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I don't know what's optimal travelling time, but it has never been accurate for me, really, not once... :/
When you select a map tile, click on the terrain tab. In this tab is information about travel times; both summer/winter and current. Each biome has different rates of travel; using the planning tool (the 2 red waypoints) will automatically calculate the fastest path from point A to point B; this path may not be a straight line. The length of time caravaning can also have an impact on total travel time; a location that's 7 days or more away may actually take longer than that due to change of season occurring while you are caravaning.
Also, crossing from one hemisphere into the other will impact travel times since seasons are opposite of each other. If one of the people in your caravan has injuries, this will slow down the caravan as well; for example, if one colonist gets food poisoning while caravaning, this will slow it down a bit until the colonist recovers from it.
Animals will not eat hay/kibble while caravaning. They will eat what your colonists eat and in the same order of preference...prepared meals first, then pemmican, then raw food. Animals will graze while caravaning if you are traveling in biomes that support this. So, if you are traveling across mainly desert biomes, or temperate/boreal biomes during fall/winter/spring, your animals cannot graze and will eat what your colonists eat.
I hope one of the updates to the A18 release is that animals eat hay/kibble if you are carrying those items in your caravan.
Wow, that's pretty rough. I usually take twice as much food needed; if the planner says it will take 5 days, pack 10 days' worth of food and pay attention to rot time of the food you pack. I made the mistake of making and packing 50 fine meals for a 5 day caravan going through temperate and desert biomes...ran out of food after 3 days b/c it all rotted. Packing twice as much as needed will also give you food to eat right away when you get to your location, so you have a couple days to set up a new food supply chain before things get critical.
Also, if you think you might run out of food before you get to the new location, you can always visit a friendly camp and buy food from them. Sometimes if my caravan path comes close to friendlies, I plan on stopping and buying food so I don't have to pack as much at the start.
Thats a good suggestion but temperatures here do hit below -70c regularly so parkas and turqes (?) are necessary for survival. Anyway, all is good. Thanks for the help!
But liek I said I never tested it, I guess I coudl turn off the dev mode disabling mod later and spawn all that in and see if it works... Oh and the mega sloth if you can get one has the warmest rating of all its just a fraction abot it like shirt is -12.4 cold isntead of -12. it is also the strongest wool for armor, I mean devilstrand still better for armor, but not very good for cold.
Oh and parkas also lower works speed, but a mufaloo parka on its own -120c protection holy cow, where as cloth is -40c.
http://rimworldwiki.com/wiki/Clothing