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A lot of herbivores, while relatively unlikely to go manhunter or otherwise fight back, deal blunt damage with their attacks, and blunt damage is relatively hard to get good armor against. Checking to see what damage types prospective training dummies can deal you and making sure you have armor against it might also be a good idea. Some carnivores might even be less dangerous than herbivores if you've got good armor.
It might be worthwhile to have a pair of good snipers and a good doctor hiding a short distance away so that if your brawler gets hurt the snipers can take the attacker out quickly and the doctor can rescue. At the least, you can minimize the risk.
Encouraging social fights might work too? I don't really know how they work. Pawns use their fists when they social fight though, so that might improve melee skill.
Short of actually having your guys melee something that could theoretically be capable of dealing at least some damage to them, your only recourse is neurotrainers, and they're not cheap or readily available. There is no other means of training melee that does not involve actually fighting in melee.
Another possible thought: get a large predator as a pet, train it for obedience, but then unassign it from its master and leave it either to an unrestricted area or restricted to outside. Have your meleer follow it around and wait until it gets hungry. It will decide to hunt something. The first attack on a prey creature from most predators causes a fairly lengthy stun, so wait until that first attack lands, assign the predator to a faraway colonist and draft that colonist, and then have your meleer "fight" the now-stunned prey creature. Since it is not downed, you may gain XP from this, and since it's stunned it's not much of a threat. You might not be able to kill it in time, though.
Really, though, all your troubles are just part of the reason why melee combat is not really a viable strategy in this game. Guns are typically the way to go.
http://steamcommunity.com/sharedfiles/filedetails/?id=717575199
Yep that is a very nice mod and does not feel like cheating as the pawns use time on training the skill.
I did notice that exp stopped when hitting a downed animal like someone said, so I think a possible viable option so that you don't have to micromanage things too much, is to take a meleer out during the night, and have him get in a few hits on a sleeping animal.
He can finish the fight (because you need meat anyway, right?) and he may just get hurt, but that's a possible result doing melee, as opposed to shooting something from far away.
I do think melee hunting sleeping squirrels or hares would be a good way to level it though. Do social fights level it? Make sure skills aren't too disparate.
The stuff I generally hunt through melee are almost always non-predator animals. So you are right in that hares, rats, squirrels and racoons are pretty safe to hunt in the middle of the night with your melee guys. Pack animals I do attack but I don't attack and kill them outright. I attack them just enough to get their bleed rate over 100% then I move onto something else. They die off in the next 24 hours and I just tell someone to go haul it back. I use this trick on boomalopes too. Stab just enough to get them to bleed out then "rescue" them to an area that is less flamable and then I let them die on their own. You just have to be extra careful with them. And do not try to do this on a boom rat. They can be killed in one hit and you do not want that.
As far as predators go there is only predator I make an exception for and that is cobras. Cobras, due to their size, are very nimble at dodging bullets but if you take them into melee range they die in 1-2 hits. I just give my melee guy a larger weapon to kill the cobra in one shot. All other predators I use bullets and arrows to kill. Or in some cases, mortars.