stock, so the colonist no longer needs to work on a jacket anymore.



Zalzany Sep 26, 2017 @ 5:14am 
They should never ever take it off the work bench ever. Mine leaves to eat or whatever all the time and come back. The only reason they do that is if you got 4 crafters, so they each got their own project seprate going on. This is why I have like 3 set to "craft" so they can cut stone blocks or roll joints for me, but only one skilled crafter working the tailoring or smithing. Then latter if fancy only one smith, then a seprate one for tailoring so they can do both jobs at once. But that is over kill in this game for me...

Correction they will take it off if YOU suspend the job or bump another one up I have done this when I get rescue who is naked and I want to make some pants for them isntead of make jacket from scratch so they stop getting nude debuff. Or when I notice I need a new hat, and every one already has a good jacket so bump up an order for new hat to come first. Then they will take the old job off the bench then start the next one as ordered.
Last edited by Zalzany; Sep 26, 2017 @ 5:16am
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Date Posted: Sep 24, 2017 @ 8:29am
Posts: 6