RimWorld

RimWorld

Krampy Style Nov 22, 2017 @ 7:12pm
Cannot Generate New Worlds
I've tried uninstalling the game and re-installing, unsubbing from every mod, and deleting outdated a17 mods, but I cannot create new worlds.

To be more descriptive, every time I go to generate a new world it will come up with the normal "generating world..." message, but after a while it will go back to the seed selection screen. I'm still fairly new to learning how to manipulate and navigate through game files and have no idea how to fix this. Any help would be appreciated, and thanks in advance.

If you need a list of the mods or the debug log to help determine the problem, feel free to ask.

Additional Note: It only started doing this after the b18 update hit.
Last edited by Krampy Style; Nov 22, 2017 @ 7:42pm
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Showing 1-13 of 13 comments
MonkeyMummyMoney Nov 22, 2017 @ 7:21pm 
I've had the same issue for awhile now. the only solution i found was to completely remove certain mods, start a new colony, then go back and reinstall the mods i completely removed. afterwards, it's hit and miss on if the game will actually load a new world for me or if it will just load it then spit me back out at seed creation. Somtimes it works, othertimes it doesn't.

Either way, it USUALLY takes me 30 mins of trying and failing before the game actually loads a new world for me.
Last edited by MonkeyMummyMoney; Nov 22, 2017 @ 7:22pm
Tmoney Nov 22, 2017 @ 7:24pm 
Death Rattle and faction mods caused this for me
MonkeyMummyMoney Nov 22, 2017 @ 7:28pm 
Originally posted by Lordtj:
Death Rattle and faction mods caused this for me
Fluffy's workmod is what did it for me.
It's very annoying.
A plain world save, then add mods to said save, has worked with me in the past.
Krampy Style Nov 22, 2017 @ 7:39pm 
Originally posted by 1001YellowDaffodils:
Originally posted by Lordtj:
Death Rattle and faction mods caused this for me
Fluffy's workmod is what did it for me.
It's very annoying.
A plain world save, then add mods to said save, has worked with me in the past.
I've tried making a world with absolutely no mods, but the results are the same. Hopefully I can find the problem, because I can't even play the game right now.
MonkeyMummyMoney Nov 23, 2017 @ 2:25am 
Found the issue, it has to do with mod loadorder.
Your mods aren't in a proper loadorder.
I'm not confident enough in what is and isn't proper loadorder (I know it, but it's not a intimate enough understanding to explain it.)

What i would do if i were any of you is make a seprate post with the header asking for help with loadorder, give a description of your problem of not being able to generate a world and then write the mods you have currently enabled in the order in which they appear when you pull up mods.

A far more helpful member of the community may be able to tell you the proper loadorder or teach you proper loadorder themselves.

Krampy Style Nov 23, 2017 @ 5:43am 
Originally posted by 1001YellowDaffodils:
Found the issue, it has to do with mod loadorder.
Your mods aren't in a proper loadorder.
I'm not confident enough in what is and isn't proper loadorder (I know it, but it's not a intimate enough understanding to explain it.)

What i would do if i were any of you is make a seprate post with the header asking for help with loadorder, give a description of your problem of not being able to generate a world and then write the mods you have currently enabled in the order in which they appear when you pull up mods.

A far more helpful member of the community may be able to tell you the proper loadorder or teach you proper loadorder themselves.
Ok, hopefully that works because even when I unsubbed from every mod it would not allow me to generate new worlds.
Krampy Style Nov 23, 2017 @ 9:31am 
I re-organized and cleared out some mods, (there are still 140 left, and I don't know the limits of the game or my laptop). However, the debug log says something about xml files in red.

Here is the log if you think you can help:
https://pastebin.com/8H6MhR71
Klokinator Nov 23, 2017 @ 1:26pm 
General load order tip: Huge big mods at the top, tiny ♥♥♥♥ at the bottom.

That's hardly enough to start, so just make sure you read the information for EACH mod about compatibility and load order, and keep notes.
MonkeyMummyMoney Nov 23, 2017 @ 4:01pm 
General rule of thumb, if you have any mods that, say.. improve performance, those should go after the core file and any patches to a mod you already have should go after the mod they patch. Factions and races should go high on the loadorder (After utility mods, such as A dog said, as an example) followed by weapon mods (Mods that add new weapons.)

The thinking behind this is a mod that is loaded after your corefile (DO NOT TOUCH CORE MOD LOCATION.) will be loaded before all other mods and therefore it's effect will touch all the mods that load after all, so patches are generally loaded towards the bottom of your loadorder. Again, this isn't an exact science. Sometimes you'll get a big utility mod that has to be loaded last, so just go through and read the summary on all mods.

Most mods tell you where they should be in laodorder in their description, however many don't (No idea why.)

But, i'm positive THAT is the reason you're having world loading issues. I had the same thing until went through and cleaned up my loadorder, now it works like a charm.

I'm tempted to start a forum post that teachs you loadorder, because this seems like an issue that not very many people actually talk about. it's just kind of assumed that the user of said mod knows loadorder, i don't like assumptions.
Last edited by MonkeyMummyMoney; Nov 23, 2017 @ 4:03pm
Krampy Style Nov 23, 2017 @ 5:39pm 
Originally posted by 1001YellowDaffodils:
General rule of thumb, if you have any mods that, say.. improve performance, those should go after the core file and any patches to a mod you already have should go after the mod they patch. Factions and races should go high on the loadorder (After utility mods, such as A dog said, as an example) followed by weapon mods (Mods that add new weapons.)

The thinking behind this is a mod that is loaded after your corefile (DO NOT TOUCH CORE MOD LOCATION.) will be loaded before all other mods and therefore it's effect will touch all the mods that load after all, so patches are generally loaded towards the bottom of your loadorder. Again, this isn't an exact science. Sometimes you'll get a big utility mod that has to be loaded last, so just go through and read the summary on all mods.

Most mods tell you where they should be in laodorder in their description, however many don't (No idea why.)

But, i'm positive THAT is the reason you're having world loading issues. I had the same thing until went through and cleaned up my loadorder, now it works like a charm.

I'm tempted to start a forum post that teachs you loadorder, because this seems like an issue that not very many people actually talk about. it's just kind of assumed that the user of said mod knows loadorder, i don't like assumptions.
I would love if you made some sort of detailed guide for this issue. Hopefully what you say here works, because I've been trying to fix this for ages. Re-installing game as I write this, so I will see what happens if I try and create a game with no mods.
MonkeyMummyMoney Nov 25, 2017 @ 5:03am 
Originally posted by Classical Psycho:
Originally posted by 1001YellowDaffodils:
General rule of thumb, if you have any mods that, say.. improve performance, those should go after the core file and any patches to a mod you already have should go after the mod they patch. Factions and races should go high on the loadorder (After utility mods, such as A dog said, as an example) followed by weapon mods (Mods that add new weapons.)

The thinking behind this is a mod that is loaded after your corefile (DO NOT TOUCH CORE MOD LOCATION.) will be loaded before all other mods and therefore it's effect will touch all the mods that load after all, so patches are generally loaded towards the bottom of your loadorder. Again, this isn't an exact science. Sometimes you'll get a big utility mod that has to be loaded last, so just go through and read the summary on all mods.

Most mods tell you where they should be in laodorder in their description, however many don't (No idea why.)

But, i'm positive THAT is the reason you're having world loading issues. I had the same thing until went through and cleaned up my loadorder, now it works like a charm.

I'm tempted to start a forum post that teachs you loadorder, because this seems like an issue that not very many people actually talk about. it's just kind of assumed that the user of said mod knows loadorder, i don't like assumptions.
I would love if you made some sort of detailed guide for this issue. Hopefully what you say here works, because I've been trying to fix this for ages. Re-installing game as I write this, so I will see what happens if I try and create a game with no mods.
If the issue continues, go into the games files ( This PC/your drive/users/your name/app data/locallow/ ludeon stuidos) and make sure that the files themselves from the mods aren't still there. unsubscribing from a mod and deleting it from your ingame mod list might not actually remove said mod from your pc, it's possible a file or two is still leftover. it's also not a bad idea to delete your wastebin after deleting a mod, it might not actually mean anything for rimworld, but I've had morrowind mods that didn't actually go away until i erased every last trail of them on my system.

It's not likely a file of the mod left in your wastebin is still being read, when it happened to me in morrowind i was told it was an extremely rare occurance, but you never know.

The last thing i would do if literally nothing else works is to make sure you have your game up to date. (Opt out of beta to get beta 18.)
Krampy Style Nov 25, 2017 @ 8:19am 
Originally posted by 1001YellowDaffodils:
Originally posted by Classical Psycho:
I would love if you made some sort of detailed guide for this issue. Hopefully what you say here works, because I've been trying to fix this for ages. Re-installing game as I write this, so I will see what happens if I try and create a game with no mods.
If the issue continues, go into the games files ( This PC/your drive/users/your name/app data/locallow/ ludeon stuidos) and make sure that the files themselves from the mods aren't still there. unsubscribing from a mod and deleting it from your ingame mod list might not actually remove said mod from your pc, it's possible a file or two is still leftover. it's also not a bad idea to delete your wastebin after deleting a mod, it might not actually mean anything for rimworld, but I've had morrowind mods that didn't actually go away until i erased every last trail of them on my system.

It's not likely a file of the mod left in your wastebin is still being read, when it happened to me in morrowind i was told it was an extremely rare occurance, but you never know.

The last thing i would do if literally nothing else works is to make sure you have your game up to date. (Opt out of beta to get beta 18.)
Everything seems to be working now. I've created a world that seemingly has no problems with any of the installed mods, so there shouldn't be any problems for a while hopefully.

Thanks a lot for the assistance though, you were a huge help. I probably wouldn't have been figure this out without your help.
MonkeyMummyMoney Nov 25, 2017 @ 7:54pm 
Good to know! Last tip: Some games have a hardcoded mod limit (Skyrim as an example) and for those games there is often a tool that compresses the mod files together so the game reads them as a single file instead of three or four (For Bethesda games, that tool is called wyrebash.)

Rimworld, however, doesn't have any hardcoded mod limit. You can have as many mods installed as your systems performance can handle. However, it's not a wise idea to go crazy and install as many mods as you want in a single go.

I would just do it one at timeuntil you get familiar with modding. (Although i will admit, i don't do that... lol)

The more mods you have, the longer it will take for your game to load. That's not a sign you need to upgrade (although a stronger CPU wouldn't hurt.) it's just the way the engine works as of right now. Slyvester (Likely not spelled correctly.) has touched on this problem in the past, so it's likely he will try to figure out a faster way to load assets now that the game is in beta.

(Alpha stages for games are when content get's introduced with light bug-fixing, usually just stuff that breaks the game and needs to be fixed. Beta is more streamlining of the code/bug fixes and light content updates here or there.)
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Date Posted: Nov 22, 2017 @ 7:12pm
Posts: 13