RimWorld

RimWorld

Climate cheating
Is there any point to having your coloney in a really cold/hot place?
Or is it just for difficulty?
Anyway im wondering if theres a way I can set the growing time to year-round in tundra or a boreal forest using mods or cheats.
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Showing 1-15 of 22 comments
Bryan=0101 Nov 1, 2017 @ 4:03am 
Of you could I Don't know build a greenhouse
Eye9 Nov 1, 2017 @ 4:04am 
ask the devs not the community
dj8472 Nov 1, 2017 @ 4:37am 
The growing time is based on the average days in the year when the temp is high enough to not kill the crops (not including events like cold snaps)

you could try to mod the plants so they don't die in cold weather like the vegetable garden mod has done with several plants but i think they don't grow either
Sithis Nov 1, 2017 @ 6:07am 
With extremely low temperatures, you get a little bit of passive protection from raids and some animal attacks, as it's not uncommon for those that don't instantly charge your base upon spawning to instead freeze to death. Other than that, not really.

With how you can grow things a full year instead of just the growth cycle - the thing is, the game does not have a magical N day period of growth for plants; 'growable period' is just an estimation of what time of the year typically has the right conditions for plants to grow outdoors. You can counter it by either setting up hydroponic basins (not actually the best option), or setting up a building with good thermal insulation, a heater or three to keep the indoor temperature up, dirt floor where you can actually plant things, and sunlamps covering all to-be 'active' inddor land. Once that's set up, designate this area for growing plot[s].

Otherwise, if you're into modifying objects, I think plants have 'growth conditions', including light level and preferred temperatures, which you can probably adjust to make superplants that can grow in the dark on a layer of ice in -35*C.
Might I ask why on earth the growth conditions aren't labled in game?
McFuzz Nov 1, 2017 @ 2:27pm 
Being in a hot place allows growing all season, but makes food storage harder and runs risk of heat stroke (a heat wave in a hot place can be incredibly dangerous!)
Being in a cold place makes storing food easy as pie, but makes growing and sleeping difficult (a cold snap in a cold place can be incredibly dangerous!)

But yes. In a tundra or boreal, plant crops as you normally would, roof it, put a sun lamp, and heat it. Now you can grow year-round. You're welcome.
Sithis Nov 1, 2017 @ 11:12pm 
Originally posted by eides72:
Might I ask why on earth the growth conditions aren't labled in game?
They aren't explicitely stated in-game, but they're pretty much identical for most if not all plants - good soil (you can grow things even on sand, but most plants would be literally more than 10 times slower to grow than on regular soil; rich soil is the best natural one, and hydroponics is more than two times faster than that), you need to have the average temperature between 10*C and 40-ish*C (doesn't matter if its 15*C or 35*C, though; yet, they slow down untill the temperature reaches 1*C/50*C, and at below-10*C or above some 60*C-ish, they wilt and die out, with the exception of tree plants), and finally, all plants require some sunlight - by default, 50% lighting is minimal, 100% is optimal.

Out of these, lighting and soil can be modified; temperature range - not so sure. You can take a look at the Wiki to find out variable's names here.[rimworldwiki.com]
The Rabid Otter Nov 2, 2017 @ 11:23am 
Originally posted by eides72:
Might I ask why on earth the growth conditions aren't labled in game?
I thought they were viewable on the World Map. Mouse over a hex, and it should tell you how many growing days there are for that hex.

EDIT: Upon reading the other comments, my suggestion might not answer your question.
Last edited by The Rabid Otter; Nov 2, 2017 @ 11:25am
Sithis Nov 2, 2017 @ 11:23pm 
Originally posted by The Rabid Otter:
Originally posted by eides72:
Might I ask why on earth the growth conditions aren't labled in game?
I thought they were viewable on the World Map. Mouse over a hex, and it should tell you how many growing days there are for that hex.

EDIT: Upon reading the other comments, my suggestion might not answer your question.
...yeah, the question is (far as I can tell) not about the weather conditions of a tile as much as growth conditions for various plants - which indeed aren't openly stated in-game as a plant's description or anything.
Pelicanbones Nov 2, 2017 @ 11:38pm 
Growth conditions are there. Seasons, temps ,rainfall ,anually and regionally. Every region and crop has the info .However It requires a bit of effort on your part . Might I suggest Candy Crush , Mario, or Sonic the hedge hog .
Pelicanbones Nov 2, 2017 @ 11:39pm 
research
Sithis Nov 2, 2017 @ 11:44pm 
Originally posted by Pelicanbones:
Growth conditions are there. Seasons, temps ,rainfall ,anually and regionally. Every region and crop has the info .However It requires a bit of effort on your part . Might I suggest Candy Crush , Mario, or Sonic the hedge hog .
Except that neither the exact values nor the formulas are shown in-game, you need to go to wiki or ask other people to find that out. And, well, so it happens that some people don't mind too much helping others out.
Sithis Nov 3, 2017 @ 12:28am 
Originally posted by Pelicanbones:
The formulas are there . They do not always work that is the beauty of the game. There is no wiki IRL . Why would you buy a game just to have someone else play it for you.
And now I'm not sure what you're talking about. The game's mechanics all conform to relatively simple rules, such as the growth formula that you can find either experimentally or by tinkering with the game's files; yet, neither the thing itself nor even the 'perfect' conditions are openly stated in-game, when you're playing it.

Also, no, since the game is, effectively, a piece of software, unless there are some actual technical issues (such as mod conflicts overwriting certain values they shouldn't), all calculations work exactly as they should, according to whatever algorythms put into place by the developer. The complexity and interaction between said algorythms comprise the beautiy of the game (although I'd argue that, if you're measuring a game by that alone, Dwarf Fortress would be quite a bit ahead than RW; yet, RW has a lot of other things such as streamlined mechanics and usability that DF doesn't have.

Furthermore, there actually is a wiki IRL. It's called the Wiki, and can be found here.[www.wikipedia.org] There also are countless books and a myriad of studies, experiments and so on, describing most rules that govern the way the Universe 'works'. Physics, chemistry, mathematics - you name it, they are all fixed sets of rules describing the world around us.

And finally, being given a short description of one particular part of the game's mechanics is hardly 'having someone else play the whole game for you'
Gravity is a natural phenomenon that makes all objects with non-zero weight brought toward each other - whether they are single atoms and molecules, photons, or comlex structures such as planets and stars.
There. Does knowing what gravity is is somehow a dealbreaker to living? Hardly; then why knowing how in-game plants grow should be a dealbreaker there?
Last edited by Sithis; Nov 3, 2017 @ 12:28am
Pelicanbones Nov 3, 2017 @ 12:51am 
Sithis where have you been? You Are several decades out of the loop.
Swirler Nov 3, 2017 @ 2:35am 
Originally posted by Pelicanbones:
I do not wikki or mod i let my excess rice ,corn, devilstrand,smoke leaf, hops, rice, corn and un wanted colonists rot in the afternoon sun or suns.It is all there you just gotta trust your self to find it.Believe in yourself because no one else gives a ♥♥♥♥ and there is no meter to measure the ♥♥♥♥ they do not give, nor a graph to plot it on.
You high bro?
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Date Posted: Nov 1, 2017 @ 3:58am
Posts: 22