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What you might be able to do is send one extra colonist, even a noncombatant, with the caravan that moves to attack, but then just outside the base split the caravan so the noncombatant and the pack animals are in one and all the combat guys are in the other. You can then send the battle group in while the noncombatants and pack animals stay away, and after you win you can send the other caravan in to help pick up loot. Note that I have not tried this myself, but in theory at least I see no reason why it shouldn't work.
War beasts are VERY effective for all combat purposes. For assaulting a camp you do need at least one colonist with them, otherwise the caravan will just disappear AFAIK, but it's still quite effective. I'm fond of wild boars for early-mid game war beasts, since they're quite high-damage, graze but are omnivorous, breed very fast, and can haul when not needed for battles. 2 or 3 boars per enemy is almost always enough to rout any human enemies in my experience.
Excellent! Since I play with permadeath, I'll probably forego the stealthy approach. It seems to me a lot can go wrong with that tactic. Guess I'll be breeding an army of hellish pigs!
Oh, I'm aware of that. The same once happened to me with cassowarries of all things.
Although I'm wondering, why boars in particular? Wouldn't wargs, bears or even boomrats/boomalopes (I *really* want to experiment with these) offer their own set of advantages?
Different animals do have their own advantages, of course. Boars are just excellent all-around though.