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Zgłoś problem z tłumaczeniem
Ideally, I would enjoy the game a lot more if mods weren't mandatory to have fun. Mods should be an alternative, they shouldn't be mandatory to fix the game's frustrating parts. If I don't have a choice, I'll use it, tho.
And I'll pass on the other guys claiming that materials are abundant in Rimworld despite me saying in the OP that I have shortages, he's clearly unable to help.
I assume it's pretty deep in the tech tree, isn't it?
I'm still researching cremation right now.
especially sinse you started with medieval i assume tribal start so its a long way off and the assumption that everyone can just use deep drills is quite... something
But wasting expensive ressources for a random result really annoys me. I hate randomness, and it really bothers me when a halberd is crafted with a "poor" quality, just after a "good" great bow. I hoped the dev could let the player trade time or ressources in exchange for a better result, since it would make sense for a craftsman to polish his work instead of rushing and considering a half-baked bow to be good.
Each failed attempt still gives XP, which means that next time the crafter attempts the job (if they have levelled up) they may have a better chance at producing a high quality item.
If you've exhausted all the steel reserves on your map, then you'll need to send out a caravan to set up a mining outpost somewhere nearby. I typically don't consider myself to have plentiful amounts of steel until I have thousands of it sitting in stockpiles.
its a bit too random currently in my oppinion, but some varience is neccesary
a high skill person will rarely make less then good but a low skill person can also get lucky and make something legendary
still an annoiyance if you need really good quality work that you need to build 6x as many just to be sure even if you have a skill20 pawn, the randomness does need to go down a little
might be usefull for some.
:/ legendary i understand being very rare but with how difficult it is to keep someone at skill20 masterwork should be less rare
I hate randomness. I should have a way around to avoid wasting 6 gazillions wood on useless trinkets just to level up my craftsman's level, especially when there's no rush. I understand why the pawn's skill is a limit, but when the same pawn craft two items with the same material, but with vastly different quality levels, it's just annoying.
Added it to the OP.