RimWorld

RimWorld

Tony Oct 12, 2017 @ 6:30pm
Game wants to kill me every time?
Every time I play, I always get to a point where I swear, the game just wants to flat out kill me. It starts bombarding me with an endless string of raids, sieges, manhunter packs, batteries exploding for no reason, Blights on all my crops for no reason, year long cold snaps, my pyromaniacs going off daily on my Chamfuel storage., etc etc... It's really just ridiculous. I play on normal difficulty (Cassandra Classic / Some Challenge), and it's just way too much. I can deal with some of it, but there's only so much you can do, when the game keeps methodically destroying your stocks with these BS events that you can't even do anything against, at some points you run out of resources. Is this intentional? Are you never meant to win the game?

I understand that the challenges rise with your net worth and population size, but it seems at some point, you just get these non-stop attacks, and it just turns the game into a bad joke. Am I doing something wrong?
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Showing 1-15 of 16 comments
kevinshow Oct 12, 2017 @ 6:32pm 
Play on a lesser difficulty if you want to have a long-lasting base that lets you do more stuff after you have plenty of resources to do anything you wanted.


Otherwise, yes, the game wants to end your colony.


Last edited by kevinshow; Oct 12, 2017 @ 6:34pm
Tony Oct 12, 2017 @ 6:38pm 
Originally posted by navorskatie:
Play on a lesser difficulty if you want to have a long-lasting base that lets you do more stuff after you have plenty of resources to do anything you wanted.


Otherwise, yes, the game wants to end your colony.

That's sad. I guess I will have to turn down the difficulty then ...

I mostly play for the colony management aspect of the game. The challenges are fun because you never get bored, there's always something to do, but when the game just starts throwing them at you with no end, I feel like it's basically cheating. Then it isn't fun anymore.
kevinshow Oct 12, 2017 @ 7:03pm 
I agree, I have plenty of fun with the colony management and construction of the base/farms, etc with the occasional raid, even a challenging one that hurts the colonists. But I don't need to be overwhelmed to the point of exasperation to feel like I enjoyed the game.

I think someone did say before, there was a time when the challenges that RW threw at you were at least able to be overcome by planning or experience. But things like explosions, blight, etc that affects your colony without you able to do anything about it, changed the game experience for them.



sbmarauderman03 Oct 12, 2017 @ 9:57pm 
Yes, the game is trying to kill you. Cassandra is the storyteller that makes sure this happens; she starts off mellow, but over time eventually ramps up the events regardless of the size or wealth of your colony. Even if you lower the difficulty she will still do the same...the only difference is the amount of time she takes will be a bit longer (unless you play the lowest difficulty setting).

I used to strictly play CC at first, but then changed over to Phoebe for a while. Now I've been playing Randy Random on rough difficulty and I feel that RR is the easiest due to the number of 'good' events occur a little more than they do with Cassandra or Phoebe. Psychic soothe, drop pods with goods/items and the like.

Give Phoebe or Randy a try. Cassandra is just a plain ol' bitty...
Last edited by sbmarauderman03; Oct 12, 2017 @ 9:58pm
Zalzany Oct 13, 2017 @ 12:31am 
What is your pop count? You that guy ealier saying he thought 30 to 40 was "decent sized," because this not a colony simulator if you got over 20 the game starts to hate you with most story tellers progromed to lower that pop. For example 18 is the pop crit you 18 or more all the weight for your wealth and pop count when it decides how bad to hit you starts really get crazy. It starts criting harder to kill you back to below 18. After 13 I think they start to go up, 13 I beleice is the optimal pop count for eveyr one but randy, 18 is when they start wanting to kill your pawns.

Randy don't lose his ♥♥♥♥ till 50 I think but he starts to increase pop weight when doing calculations at like 20+ have to check the wiki to see his exacts...
Last edited by Zalzany; Oct 13, 2017 @ 12:32am
Tony Oct 13, 2017 @ 2:24am 
Thanks for all the tips, guys.

Yes, my thoughts exactly. I'm not a fan of these events that you can't prevent in any way, and they just screw you over, like the Zzzzzt circuit explosion, or the blight. I like events where you get rewards for handling it, like the poison/psychic ship, where you get good loot for killing it (components, silver), plus you usually get some Mechanoids which you can also scrap for resources, and you can even get miniguns/scyther blades if you're lucky. It's a challenge, but you can come out of it better off than before.

I switched to Randy, and everything has been very manageable since then. I don't think I'll ever play Cassandra again, she just isn't my style. But I might give Phoebe a try, just to see what it's like. For now I like the idea that events happen at random, and there is no conspiracy to kill me off. From what I've seen so far, that's what Randy does.

I was only at 9-10 pop at the time. I don't think I have ever reached 30 even, 40 seems really high. You might have problems with logistics at that point, stuff taking up too much space, etc.
Not That Guy Oct 13, 2017 @ 2:36am 
Originally posted by baggage_handler:
I don't think I have ever reached 30 even, 40 seems really high. You might have problems with logistics at that point, stuff taking up too much space, etc.
I watched a streamer with 26 people, he had 4 full time cooks and so many clothes detoriorated he had somone whos job was to make pants and shirts, how you can manage more is beond me
Tony Oct 13, 2017 @ 2:42am 
Originally posted by Not That Guy:
Originally posted by baggage_handler:
I don't think I have ever reached 30 even, 40 seems really high. You might have problems with logistics at that point, stuff taking up too much space, etc.
I watched a streamer with 26 people, he had 4 full time cooks and so many clothes detoriorated he had somone whos job was to make pants and shirts, how you can manage more is beond me

Oh yeah, the clothes deterioration in this game is insane. And then people will start complaining about tattered clothes below 50% condition, which is also crazy. The Dev(s) will probably balance that at some point.
Mytheos Oct 13, 2017 @ 5:15am 
Originally posted by baggage_handler:
Thanks for all the tips, guys.

Yes, my thoughts exactly. I'm not a fan of these events that you can't prevent in any way, and they just screw you over, like the Zzzzzt circuit explosion, or the blight. I like events where you get rewards for handling it, like the poison/psychic ship, where you get good loot for killing it (components, silver), plus you usually get some Mechanoids which you can also scrap for resources, and you can even get miniguns/scyther blades if you're lucky. It's a challenge, but you can come out of it better off than before.

I switched to Randy, and everything has been very manageable since then. I don't think I'll ever play Cassandra again, she just isn't my style. But I might give Phoebe a try, just to see what it's like. For now I like the idea that events happen at random, and there is no conspiracy to kill me off. From what I've seen so far, that's what Randy does.

I was only at 9-10 pop at the time. I don't think I have ever reached 30 even, 40 seems really high. You might have problems with logistics at that point, stuff taking up too much space, etc.


You can manage anything the game throws at you if you arent playing a special challenge mode with tribals on max difficulty etc.

The Zzzzt is easy...dont have more than 1-3 batteries hooked up at the same time...have extra sets on switches if you need them to run defenses/backups.

The damage done by a Zzzt is based on the amount stored...1 full battery = minor damage no fire...20 batteries fully charged and on your grid = huge explosion and fire.

Blight just kills your current harvest, which simply forces you to have storage...go hunting, or if desperate replant berries because they grow quicker.


The higher your population and wealth the harder the difficulty over time gets.
Last edited by Mytheos; Oct 13, 2017 @ 5:16am
kevinshow Oct 13, 2017 @ 6:06am 
I think regular events of blight is the problem, as the OP mentioned. Blight once in a while, can be withstood with the current supply of food/animals/reserves, etc

There is no research to have stronger varieties of crops, or grow the plants far enough apart to not have them all contaminated, or even grow them indoors to be less vulnerable, etc



Last edited by kevinshow; Oct 13, 2017 @ 6:35am
Zalzany Oct 13, 2017 @ 6:30am 
Originally posted by navorskatie:
I think constant blight is the problem. Blight once in a while, can be withstood with the current supply of food/animals/reserves, etc

There is no research to have stronger varieties of crops, or grow the plants far enough apart to not have them all contaminated, etc
Blight is being redone in A18 it will have a source instead of hit every plant even potted you own. Dev said somehting about blight source location on twitter I think...
Mytheos Oct 13, 2017 @ 6:40am 
Originally posted by navorskatie:
I think regular events of blight is the problem, as the OP mentioned. Blight once in a while, can be withstood with the current supply of food/animals/reserves, etc

There is no research to have stronger varieties of crops, or grow the plants far enough apart to not have them all contaminated, or even grow them indoors to be less vulnerable, etc

Most events are checks on the player...

Blight is checking to see if you have a reasonable food supply stored.

If you dont have a supply of food large enough to survive on until berries can be grown...you didnt have a large enough food supply.

Even if you dont, you can simply hunt, gather wild berries etc...
Grishnerf Oct 13, 2017 @ 7:13am 
randy random is the easiest, cause he will only go in terminator mode
if you reach 50 colonists or more.
the 2 other storytellers are cpaped at 18 colonists, after that they just want to kill you.
and randy is totally random, so often times you get nice gold-drops, or joining animals incident (meat!) etc..

i prefer cassandra, best part of the game is not a stable colony, most fun comes if your imba fortress just begins to crash down on its own.

and be careful with mods. most mods make this game too easy. so you end up with lasertowers that instant zap everything that attacks you etc... not fun for me.
i want to see the whole world just burn after i built it, to start the next map :D
kevinshow Oct 13, 2017 @ 7:22am 
Yes I like the way this game does things. It reveals weaknesses in our base or plans so that we can get better in the next play through.. Everyone working at priority 3 works OK when there are a few things to do, or many people to do a few things. But when the base gets bigger with more tasks to do, it will become apparent that the scheduling isn't working right. Things are not getting done or hauled at a reasonable rate.

BioFringe Oct 13, 2017 @ 10:01am 
Because of this (and what I consider to be an imbalanced raid system) I am my own storyteller. I'll allow the game's storyteller to try their best but I'll always open up Dev Mode and make adjustments if necessary. I love when my colony has their backs up against the wall but 30 raiders vs 10 colonists (where 3 are in the hospital with the plague and 5 are passivists) just doesn't make any sense to me.

I once had a colony of 11-12 pawns where all but 1 was a passivist. The game kept sending 30+ raiders every other day for a week straight. Not fair. Not fun. So I take care of it and fix the rookie storytellers mistakes. Let's face it, any storyteller that the game has or ever will have won't be able to compare to my 30+ years as a D&D DM. Besides, it's my game so I'll do what I want.
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Date Posted: Oct 12, 2017 @ 6:30pm
Posts: 16