RimWorld

RimWorld

Flirtyfrog Oct 12, 2017 @ 5:38pm
Caravan food consumption
If i packed hay/kibble and pemmican, will the animals eat the hay/kibble while humans consume the pemmican? Or will both animals and humans eat the pemmican first before eating the kibble? I just had a caravan with 14 days of food running out in a short 8 days journey, and i suspect this is the problem.
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Tony Oct 12, 2017 @ 6:18pm 
No, I did multiple caravans with only 2-3 people, and the calculated food consumption was always wrong. Every time, the journey took almost twice as much time as promised. I.e, I went to a nearby item stash, where it said 2.5 days travel time, and the actual travel time was over 4 days, almost 5.
kevinshow Oct 12, 2017 @ 6:36pm 
When you make the estimate, it does warn you that this is optimal traveling time. That means if everyone and every animal was able to move at the best speed. The game would definitely consider slow people (and maybe packed animals, someone may have to confirm this or not) into its modified actual speed of the trip.

Tony Oct 12, 2017 @ 6:40pm 
Originally posted by navorskatie:
When you make the estimate, it does warn you that this is optimal traveling time. That means if everyone and every animal was able to move at the best speed. The game would definitely consider slow people (and maybe packed animals, someone may have to confirm this or not) into its modified actual speed of the trip.

I don't know what's optimal travelling time, but it has never been accurate for me, really, not once... :/
sbmarauderman03 Oct 12, 2017 @ 10:14pm 
Originally posted by baggage_handler:
Originally posted by navorskatie:
When you make the estimate, it does warn you that this is optimal traveling time. That means if everyone and every animal was able to move at the best speed. The game would definitely consider slow people (and maybe packed animals, someone may have to confirm this or not) into its modified actual speed of the trip.

I don't know what's optimal travelling time, but it has never been accurate for me, really, not once... :/

When you select a map tile, click on the terrain tab. In this tab is information about travel times; both summer/winter and current. Each biome has different rates of travel; using the planning tool (the 2 red waypoints) will automatically calculate the fastest path from point A to point B; this path may not be a straight line. The length of time caravaning can also have an impact on total travel time; a location that's 7 days or more away may actually take longer than that due to change of season occurring while you are caravaning.

Also, crossing from one hemisphere into the other will impact travel times since seasons are opposite of each other. If one of the people in your caravan has injuries, this will slow down the caravan as well; for example, if one colonist gets food poisoning while caravaning, this will slow it down a bit until the colonist recovers from it.

Originally posted by Flirtyfrog:
If i packed hay/kibble and pemmican, will the animals eat the hay/kibble while humans consume the pemmican? Or will both animals and humans eat the pemmican first before eating the kibble? I just had a caravan with 14 days of food running out in a short 8 days journey, and i suspect this is the problem.

Animals will not eat hay/kibble while caravaning. They will eat what your colonists eat and in the same order of preference...prepared meals first, then pemmican, then raw food. Animals will graze while caravaning if you are traveling in biomes that support this. So, if you are traveling across mainly desert biomes, or temperate/boreal biomes during fall/winter/spring, your animals cannot graze and will eat what your colonists eat.

I hope one of the updates to the A18 release is that animals eat hay/kibble if you are carrying those items in your caravan.
Flirtyfrog Oct 13, 2017 @ 6:09am 
Thanks for your reply @marauderman03. i guess i'll work something out as in travelling on sea ice.
sbmarauderman03 Oct 13, 2017 @ 7:52pm 
Originally posted by Flirtyfrog:
Thanks for your reply @marauderman03. i guess i'll work something out as in travelling on sea ice.

Wow, that's pretty rough. I usually take twice as much food needed; if the planner says it will take 5 days, pack 10 days' worth of food and pay attention to rot time of the food you pack. I made the mistake of making and packing 50 fine meals for a 5 day caravan going through temperate and desert biomes...ran out of food after 3 days b/c it all rotted. Packing twice as much as needed will also give you food to eat right away when you get to your location, so you have a couple days to set up a new food supply chain before things get critical.

Also, if you think you might run out of food before you get to the new location, you can always visit a friendly camp and buy food from them. Sometimes if my caravan path comes close to friendlies, I plan on stopping and buying food so I don't have to pack as much at the start.
Flirtyfrog Oct 13, 2017 @ 10:05pm 
it's not a matter of food rotting or packing enough food. i packed more than twice the amount required and as im travelling on sea ice (-50c), food doesn't rot. i had two guys and a muffalo filled up with pemmican and some hay and nothing else and the caravan ran out of food in just 9 days. Even if the muffalo is feeding on the pemmican, i should not run out so soon... All is well, i simply drop pod some extra food. But having 400+ in game hours, i can't figure out what went wrong.
Zalzany Oct 14, 2017 @ 4:59am 
Speed is based on slowest person or animal, so you got a peg leg they slow every one down. If you got CE bulk and what not makes your best armed pawn slower, and Muffalloo are 3.6 speed also eat a fair amount, alpacas for instance move 3.8 and have almost half the hunger rating. If you using Muffalloo the calculator for Optimal don't count as they eat more then normal by a lot, and they are the slowest pack animial in game, but carry the most.
Tony Oct 14, 2017 @ 2:05pm 
If you run out of food, you can always just make a temporary settlement and hunt until you have refilled your fridge, so it's not a huge deal I guess...
Flirtyfrog Oct 14, 2017 @ 5:48pm 
Not on sea ice :)

Originally posted by baggage_handler:
If you run out of food, you can always just make a temporary settlement and hunt until you have refilled your fridge, so it's not a huge deal I guess...
Zalzany Oct 14, 2017 @ 10:48pm 
Originally posted by Flirtyfrog:
Not on sea ice :)

Originally posted by baggage_handler:
If you run out of food, you can always just make a temporary settlement and hunt until you have refilled your fridge, so it's not a huge deal I guess...
Oh and if sea ice some how does make it so you don't spoil meals it should also slow you down as traveling in snow slows them down and I forgot your parkas another speed debefu so you won't hit optimal unless you got some OP Mufalloo wool dusters, and toques lol. Mufaloo hair every thiing and don't ware a parka or jacket but a duster and maybe you can survive the cold with out any issues and get zere speed loss unless wearing a armor vest in vanilla
Last edited by Zalzany; Oct 14, 2017 @ 10:48pm
Flirtyfrog Oct 15, 2017 @ 4:24am 
Originally posted by TOG Zalzany:
Originally posted by Flirtyfrog:
Not on sea ice :)
Oh and if sea ice some how does make it so you don't spoil meals it should also slow you down as traveling in snow slows them down and I forgot your parkas another speed debefu so you won't hit optimal unless you got some OP Mufalloo wool dusters, and toques lol. Mufaloo hair every thiing and don't ware a parka or jacket but a duster and maybe you can survive the cold with out any issues and get zere speed loss unless wearing a armor vest in vanilla


Thats a good suggestion but temperatures here do hit below -70c regularly so parkas and turqes (?) are necessary for survival. Anyway, all is good. Thanks for the help!
Zalzany Oct 15, 2017 @ 4:54am 
Originally posted by Flirtyfrog:
Originally posted by TOG Zalzany:
Oh and if sea ice some how does make it so you don't spoil meals it should also slow you down as traveling in snow slows them down and I forgot your parkas another speed debefu so you won't hit optimal unless you got some OP Mufalloo wool dusters, and toques lol. Mufaloo hair every thiing and don't ware a parka or jacket but a duster and maybe you can survive the cold with out any issues and get zere speed loss unless wearing a armor vest in vanilla


Thats a good suggestion but temperatures here do hit below -70c regularly so parkas and turqes (?) are necessary for survival. Anyway, all is good. Thanks for the help!
I have not tested it yet, but I was lookign at the wiki, and in theory at least for my tundra runs a mufalloo wool duster coudl be almsot as good as a NORMAL quality parka, it will never beat a mufaloo one though. But would let you go int ohot zones if you some how got the food to go that far and back or did but load of launch bods. Just somehting i been meaning to try but never got around. But same time I haven't done ice shelf I love the Tundra, and Boreal Forest and that is -46 to -50c.
Last edited by Zalzany; Oct 15, 2017 @ 4:56am
Zalzany Oct 15, 2017 @ 5:02am 
Oh and not 100% on how the stats stack for wamth but mufalloo wool everything should net you -96c cold protection also saw the button down shirt is -12 normal is -9 didn't know that I always did button down just for the look. But that is with a duster not parka. Edit, t-shirt don't cover arms that is why, not sure why I never payed attention to that bit lol

But liek I said I never tested it, I guess I coudl turn off the dev mode disabling mod later and spawn all that in and see if it works... Oh and the mega sloth if you can get one has the warmest rating of all its just a fraction abot it like shirt is -12.4 cold isntead of -12. it is also the strongest wool for armor, I mean devilstrand still better for armor, but not very good for cold.

Oh and parkas also lower works speed, but a mufaloo parka on its own -120c protection holy cow, where as cloth is -40c.

http://rimworldwiki.com/wiki/Clothing
Last edited by Zalzany; Oct 15, 2017 @ 5:05am
Zalzany Oct 15, 2017 @ 5:30am 
Test done -84-71c with mufaloo wool pants, duster, tuque, and button down shirt could not get my mod that disables the dev stuff to work when off, well to not work, so just had one spawn with all that stuff. But yeah its -96 maybe that is the max, but COMFTABLE -84c-71c that isanely OP... Not sure if my combat extended changed the values at all but if you can stock pile mufaloo wool you might be able to say good bye to those pesky evil parkas for life.
Last edited by Zalzany; Oct 15, 2017 @ 5:33am
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Date Posted: Oct 12, 2017 @ 5:38pm
Posts: 19