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Well the best way to go about this is to create new saves disabling different mods then starting parties (Dev mode event) to see if the bugs caused by a certain mod
Exception while ticking lord with job RimWorld.LordJob_Joinable_Party:
System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.LordToil_Party.LordToilTick () [0x00039] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.AI.Group.Lord.LordTick () [0x00019] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.AI.Group.LordManager.LordManagerTick () [0x00011] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Error(String, Boolean)
Verse.AI.Group.LordManager:LordManagerTick()
Verse.Map:Verse.Map.MapPostTick_Patch1(Map)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Update()
https://gist.github.com/1b974bebdde87876c4cd2960841a40ba
I draft everyone and make them go stand outside (in my case in the rain, which seemed apt), it cancels the event and no bonus is given, but considering they had eaten all the food and were starting in on the food paste I thought it better than letting it continue. I don't have psychology installed. I have played this game for years (and lots of mods) without this happening to me before.