RimWorld
Changing the crafting system?
I am ANGRY. So angry that I need to capitalize it to emphasize how angry I am.

Using mods, I managed to get my lusty hands on a cute female physicist with decent skills in crafting (level 8). I, of course, immediately had her chained to the crafting workshop (actually an improved forge from a medieval mod because stabbing things in the face with a halberd pleases me and spears are sadly a bit lacking).
Alas, despite common sense, my physicist only made an awful halberd, thus netting her three days of torture by sleeping in the cold (at -15°), and the removal of her kidney.
So, having satisfied my anger and bloodlust by the torture of a traitor to my communist ideal, I find myself wondering if there's any way you could guarantee a minimal quality by, I don't know, spending more ressources, or multiplying the crafting time.

Rimworld being really stingy on ressources, I find myself infuriated quite often when expensive and rare steel and component get wasted on awful pieces, and this proves most hazardous for my colonists' well-being. And while there are options to smelt weapons back into steel, I highly doubt the conversation rate is perfect, seeing as my colonists seem to be lazy. I can't afford to waste valuable and limited ressources just to train my colonists, and it would really be nice to be able to tell my pawn to work a bit more on a stool or a bed until the job is decent.

Edit : if you're lost, check http://rimworldwiki.com/wiki/Quality
Ostatnio edytowany przez: Honorable Discharge; 26 sierpnia 2017 o 8:14
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bigsengineer 26 sierpnia 2017 o 5:01 
firstly 8 is a below average skilled crafter so dont expect to much and really materials in rimworld are so abundant u never run out of anything if u do things right. so instead of wasting ur time ruining ur best crafter u should instead train them up so that they have a much better chance of better stuff. or u can just get mods to remove even more difficulty of the game like the above post linked
ignis 26 sierpnia 2017 o 5:06 
Początkowo opublikowane przez bigsengineer:
or u can just get mods to remove even more difficulty of the game like the above post linked
It makes an early game even more challenging. It makes it impossible to craft junk for high skill crafters but also makes impossible for low skill crafters to craft something good. Though godlike crafters will become hell op, crafting legendaries en masse.
Początkowo opublikowane przez ignisru:
http://steamcommunity.com/sharedfiles/filedetails/?id=737358776

Ideally, I would enjoy the game a lot more if mods weren't mandatory to have fun. Mods should be an alternative, they shouldn't be mandatory to fix the game's frustrating parts. If I don't have a choice, I'll use it, tho.

And I'll pass on the other guys claiming that materials are abundant in Rimworld despite me saying in the OP that I have shortages, he's clearly unable to help.
Radiosity 26 sierpnia 2017 o 6:27 
Początkowo opublikowane przez Devin Plombier:
Początkowo opublikowane przez ignisru:
http://steamcommunity.com/sharedfiles/filedetails/?id=737358776

Ideally, I would enjoy the game a lot more if mods weren't mandatory to have fun. Mods should be an alternative, they shouldn't be mandatory to fix the game's frustrating parts. If I don't have a choice, I'll use it, tho.

And I'll pass on the other guys claiming that materials are abundant in Rimworld despite me saying in the OP that I have shortages, he's clearly unable to help.
Steel's pretty much the most abundant resource on the map, as long as you research and build deep drilling.
Początkowo opublikowane przez Radiosity:
Steel's pretty much the most abundant resource on the map, as long as you research and build deep drilling.

I assume it's pretty deep in the tech tree, isn't it?
I'm still researching cremation right now.
Ashardalon 26 sierpnia 2017 o 7:15 
yep, deep drilling is endgame research
especially sinse you started with medieval i assume tribal start so its a long way off and the assumption that everyone can just use deep drills is quite... something
Początkowo opublikowane przez Ashardalon:
yep, deep drilling is endgame research
especially sinse you started with medieval i assume tribal start so its a long way off and the assumption that everyone can just use deep drills is quite... something
I don't mind deep drilling being an endgame tech, it makes ressources really worthwhile in the early/mid game.

But wasting expensive ressources for a random result really annoys me. I hate randomness, and it really bothers me when a halberd is crafted with a "poor" quality, just after a "good" great bow. I hoped the dev could let the player trade time or ressources in exchange for a better result, since it would make sense for a craftsman to polish his work instead of rushing and considering a half-baked bow to be good.
RemingtonRyder 26 sierpnia 2017 o 7:22 
Crafting results are relatively random. Before starting to craft a particular weapon to a particular standard, make sure you have enough materials for multiple attempts.

Each failed attempt still gives XP, which means that next time the crafter attempts the job (if they have levelled up) they may have a better chance at producing a high quality item.

If you've exhausted all the steel reserves on your map, then you'll need to send out a caravan to set up a mining outpost somewhere nearby. I typically don't consider myself to have plentiful amounts of steel until I have thousands of it sitting in stockpiles.
Ashardalon 26 sierpnia 2017 o 7:24 
its not pure random, its a variable influenced by skill
its a bit too random currently in my oppinion, but some varience is neccesary
a high skill person will rarely make less then good but a low skill person can also get lucky and make something legendary
still an annoiyance if you need really good quality work that you need to build 6x as many just to be sure even if you have a skill20 pawn, the randomness does need to go down a little
liosalpha 26 sierpnia 2017 o 7:33 
http://rimworldwiki.com/wiki/Quality
might be usefull for some.
Ashardalon 26 sierpnia 2017 o 7:35 
11% for a godlike worker to make something masterwork
:/ legendary i understand being very rare but with how difficult it is to keep someone at skill20 masterwork should be less rare
Początkowo opublikowane przez Marvin:
Crafting results are relatively random. Before starting to craft a particular weapon to a particular standard, make sure you have enough materials for multiple attempts.

I hate randomness. I should have a way around to avoid wasting 6 gazillions wood on useless trinkets just to level up my craftsman's level, especially when there's no rush. I understand why the pawn's skill is a limit, but when the same pawn craft two items with the same material, but with vastly different quality levels, it's just annoying.



Początkowo opublikowane przez liosalpha:
http://rimworldwiki.com/wiki/Quality
might be usefull for some.
Added it to the OP.
ignis 26 sierpnia 2017 o 9:21 
Początkowo opublikowane przez Devin Plombier:
Początkowo opublikowane przez Marvin:
Crafting results are relatively random. Before starting to craft a particular weapon to a particular standard, make sure you have enough materials for multiple attempts.

I hate randomness. I should have a way around to avoid wasting 6 gazillions wood on useless trinkets just to level up my craftsman's level, especially when there's no rush. I understand why the pawn's skill is a limit, but when the same pawn craft two items with the same material, but with vastly different quality levels, it's just annoying.
Wasting gazillions of wood to level up is okay. Practice makes perfect. The problem is that practice does not make perfect. You spend tons of resources and years of game time just to minimize a chance to get junk.
Radiosity 26 sierpnia 2017 o 11:49 
Początkowo opublikowane przez Ashardalon:
11% for a godlike worker to make something masterwork
:/ legendary i understand being very rare but with how difficult it is to keep someone at skill20 masterwork should be less rare
This is why I use the MadSkills mod, I hate having skills degrade over time, it's an annoying gameplay mechanic I don't want or need.
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Data napisania: 26 sierpnia 2017 o 3:50
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