RimWorld

RimWorld

bingus Oct 28, 2017 @ 11:52pm
Solved. How to fix a shattered pelvis without mods.
I know alot of people hate mods and using Dev mode. At least I hate doing it. But with the pelvis that's all you can do. Go into options click Dev mode. Then click the 4th button that appears on top of the screen. Type restore body part in the search bar. Click on it then click on the villager you need to fix then click the first one and replace torso. It worked for me. And I just now realized their is also a pelvis button. Either should work. Have a nice day. Don't forget to shut Dev mode off you cheating pleb.
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Showing 1-11 of 11 comments
bigsengineer Oct 29, 2017 @ 12:02am 
if they suffer this injury its a death sentence but it forces u to either euthanize or just care for them forever. basicly adds to story
Vertibird Oct 29, 2017 @ 3:15am 
Lol , its cheating, not a solution.
Swirler Oct 29, 2017 @ 3:19am 
Originally posted by Vertibird:
Lol , its cheating, not a solution.
Yeah but the game is still in development so the way I see it, it's not really cheating.
If you feel bad doing this just use dev mode to zap some of your meds or wealth away.

Between this and brain damage there's not a lot the player can do to "fix" the pawn with the injury so what choice do they have?

Not like wheelchairs are in the game, and bionics are probably another update or two off for other body parts.


There are mods out there that can fix this though, so they might be worth trying in future.
bigsengineer Oct 29, 2017 @ 6:53am 
Originally posted by Mad hatters in jeans:
Originally posted by Vertibird:
Lol , its cheating, not a solution.
Yeah but the game is still in development so the way I see it, it's not really cheating.
If you feel bad doing this just use dev mode to zap some of your meds or wealth away.

Between this and brain damage there's not a lot the player can do to "fix" the pawn with the injury so what choice do they have?

Not like wheelchairs are in the game, and bionics are probably another update or two off for other body parts.


There are mods out there that can fix this though, so they might be worth trying in future.
the choice is to look after them or euthanize for the good of the colony. in life not every problem has a solution just like rimworld
Shad Oct 29, 2017 @ 7:13am 
The other untreatble injury is the clavicle (which paralyses the arm). No healing or replacing it except devmode.
Last edited by Shad; Oct 29, 2017 @ 7:13am
Winter Oct 29, 2017 @ 1:19pm 
Originally posted by bigsengineer:
the choice is to look after them or euthanize for the good of the colony. in life not every problem has a solution just like rimworld

Except that in our world, this does have a solution. While we can't replace something as big as a pelvis, we can utilize screws and staples to keep it together. It is painful and requires treatment afterwards, but it doesn't leave the person immobilized. It is not unreasonable to assume a society that is advanced like Trade Ships and Glitterworlds (and even Urbworlds) would not have a prosthetic or some other similar solution to this.

It would make sense for rudimentary treatment to be possible, and better than simply making the pawn useless but not ideal. A better one would likely cost a lot of silver.

It is also extremely difficult for a bullet to literally and irreparably shatter your pelvis. Human bones are not twigs. Human bones are meant to take an extreme amount of abuse, especially one as large and as central as the pelvis. A pawn getting a shattered anything is, at its highest point of realism, only reasonably possible if it was crushed by an extreme weight, blown up, or hit with an incredibly high velocity shot. Getting a shattered, non-rib bone from anything short of a sniper rifle or a -lot- of LMG rounds is unrealistic.

To be clear, cracking a bone or fracturing/breaking a bone is easier. Almost eny weapon other than a bow can do that. Luckily, those just waste the pawn's time rather than making them effectively dead.

Also, let's not conflate Rimworld, of all games, with being realistic. My hunters fire from the maximum possible range of their weapon when hunting anything, which any normal human would understand as a waste of time. Raiders and Pirates attack my settlements over and over despite losing most, if not all, of their forces every single time and have gotten no benefit out of it. Trade Caravans carry useless goods like beds and chairs that range from overpriced but okay quality to overpriced but awful. Tribal Caravans sometimes sell guns or mortar shells or medicinal components but clearly don't use them.

And how would a Glitter, or even an Urbworld have not been able to fix this?

'We have space travel, energy weapon tech, anti-ballistic shields... But replacing a pelvis? Hah, man. Spence has better things to do than solve a pelvis. We have bionics to create! A bionic or prosthetic pelvis? Naw, man. We're busy making Power Claws, because science exists as if everyone was fourteen!'

At the end of the day, these injuries not having solutions simply makes the game feel worse to play. It makes it less interesting, creates forced tension, is unrealistic (not that I hold any illusion Rimworld is trying to be realistic, but for your sake I'll pretend), feels terrible, and offers no benefit for any possible outcome (including ignoring the problem).
ministrog Oct 29, 2017 @ 2:32pm 
Originally posted by Winter:
...

At the end of the day, these injuries not having solutions simply makes the game feel worse to play. It makes it less interesting, creates forced tension, is unrealistic (not that I hold any illusion Rimworld is trying to be realistic, but for your sake I'll pretend), feels terrible, and offers no benefit for any possible outcome (including ignoring the problem).
I wouldn't go so far as to say it isn't interesting. It's not satisfying, for sure. My personal gripe is losing digits. I can't seem to recall a setting to reduce the chance of losing fingers to anything more than a passing wind. I can agree that they're easily broken but unless they're, like you said, blown up or crushed, I don't think they're easily shot off. That's why I can see where you're coming from.

Then there's the possibility of using Luciferium. It's always there, heh.

Edit: never mind, read the wiki. Luciferium doesn't fixed destroy parts.
Last edited by ministrog; Oct 29, 2017 @ 2:33pm
P_ter Oct 29, 2017 @ 4:29pm 
cheating
bigsengineer Oct 29, 2017 @ 5:12pm 
Originally posted by Winter:
Originally posted by bigsengineer:
the choice is to look after them or euthanize for the good of the colony. in life not every problem has a solution just like rimworld

...

At the end of the day, these injuries not having solutions simply makes the game feel worse to play. It makes it less interesting, creates forced tension, is unrealistic (not that I hold any illusion Rimworld is trying to be realistic, but for your sake I'll pretend), feels terrible, and offers no benefit for any possible outcome (including ignoring the problem).
damn long post full of confliction. ijn 1 part say dont focus on realism then say in real life we can fix this. in the end all u stated was that u dont like untreatable injuries because u feel they add nothing while i think they add to the story of the game.
Flirtyfrog Oct 30, 2017 @ 8:37am 
I've seen "artificial pelvis" being sold by a trader before... is it vanilla or mod?
kevinshow Oct 30, 2017 @ 9:16am 
I know the artificial pelvis is something we can make from the Prosthetics mod. Do you have that installed? I tried it the other day and it gave a 90% mobility back to the pawn. Still better than having him lie in bed indefinitely, but I had hoped it would go back to 100%. There is something unsatisfying about not being able to go back up to 100% , given the tech capability of these rim-worlders. But at the same time, like having to continue on with a pawn that lost a few fingers, it adds to the game that we can't fix everything back the way they were originally when they first arrived at the colony.



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Date Posted: Oct 28, 2017 @ 11:52pm
Posts: 11