Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But yeah. Doors. Wild animals don't bother attacking them unless they're trapped.
This may not be true, but I have noticed if you kill every one of a certain species, that animal won't return for quite some time, depending on the species (did someone say bi-annual muffalo herd? :|). The easiest solution is a warg purge.
Download this mod to see how many wargs there are and where they are.
http://steamcommunity.com/sharedfiles/filedetails/?id=759219409&searchtext=wildlife
http://steamcommunity.com/sharedfiles/filedetails/?id=933372949&searchtext=rimfridge
If you're actually considering this one, make sure the battery and solar panel are walled in but the fridge is exposed, so that tribals or pirates don't get any funny ideas.
Fences mod is a great help too, wooden fences arent tough but will stop animals getting inside your perimeter initially.
The other option I've been able to use, but it needs a lot of power, is to place turrets throughout the base. they have to be on all the time. when a hostile animal acts hostile, they turrets will help attack it.
Finally, one more thing is that I set ranged fighters to be on "attack" mode instead of flee mode. This way, if one or more are nearby when an animal goes hostile (because you forgot to check periodically or the way the animals move, they can cover large distances in a short time to hunt), then at least there will be a few people trying to kill the animal when it does go hostile.
As the shooting skill and weapons increase to be better, the wargs will go down faster, as well as you may also welcome the basic scratches that need to be doctored up to work up the medical skills.
and it will also mean that if someone goes bezerk they will get shot immediatly instead of just being able to ignore them for a while
its more risk then its worth
https://ludeon.com/forums/index.php?topic=17094.0
to get a warning when something is hunting you
is a better way to prevent people being hunted to death then setting people to agressive
wargs can decapitate in one bite
and setting them agressive does nothing until the first bite
on the other hand, i heard a story yesterday of a person who had someone go bezerk during a wedding
and a bezerk pawn is hostile immediatly, unlike a hunting animal
so before he could pause the bride had 40 bullet holes in her and another had brain damage from the shots that missed her
setting agressive is risky with little benefit
Step 1. Land in tropics
Step 2. Chop down trees, change work schedule to 24-7
Step 3. Build 4x4 walls around any nearby wargs
Optional Step 4. Put a campfire inside before sealing it up.