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And when the rest of your colony started to contract the disease, did you not expect everyone to catch it?
You are right though. It is without a doubt one of the worst diseases you can get. However, it is survivable. You should always have plenty of food and medicine available before an event like this occurs. Preparation saves lives!
Just count yourself lucky you didn't get sleeping sickness plus malaria at the same time. Now that is a killer combo lol.
That's not how it works. There's no spreading or contraction simulation, they are just pure RNG events based on the map biome, storyteller, and difficulty.
In fact, my current colony for exampe has just survived a malaria outbreak which started with 4, followed by 2 more the next day and then 2 more after that, the day after. Fortunately for me, my medic was the only one left who was left unscathed. She had to work her weary butt off to keep all 8 treated, fed and cheered on time without suffering a mental break due to exhaustion. I'm planning on commemorating her heroic achievement with a classy memorial sarcophagus when she passes, eventually.
RIP colony.
My assertion is still valid then...
As mentioned there is also penoxcycline.
Disease rates in the jungle are about doubled, and even the story description calls such places "the green hell."
Without being intrusive and putting like a big X on the map over jungles, that's about the best Tynan can do to say "don't land here if you don't like suffering, reroll." You went and did it anyway.
So I love my current colony, they have an epic mountain base, do you know how I can change an existing game to not infect people as often with illness or remove sleeping sickness??
(I found I could also remove the random sickness events but I dont want to make it too easy).