RimWorld

RimWorld

Hang on... Is that? (Sandbags)
Its bad, i know, but i have only just noticed that steel was being used for sandbags....
Why not just dirt? Or if there is sand around, then, well, sand. The only thing i can think they are doing is using like steel rods to make the bags stay solid. But it shouldnt really need that.

Anyway, not really a rant. But it was a rant.
I just... heh.

P.S. And apologies i know this has been mentioned before. But I had to say something. Dont know why.
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Showing 1-15 of 17 comments
kevinshow Oct 5, 2017 @ 8:22am 
I thought the same thing, that when I was first making sand bags, that it was some kind of structure that just used the surrounding dirt. Only later, when I learned about reading the descriptions or seeing what materials are being dragged to the structure, did I see that it is using steel, which is so limited at the beginning of a new game.

AlexMBrennan Oct 5, 2017 @ 8:41am 
i have only just noticed that steel was being used for sandbags....
Why not just dirt? Or if there is sand around, then, well, sand
Because neither sand nor dirt are resources currently found in the game?

Simply put, "steel" is a generic (finite, mined, abundant) resource that is used to avoid excessively complicated production chains (e.g. sandbag should be cloth bag + gravel, concrete tiles should be using water + rock + cement, wires should be using copper + plastics, batteries should be lead + copper + acid, etc).
Last edited by AlexMBrennan; Oct 5, 2017 @ 8:42am
Originally posted by AlexMBrennan:
i have only just noticed that steel was being used for sandbags....
Why not just dirt? Or if there is sand around, then, well, sand
Because neither sand nor dirt are resources currently found in the game?

Simply put, "steel" is a generic (finite, mined, abundant) resource that is used to avoid excessively complicated production chains (e.g. sandbag should be cloth bag + gravel, concrete tiles should be using water + rock + cement, wires should be using copper + plastics, batteries should be lead + copper + acid, etc).

Yeah, i suppose that makes sense, really. But even if it was just dirt. No cloth or whatever. I would be okay with it.
But i guess its less work for the devs. Which is a good thing.

Thanks for your replies :steamhappy:
Deatheagle Oct 5, 2017 @ 11:36am 
Well, cloth would make a lot more sense then steel when you think about it, but alpha ! So who cares....
Zalzany Oct 5, 2017 @ 11:52am 
Meh get tribal mod pack or tribal defense you can make dirt mounds with no mats must be made on dirt, catch is sand bags are more cover, dirt mounds are same cover as chunks.
Mansen Oct 5, 2017 @ 12:42pm 
Dirt of some kind really is a resource the game needs. For things like sandbags and flower planters for low-tech hydroponics.
Jojojay Oct 5, 2017 @ 8:47pm 
Originally posted by TOG Zalzany:
Meh get tribal mod pack or tribal defense you can make dirt mounds with no mats must be made on dirt, catch is sand bags are more cover, dirt mounds are same cover as chunks.
or, you could just use chunks. simply place dumping stockpiles whereaver you want cover, and set them to high priority. you can then have you colonists drag any nearby chunks into position by having them prioritize it. this is often usefull for sallying forth against sieges, as anybody capable of hauling can use the chunks as cover, and and it takes not time to build.
bigsengineer Oct 5, 2017 @ 8:55pm 
Originally posted by jojojay.martin:
Originally posted by TOG Zalzany:
Meh get tribal mod pack or tribal defense you can make dirt mounds with no mats must be made on dirt, catch is sand bags are more cover, dirt mounds are same cover as chunks.
or, you could just use chunks. simply place dumping stockpiles whereaver you want cover, and set them to high priority. you can then have you colonists drag any nearby chunks into position by having them prioritize it. this is often usefull for sallying forth against sieges, as anybody capable of hauling can use the chunks as cover, and and it takes not time to build.
what a waste of my limited chunks. least if i want steel can just go mine a different map chunks weigh so much no viable to bring home and dont wanna risk a crafter on a ining expidition to get blocks made fast
Zalzany Oct 5, 2017 @ 8:57pm 
Originally posted by jojojay.martin:
Originally posted by TOG Zalzany:
Meh get tribal mod pack or tribal defense you can make dirt mounds with no mats must be made on dirt, catch is sand bags are more cover, dirt mounds are same cover as chunks.
or, you could just use chunks. simply place dumping stockpiles whereaver you want cover, and set them to high priority. you can then have you colonists drag any nearby chunks into position by having them prioritize it. this is often usefull for sallying forth against sieges, as anybody capable of hauling can use the chunks as cover, and and it takes not time to build.
You can, but I like the mod adds tons of stuff for tribal and every now and then I give it a go, you can repair the earth mounds, it also adds wooden helmets, and tribal armor (wood wrapped in leather) little op as they are almost as good as aromor plates and they can be wore as jackets though.

It adds tibal versions of all your bassics instead of horesoes its lawn darts tribal style, instead of chess it some kind of cinese checkers with rocks game board they play with on the ground, then you get cloth beds basicly sleeping bags you can make out of dried gras, cloth, or leather. New clothes that work fro heat but suck for armor like a dried grass coat to keep the sun off you that breathes great has almost no armor value at all, same with woven hats. Basiccly the only thing I use when not tribal start is the earthen walls and the pitfall traps, allthough wooden helmets are not bad till I make metal ones, but its broken they are suppose to be made on smithing tables and are made on machining tables so now its kind of moot unless your straped for metal then you use them although they do full head coverage but meh armor compared to real helmets so kind iffy if op or not its like .3 sharp restaince but has 40 hp so not hard to break at all in combat if it does get hit but offers face protection...

Also I inhale chunks early game and I pick biomes based on what chunks I get always granit as wone then only only one other walls granite floors the other stone type, so I quickly eat up the chunks in my dumps for defense in peace time as the crafters cut them all to peices...
Last edited by Zalzany; Oct 5, 2017 @ 8:58pm
EvilNecroid Oct 6, 2017 @ 1:47am 
Originally posted by AlexMBrennan:
i have only just noticed that steel was being used for sandbags....
Why not just dirt? Or if there is sand around, then, well, sand
Because neither sand nor dirt are resources currently found in the game?

Simply put, "steel" is a generic (finite, mined, abundant) resource that is used to avoid excessively complicated production chains (e.g. sandbag should be cloth bag + gravel, concrete tiles should be using water + rock + cement, wires should be using copper + plastics, batteries should be lead + copper + acid, etc).
i think the game would be better with all that in it
Zalzany Oct 6, 2017 @ 1:49am 
Originally posted by EvilNecroid:
Originally posted by AlexMBrennan:
Because neither sand nor dirt are resources currently found in the game?

Simply put, "steel" is a generic (finite, mined, abundant) resource that is used to avoid excessively complicated production chains (e.g. sandbag should be cloth bag + gravel, concrete tiles should be using water + rock + cement, wires should be using copper + plastics, batteries should be lead + copper + acid, etc).
i think the game would be better with all that in it
With out a Z axis a defualt size map would be out of mats on a flat in like 3 days, as is you can't get enough compenets to save your life on a flat with out praying to the story teller gods for more space ship chunks to fall.

If this was gnomoria or dwarf fortress sure, I could just dig for like 12 floors and get all the mats i need even on a small map.
Last edited by Zalzany; Oct 6, 2017 @ 1:50am
Originally posted by TOG Zalzany:
Originally posted by EvilNecroid:
i think the game would be better with all that in it
With out a Z axis a defualt size map would be out of mats on a flat in like 3 days, as is you can't get enough compenets to save your life on a flat with out praying to the story teller gods for more space ship chunks to fall.

If this was gnomoria or dwarf fortress sure, I could just dig for like 12 floors and get all the mats i need even on a small map.

True... But what if it was just a small amout that you could dig. If you want to simplify it, they use dirt from where they build the sandbags. the only thing requied is the cloth. I agree that we shouldnt need a complicated combination of resources to make something so simple.

I agree, we dont need a Z-axis. The charm of this game is its simplicity when it comes to things like that.

Oh, and thank you for the mod recommendation, TOG Zalzany.
Last edited by Prometheus_Unbound; Oct 6, 2017 @ 7:00am
At the very least, it would be nice to see it modded in. I would have no idea where to start. Else i would be planning it already.
kaiyl_kariashi Oct 6, 2017 @ 9:30am 
Some of the older mods added that level detail.

It's fun but holy crap is it difficult

I remember my first arctic game with that.

Died horribly because there were no trees and the entire first 2 tech levels before stone and metal were entirely wood based, AND the only early heater was burning wood.

You couldn't waste ANYTHING and just barely squeeze by.

Had to rush stone and then build a house around a Geo-thermal hole until the rest of the tech tree had advanced enough to get access to traders to get some more wood.
BioFringe Oct 6, 2017 @ 9:50am 
With the depth of the game as is and limitations on how far it can go there will always be realism sacrificed for gameplay. No doubt. But...

I've been playing around with the Fertile Fields mod lately and it's been great. The ability to dig resources such as dirt, sand, crushed rocks and then turn them into various terrains has been a lot of fun. The mod also changes how sandbags work to be more realistic and it definitely makes it harder to build large structures with them.

I just installed the Quarry mod and that looks like it could be cool as well.

So if these two mods alone can add resources such as dirt and sand while requiring that sandbags actually use sand and cloth AND potentially resolve the x-axis need for digging more resources I'm not convinced that it couldn't be added to the game. If limitations aren't an issue them playability must be the main concern at hand. Personally, I'd like to see both resources and x-axis limitations addressed but I'd also like a million dollars so mods it is.
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Date Posted: Oct 5, 2017 @ 7:37am
Posts: 17