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So I would imagine it would be useful without adding to much to the job system.
So not too sure how often you wanted to lock and unlock doors but as far as I can tell from it it seems to be pretty simple. Reminds me alot of how dwarf fortress is with how you have to lock doors in it as well.
Too much catering to prisoners needs and not enough canabalisim..... not that I haven't failed to succed for a lack of trying... at least we always have "accidental" fires.
Seeing as it's the main source of new recruitment in the game, the prison actually plays a pretty substantial role in this game. Having alternate lay outs and options isn't necessarily a bad thing.
You can simulate the various rooms by having the rooms and keeping the doors open. They will go sleep in that room, but keep in mind, if the rooms are kind of close to each other, they may still get the disturbed sleep debuff.
Just hold the door open