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Be sure they have enough food for up and back and then some. Realize that food will also include what they have on them under gear in the "days to rot" counter. If you're unsure and want peace of mind because it seems like it will rot within a day, once you've an idea of who you want to bring cancel back out of the caravan screen, back into your play zone. Find each person you thought of bringing and have them empty their pockets of food. Then go back and set it all up again the counter should then be accurate. After you selected all people an supplies. Estimate time to destination just to be sure nothing drastic changed. From there you hit accept. Your people will round up and leave the map. You will be given a headline about this
From there go back to world and by your base will be a dot. That dot is your caravan. Click the dot, and right click the rescue point and congrats, you've sent off a caravan.
After the supplies (food, herbs, etc) are put in the caravan, you will get a notice about the caravan being ready. Now back at the world screen, you can click on the caravan, then right-click on the area where the refugee is. A pop-up menu will show up about visiting that refugee or rescuing him. Then just click there and the caravan will start going there.
Once you get there, then follow what Nepos has written.
Funny the guy I save now want to leave but since he got an infection, he might die if he don't stay in the bed so I got to put him in quick build jail. As I we let him die after save him and furthermore without paying his debt.
So we get to Katie, I -- having never done one of these before -- send my Doctor over to rescue her and SUDDENLY MONKEYS EVERYWHERE! Send in my melee guys, scrapes and thrusts later.. we have Katie, a dead doctor and three melee types bleeding out. No food, no medicine. Quickly spend time setting up some medical spots and gathering what little healroot was on the little map. Patch up as I can, but half my force can't move.
Infections set in as my crafters hunted rats for food. No more medicine on the map to find. I check my base, and the 4 people left there have completely failed to run things in my absence.
So, yeah, if they wanted to be saved they should have started with us. :)
I chose the "rescue" option and this put the injured person into my medical bed.
I then had an option to carry her out of the zone which I didnt take due to half my rscue party also being injured.
After a while and a copious amount of healing there was a popup message "xxx has chosen to join you since you rescued her".
I then waited for a bit more healing, then reformed the caravan with the extra person and headed home.
Pro tips.
Plan for LOTS of action if you attempt a rescue.
Take LOTS of food, LOTS of medicines, LOTS of antibiotics.
Pick your squadies with care. You will need cutters, builders and haulers etc.
You will most likely have to build some walls, a roof and some defences. If your stuck healing for a while then a cooking bench and a butchers table.
One of the rescue maps I made it too had a mini raider base complete with buildings, sandbags, solar power and some planted crops.
Although these persons may not be the greatest but I use it as an opportunity to have a new map opened for around 15 days, letting me take any resources that might be useful there. So far I haven't found one with a base (like Eggy did) but there are some with lots of resources.