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Otherwise, yes, the game wants to end your colony.
That's sad. I guess I will have to turn down the difficulty then ...
I mostly play for the colony management aspect of the game. The challenges are fun because you never get bored, there's always something to do, but when the game just starts throwing them at you with no end, I feel like it's basically cheating. Then it isn't fun anymore.
I think someone did say before, there was a time when the challenges that RW threw at you were at least able to be overcome by planning or experience. But things like explosions, blight, etc that affects your colony without you able to do anything about it, changed the game experience for them.
I used to strictly play CC at first, but then changed over to Phoebe for a while. Now I've been playing Randy Random on rough difficulty and I feel that RR is the easiest due to the number of 'good' events occur a little more than they do with Cassandra or Phoebe. Psychic soothe, drop pods with goods/items and the like.
Give Phoebe or Randy a try. Cassandra is just a plain ol' bitty...
Randy don't lose his ♥♥♥♥ till 50 I think but he starts to increase pop weight when doing calculations at like 20+ have to check the wiki to see his exacts...
Yes, my thoughts exactly. I'm not a fan of these events that you can't prevent in any way, and they just screw you over, like the Zzzzzt circuit explosion, or the blight. I like events where you get rewards for handling it, like the poison/psychic ship, where you get good loot for killing it (components, silver), plus you usually get some Mechanoids which you can also scrap for resources, and you can even get miniguns/scyther blades if you're lucky. It's a challenge, but you can come out of it better off than before.
I switched to Randy, and everything has been very manageable since then. I don't think I'll ever play Cassandra again, she just isn't my style. But I might give Phoebe a try, just to see what it's like. For now I like the idea that events happen at random, and there is no conspiracy to kill me off. From what I've seen so far, that's what Randy does.
I was only at 9-10 pop at the time. I don't think I have ever reached 30 even, 40 seems really high. You might have problems with logistics at that point, stuff taking up too much space, etc.
Oh yeah, the clothes deterioration in this game is insane. And then people will start complaining about tattered clothes below 50% condition, which is also crazy. The Dev(s) will probably balance that at some point.
You can manage anything the game throws at you if you arent playing a special challenge mode with tribals on max difficulty etc.
The Zzzzt is easy...dont have more than 1-3 batteries hooked up at the same time...have extra sets on switches if you need them to run defenses/backups.
The damage done by a Zzzt is based on the amount stored...1 full battery = minor damage no fire...20 batteries fully charged and on your grid = huge explosion and fire.
Blight just kills your current harvest, which simply forces you to have storage...go hunting, or if desperate replant berries because they grow quicker.
The higher your population and wealth the harder the difficulty over time gets.
There is no research to have stronger varieties of crops, or grow the plants far enough apart to not have them all contaminated, or even grow them indoors to be less vulnerable, etc
Most events are checks on the player...
Blight is checking to see if you have a reasonable food supply stored.
If you dont have a supply of food large enough to survive on until berries can be grown...you didnt have a large enough food supply.
Even if you dont, you can simply hunt, gather wild berries etc...
if you reach 50 colonists or more.
the 2 other storytellers are cpaped at 18 colonists, after that they just want to kill you.
and randy is totally random, so often times you get nice gold-drops, or joining animals incident (meat!) etc..
i prefer cassandra, best part of the game is not a stable colony, most fun comes if your imba fortress just begins to crash down on its own.
and be careful with mods. most mods make this game too easy. so you end up with lasertowers that instant zap everything that attacks you etc... not fun for me.
i want to see the whole world just burn after i built it, to start the next map :D
I once had a colony of 11-12 pawns where all but 1 was a passivist. The game kept sending 30+ raiders every other day for a week straight. Not fair. Not fun. So I take care of it and fix the rookie storytellers mistakes. Let's face it, any storyteller that the game has or ever will have won't be able to compare to my 30+ years as a D&D DM. Besides, it's my game so I'll do what I want.