RimWorld

RimWorld

How do I rescue an injured refugee?
Got the message and saw in world map that he's not very far away, just a few hours out. However, I cannot get any one to go get him. How do I go about it? I tried to click on one of the colonist while in world map but it just throws me back into the base play zone.
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Showing 1-12 of 12 comments
Nepocrates Nov 30, 2017 @ 7:24am 
Do you have at least a hospital bed/sleeping area? if you want to keep them I capture them so I needed a prisoner bed. Hope that helps
Stormsong Nov 30, 2017 @ 8:56am 
Click the world map. Click the icon for your base, it should be a vibrant blue. Click form caravan. Select the people you want to take, then the supplies.

Be sure they have enough food for up and back and then some. Realize that food will also include what they have on them under gear in the "days to rot" counter. If you're unsure and want peace of mind because it seems like it will rot within a day, once you've an idea of who you want to bring cancel back out of the caravan screen, back into your play zone. Find each person you thought of bringing and have them empty their pockets of food. Then go back and set it all up again the counter should then be accurate. After you selected all people an supplies. Estimate time to destination just to be sure nothing drastic changed. From there you hit accept. Your people will round up and leave the map. You will be given a headline about this

From there go back to world and by your base will be a dot. That dot is your caravan. Click the dot, and right click the rescue point and congrats, you've sent off a caravan.
Last edited by Stormsong; Nov 30, 2017 @ 8:58am
kevinshow Nov 30, 2017 @ 8:58am 
When you are in the world map, make a caravan.

After the supplies (food, herbs, etc) are put in the caravan, you will get a notice about the caravan being ready. Now back at the world screen, you can click on the caravan, then right-click on the area where the refugee is. A pop-up menu will show up about visiting that refugee or rescuing him. Then just click there and the caravan will start going there.

Once you get there, then follow what Nepos has written.

Elementium Nov 30, 2017 @ 10:34am 
So we can't just carry them to wherever we want, we have to capture them in order to leave the area with the guy to rescue ?

Funny the guy I save now want to leave but since he got an infection, he might die if he don't stay in the bed so I got to put him in quick build jail. As I we let him die after save him and furthermore without paying his debt.
Last edited by Elementium; Nov 30, 2017 @ 10:39am
kylania Nov 30, 2017 @ 11:32am 
I lost half my colony trying to save Katie. She landed right in front of me as my starving caravan was heading home, so I said sure, I'll save Katie, she's on the way, we're just 1 day away from home.

So we get to Katie, I -- having never done one of these before -- send my Doctor over to rescue her and SUDDENLY MONKEYS EVERYWHERE! Send in my melee guys, scrapes and thrusts later.. we have Katie, a dead doctor and three melee types bleeding out. No food, no medicine. Quickly spend time setting up some medical spots and gathering what little healroot was on the little map. Patch up as I can, but half my force can't move.

Infections set in as my crafters hunted rats for food. No more medicine on the map to find. I check my base, and the 4 people left there have completely failed to run things in my absence.

So, yeah, if they wanted to be saved they should have started with us. :)
kevinshow Nov 30, 2017 @ 11:33am 
I would imagine that if you rescue them, they have a chance to join you, though I haven't had this happen yet. At the same time, I didn't see if they might repay back in the future, after they walked off the map. But if you want them to join you for sure, then take them prisoner first.

Jeff Nov 30, 2017 @ 11:38am 
tip to convert them is.... Get to them (with plenty of food for a return journey) heal them so they dont bleed out , then make a quick jail and then capture them. then you will have a recruit chance . I did it first time around wrong. I went and healed them then they just got up and walked off.
Zander117 Nov 30, 2017 @ 1:35pm 
Transport pod there, send steel and comps transport pod back. Can also use transport pods to send meds and food
Eggy Nov 30, 2017 @ 1:38pm 
I can confirm that once you make it to the map with the downed person on you dont need to "capture" them.

I chose the "rescue" option and this put the injured person into my medical bed.
I then had an option to carry her out of the zone which I didnt take due to half my rscue party also being injured.
After a while and a copious amount of healing there was a popup message "xxx has chosen to join you since you rescued her".
I then waited for a bit more healing, then reformed the caravan with the extra person and headed home.

Pro tips.
Plan for LOTS of action if you attempt a rescue.
Take LOTS of food, LOTS of medicines, LOTS of antibiotics.
Pick your squadies with care. You will need cutters, builders and haulers etc.
You will most likely have to build some walls, a roof and some defences. If your stuck healing for a while then a cooking bench and a butchers table.

One of the rescue maps I made it too had a mini raider base complete with buildings, sandbags, solar power and some planted crops.
Obsidian Gryphon Nov 30, 2017 @ 3:29pm 
Thanks for the tips. I'll try them out later when I get back. Thanks all. :)
m4rt14n Dec 1, 2017 @ 6:27am 
Dont bother. 8 out of 10 they suck.
kevinshow Dec 1, 2017 @ 6:40am 
Thanks for confirming that they can join you on their own, if you rescued them (similar to crash pod victims).

Although these persons may not be the greatest but I use it as an opportunity to have a new map opened for around 15 days, letting me take any resources that might be useful there. So far I haven't found one with a base (like Eggy did) but there are some with lots of resources.


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Date Posted: Nov 30, 2017 @ 7:07am
Posts: 12