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you could try to mod the plants so they don't die in cold weather like the vegetable garden mod has done with several plants but i think they don't grow either
With how you can grow things a full year instead of just the growth cycle - the thing is, the game does not have a magical N day period of growth for plants; 'growable period' is just an estimation of what time of the year typically has the right conditions for plants to grow outdoors. You can counter it by either setting up hydroponic basins (not actually the best option), or setting up a building with good thermal insulation, a heater or three to keep the indoor temperature up, dirt floor where you can actually plant things, and sunlamps covering all to-be 'active' inddor land. Once that's set up, designate this area for growing plot[s].
Otherwise, if you're into modifying objects, I think plants have 'growth conditions', including light level and preferred temperatures, which you can probably adjust to make superplants that can grow in the dark on a layer of ice in -35*C.
Being in a cold place makes storing food easy as pie, but makes growing and sleeping difficult (a cold snap in a cold place can be incredibly dangerous!)
But yes. In a tundra or boreal, plant crops as you normally would, roof it, put a sun lamp, and heat it. Now you can grow year-round. You're welcome.
Out of these, lighting and soil can be modified; temperature range - not so sure. You can take a look at the Wiki to find out variable's names here.[rimworldwiki.com]
EDIT: Upon reading the other comments, my suggestion might not answer your question.
Also, no, since the game is, effectively, a piece of software, unless there are some actual technical issues (such as mod conflicts overwriting certain values they shouldn't), all calculations work exactly as they should, according to whatever algorythms put into place by the developer. The complexity and interaction between said algorythms comprise the beautiy of the game (although I'd argue that, if you're measuring a game by that alone, Dwarf Fortress would be quite a bit ahead than RW; yet, RW has a lot of other things such as streamlined mechanics and usability that DF doesn't have.
Furthermore, there actually is a wiki IRL. It's called the Wiki, and can be found here.[www.wikipedia.org] There also are countless books and a myriad of studies, experiments and so on, describing most rules that govern the way the Universe 'works'. Physics, chemistry, mathematics - you name it, they are all fixed sets of rules describing the world around us.
And finally, being given a short description of one particular part of the game's mechanics is hardly 'having someone else play the whole game for you'