RimWorld

RimWorld

osheamat Nov 30, 2017 @ 4:42pm
Pemmican vs Kibble for Pets
I have a dilema, I am trying to keep a few animals..about 5-6 for egg/dog reasons. I noticed the pets eat anything.

Is it better for me to prepare and feed them Pemmican vs Kibble? I noticed Kibble is more resources AND humans can not eat it.

I am still struggling to get a healthy food economy for my people 1 year in, still on simple meals
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Showing 16-28 of 28 comments
anarcher Dec 1, 2017 @ 3:21am 
There's a mod for that. I prefer that my animals don't eat anything until they're at 50-70% malnutrition, at which point they get zoned at the corpse pile or if they won't eat meat, just graze on the world map with that blind one-armed sheriff as their shepherd.
Nepocrates Dec 1, 2017 @ 5:09am 
Originally posted by Hobo:
Kibble for animals easily. If you want to keep lots of animals produce hay.

I have 7 dogs and 25 chickens right now. The chickens eat raw hay and the dogs eat kibble (made with insect/ human meat and hay)

Doesn't the human meat - or the act of getting human meat upset the delicate senses of your colonist
m4rt14n Dec 1, 2017 @ 5:13am 
Originally posted by Nepos:
Originally posted by Hobo:
Kibble for animals easily. If you want to keep lots of animals produce hay.

I have 7 dogs and 25 chickens right now. The chickens eat raw hay and the dogs eat kibble (made with insect/ human meat and hay)

Doesn't the human meat - or the act of getting human meat upset the delicate senses of your colonist

Not if you have a TON of beer and weed to counter the debuff. I always butcher raiders, rather than burying them.
Immortalits Dec 1, 2017 @ 7:04am 
Originally posted by m4rt14n:
Originally posted by Nepos:

Doesn't the human meat - or the act of getting human meat upset the delicate senses of your colonist

Not if you have a TON of beer and weed to counter the debuff. I always butcher raiders, rather than burying them.

I just let hem rot away in an open storage for human corpses after I take their clothes and recycle them for materials.
I use only herbivores as my herd, finaly managged to get a female megasloth in my map after 3 years and around half or one year was enough to tame it (I previously had 2 meles tamed too and the other 4 got hunted down for efficiently storable meat).
Other than the mgasloths, I have around 20-25 muffalos (milk and wool + males go to frontline along with the megasloth males) they are the perfet solo animals in my opinnion.
After they die in battle, they will provide enough food for me to not care about anything.
My colony now is almost 5 years old and have no meat/milk problems and now I only use 45 units of berrie farm to feed my 6 colonists (5x 3x3 pots). The animal feeding is not an issue, because I chose an easy map for them and there's never winter in my boreal forest large hills map. Otherwise I'm using hay only.
I realy recommend muffalos alltogether, because:

They breed fast enough
They don't breed too fast
They are sturdy enough to be frontline. (if you have small colonies, then you need around 15-20 females and 5-10 males for keeping up with things, the males will be replaced through blody battles, the females will be cut down after they reach a certain number)
They provide everything an animal can by resources:
- wool
- milk
- meat
- leather
- meatshield (in a larger crises you can even use the whole herd)
They're easy to tame.
They're easy to keep/feed. (let them go around freely, restrict the insides of your base and they will be fine, I don't even have problems with carnivores around my base because they breed quickly enough to just not care about a few eaten away, but you can also make a pasture for them with the whole of it sowed with haygrass - or grass with mod)

I've kept the value of my base in check and still only get like 4-5 regular and like 7-9 tribal raiders, when they attack my 6 man base - I like not expanding. For my base, the 25-30 muffalo herd is more than enough as I've described, how I use them.
Last edited by Immortalits; Dec 1, 2017 @ 7:09am
Silverlance Dec 1, 2017 @ 7:14am 
Originally posted by Zander117:
my mufallos became luci addicts...

Its a joke right ?
brian7772 Dec 1, 2017 @ 7:37am 
Originally posted by Silverlance:
Originally posted by Zander117:
my mufallos became luci addicts...

Its a joke right ?

Nope. I had a squirrel get into the stash once... Supercharged doped up squirrel then went insane...
Hobo Dec 1, 2017 @ 7:39am 
Originally posted by Nepos:
Originally posted by Hobo:
Kibble for animals easily. If you want to keep lots of animals produce hay.

I have 7 dogs and 25 chickens right now. The chickens eat raw hay and the dogs eat kibble (made with insect/ human meat and hay)

Doesn't the human meat - or the act of getting human meat upset the delicate senses of your colonist

On my specific playthrough they have super nice rooms and they all have a lot of sex. So that keeps them happy.

But, every now and then the butcher (chemical interest) goes on a mad smokeleaf binge.
kevinshow Dec 1, 2017 @ 8:16am 

Originally posted by m4rt14n:
Is there a benefit in feeding kibble asopposed to hay for herbivores?

Kibble has the benefit that it doesn't go bad. Even hay will go bad eventually (sucks to see a report that you lost 3500 hay, even if you have 10,000 hay in reserve).

Although hay is the common plant source, but when you get enough things like corn, you can sub that in also.

And as others said, it's a way to work up cooking skill. You can have your pawns with 0-4 skill in cooking making it, so the colonists don't get sick on badly prepared foods. Or you can have your pawns with 10-19 skill in cooking making it so they don't keep losing their cooking skill.



Last edited by kevinshow; Dec 1, 2017 @ 8:36am
osheamat Dec 3, 2017 @ 9:49am 
Wait, skills degrade over time?
Rockon Dec 3, 2017 @ 10:01am 
Originally posted by osheamat:
Wait, skills degrade over time?
Yep. The higher the skill, the faster it will degrade. Just look at a pawn's character sheet and mouse over their highest skills.

There are mods to stop this, however.
Xero Dec 3, 2017 @ 10:49am 
Originally posted by m4rt14n:
Keep alcohol and drugs on another storage not accessible by ur animals. My dogs kept dying from liver damage. That Alcoholic!

Did that, they still went into the storage they weren't allowed in that was connected to a room they also weren't allowed in to get to the go-juice. Damn cat and bear...
osheamat Dec 3, 2017 @ 1:14pm 
Christ, degrading skills. I have no idea what I have lost over the first year haha
Zander117 Dec 3, 2017 @ 1:50pm 
The degradation of skills is actually quite significant, try using the the mod to stop it just to see difference.
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Date Posted: Nov 30, 2017 @ 4:42pm
Posts: 28